mirror of https://github.com/zulip/zulip.git
ea6934c26d
Zulip has had a small use of WebSockets (specifically, for the code path of sending messages, via the webapp only) since ~2013. We originally added this use of WebSockets in the hope that the latency benefits of doing so would allow us to avoid implementing a markdown local echo; they were not. Further, HTTP/2 may have eliminated the latency difference we hoped to exploit by using WebSockets in any case. While we’d originally imagined using WebSockets for other endpoints, there was never a good justification for moving more components to the WebSockets system. This WebSockets code path had a lot of downsides/complexity, including: * The messy hack involving constructing an emulated request object to hook into doing Django requests. * The `message_senders` queue processor system, which increases RAM needs and must be provisioned independently from the rest of the server). * A duplicate check_send_receive_time Nagios test specific to WebSockets. * The requirement for users to have their firewalls/NATs allow WebSocket connections, and a setting to disable them for networks where WebSockets don’t work. * Dependencies on the SockJS family of libraries, which has at times been poorly maintained, and periodically throws random JavaScript exceptions in our production environments without a deep enough traceback to effectively investigate. * A total of about 1600 lines of our code related to the feature. * Increased load on the Tornado system, especially around a Zulip server restart, and especially for large installations like zulipchat.com, resulting in extra delay before messages can be sent again. As detailed in https://github.com/zulip/zulip/pull/12862#issuecomment-536152397, it appears that removing WebSockets moderately increases the time it takes for the `send_message` API query to return from the server, but does not significantly change the time between when a message is sent and when it is received by clients. We don’t understand the reason for that change (suggesting the possibility of a measurement error), and even if it is a real change, we consider that potential small latency regression to be acceptable. If we later want WebSockets, we’ll likely want to just use Django Channels. Signed-off-by: Anders Kaseorg <anders@zulipchat.com> |
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.. | ||
development | ||
__init__.py | ||
alert_words.py | ||
archive.py | ||
attachments.py | ||
auth.py | ||
camo.py | ||
compatibility.py | ||
custom_profile_fields.py | ||
digest.py | ||
documentation.py | ||
email_mirror.py | ||
events_register.py | ||
home.py | ||
hotspots.py | ||
invite.py | ||
messages.py | ||
muting.py | ||
pointer.py | ||
presence.py | ||
push_notifications.py | ||
reactions.py | ||
realm.py | ||
realm_domains.py | ||
realm_emoji.py | ||
realm_export.py | ||
realm_filters.py | ||
realm_icon.py | ||
realm_logo.py | ||
registration.py | ||
report.py | ||
storage.py | ||
streams.py | ||
submessage.py | ||
thumbnail.py | ||
tutorial.py | ||
typing.py | ||
unsubscribe.py | ||
upload.py | ||
user_groups.py | ||
user_settings.py | ||
users.py | ||
video_calls.py | ||
zephyr.py |