var local_message = (function () { var exports = {}; function truncate_precision(float) { return parseFloat(float.toFixed(3)); } exports.now = function () { var timestamp = new XDate().getTime() / 1000; return timestamp; }; exports.insert_message = function (message) { // It is a little bit funny to go through the message_events // codepath, but it's sort of the idea behind local echo that // we are simulating server events before they actually arrive. message_events.insert_new_messages([message], true); }; exports.get_next_id = (function () { var already_used = {}; return function () { var local_id_increment = 0.01; var latest = page_params.max_message_id; if (typeof message_list.all !== 'undefined' && message_list.all.last() !== undefined) { latest = message_list.all.last().id; } latest = Math.max(0, latest); var next_local_id = truncate_precision(latest + local_id_increment); if (already_used[next_local_id]) { // If our id is already used, it is probably an edge case like we had // to abort a very recent message. blueslip.warn("We don't reuse ids for local echo."); return; } if (next_local_id % 1 > local_id_increment * 5) { blueslip.warn("Turning off local echo for this message to let host catch up"); return; } if (next_local_id % 1 === 0) { // The logic to stop at 0.05 should prevent us from ever wrapping around // to the next integer. blueslip.error("Programming error"); return; } already_used[next_local_id] = true; return next_local_id; }; }()); return exports; }()); if (typeof module !== 'undefined') { module.exports = local_message; } window.local_message = local_message;