#!/usr/bin/env python3 # # See docs/subsystems/emoji.md for a high-level explanation of how this system # works. import os import shutil import sys import ujson from typing import Any, Dict, List from emoji_setup_utils import generate_emoji_catalog, generate_codepoint_to_name_map, \ get_emoji_code, generate_name_to_codepoint_map, emoji_names_for_picker, \ EMOJISETS, EMOTICON_CONVERSIONS, REMAPPED_EMOJIS from emoji_names import EMOJI_NAME_MAPS ZULIP_PATH = os.path.join(os.path.dirname(os.path.abspath(__file__)), '../../../') sys.path.append(ZULIP_PATH) from scripts.lib.zulip_tools import generate_sha1sum_emoji, run TARGET_EMOJI_DUMP = os.path.join(ZULIP_PATH, 'static', 'generated', 'emoji') EMOJI_CACHE_PATH = "/srv/zulip-emoji-cache" EMOJI_SCRIPT_DIR_PATH = os.path.join(ZULIP_PATH, 'tools', 'setup', 'emoji') NODE_MODULES_PATH = os.path.join(ZULIP_PATH, 'node_modules') EMOJI_CODES_FILE_TEMPLATE = """\ var emoji_codes = (function () { var exports = {}; exports.names = %(names)s; exports.name_to_codepoint = %(name_to_codepoint)s; exports.codepoint_to_name = %(codepoint_to_name)s; exports.emoji_catalog = %(emoji_catalog)s; exports.emoticon_conversions = %(emoticon_conversions)s; return exports; }()); if (typeof module !== 'undefined') { module.exports = emoji_codes; } """ SPRITE_CSS_FILE_TEMPLATE = """\ div.emoji, span.emoji { display: inline-block; background-image: url('sheet-%(emojiset)s-64.png'); -webkit-background-size: 5200%%; -moz-background-size: 5200%%; background-size: 5200%%; background-repeat: no-repeat; /* Hide the text. */ text-indent: 100%%; white-space: nowrap; overflow: hidden; } .emoji-1f419 { background-image: url('images-google-64/1f419.png') !important; background-position: 0%% 0%% !important; background-size: contain !important; } %(emoji_positions)s """ EMOJI_POS_INFO_TEMPLATE = """\ .emoji-%(codepoint)s { background-position: %(pos_x)s%% %(pos_y)s%%; } """ # change directory os.chdir(EMOJI_SCRIPT_DIR_PATH) if 'TRAVIS' in os.environ: # In Travis CI, we don't have root access EMOJI_CACHE_PATH = "/home/travis/zulip-emoji-cache" def main() -> None: success_stamp = get_success_stamp() source_emoji_dump = os.path.dirname(success_stamp) if not os.path.exists(success_stamp): print("Dumping emojis ...") dump_emojis(source_emoji_dump) run(['touch', success_stamp]) print("Using cached emojis from {}".format(source_emoji_dump)) run(['rm', '-rf', TARGET_EMOJI_DUMP]) os.symlink(source_emoji_dump, TARGET_EMOJI_DUMP) def get_success_stamp() -> str: sha1_hexdigest = generate_sha1sum_emoji(ZULIP_PATH) return os.path.join(EMOJI_CACHE_PATH, sha1_hexdigest, 'emoji', '.success-stamp') def generate_sprite_css_files(cache_path: str, emoji_data: List[Dict[str, Any]], emojiset: str) -> None: # Spritesheet CSS generation code. emoji_positions = "" for emoji in emoji_data: if emoji["has_img_google"]: # Why is the test here has_img_google and not # emoji_is_universal? Because we briefly supported all # Google emoji (not just the universal ones), we need to # ensure the spritesheet is setup to correctly display # those google emoji (in case anyone used them). emoji_positions += EMOJI_POS_INFO_TEMPLATE % { 'codepoint': get_emoji_code(emoji), 'pos_x': (emoji["sheet_x"] * 100) / 51, 'pos_y': (emoji["sheet_y"] * 100) / 51, } SPRITE_CSS_PATH = os.path.join(cache_path, '%s-sprite.css' % (emojiset,)) sprite_css_file = open(SPRITE_CSS_PATH, 'w') sprite_css_file.write(SPRITE_CSS_FILE_TEMPLATE % {'emojiset': emojiset, 'emoji_positions': emoji_positions, }) sprite_css_file.close() def setup_emoji_farms(cache_path: str, emoji_data: List[Dict[str, Any]]) -> None: def ensure_emoji_image(emoji_dict: Dict[str, Any], src_emoji_farm: str, target_emoji_farm: str) -> None: # We use individual images from emoji farm for rendering emojis # in notification messages. We have a custom emoji formatter in # notifications processing code that converts `span` tags to # `img` and that logic requires us to have non-qualified # `emoji_code` as file name for emoji. emoji_code = get_emoji_code(emoji_dict) img_file_name = emoji_code + '.png' src_file = os.path.join(src_emoji_farm, emoji_dict['image']) dst_file = os.path.join(target_emoji_farm, img_file_name) shutil.copy2(src_file, dst_file) def setup_emoji_farm(emojiset: str, emoji_data: List[Dict[str, Any]]) -> None: # Copy individual emoji images from npm packages. src_emoji_farm = os.path.join( NODE_MODULES_PATH, 'emoji-datasource-' + emojiset, 'img', emojiset, '64') target_emoji_farm = os.path.join(cache_path, 'images-' + emojiset + '-64') run(['mkdir', '-p', target_emoji_farm]) print("Copying individual image files...") for emoji_dict in emoji_data: if emoji_dict['has_img_' + emojiset]: ensure_emoji_image(emoji_dict, src_emoji_farm, target_emoji_farm) skin_variations = emoji_dict.get('skin_variations', {}) for skin_tone in skin_variations: ensure_emoji_image(skin_variations[skin_tone], src_emoji_farm, target_emoji_farm) # Copy zulip.png to the emoji farm. zulip_image = "{}/static/assets/zulip-emoji/*".format(ZULIP_PATH) run(['cp', '-RPp', zulip_image, target_emoji_farm], shell=True) # Copy spritesheets. emoji_data_path = os.path.join(NODE_MODULES_PATH, 'emoji-datasource-' + emojiset) input_sprite_sheet = os.path.join(emoji_data_path, 'img', emojiset, 'sheets-256', '64.png') output_sprite_sheet = os.path.join(cache_path, 'sheet-%s-64.png' % (emojiset,)) run(['cp', input_sprite_sheet, output_sprite_sheet]) # We hardcode octopus emoji image to Google emojiset's old # "cute octopus" image. Copy it to the emoji farms. input_img_file = os.path.join(EMOJI_SCRIPT_DIR_PATH, '1f419.png') output_img_file = os.path.join(cache_path, 'images-' + emojiset + '-64', '1f419.png') run(['cp', input_img_file, output_img_file]) generate_sprite_css_files(cache_path, emoji_data, emojiset) for emojiset in ['google', 'twitter']: setup_emoji_farm(emojiset, emoji_data) def setup_old_emoji_farm(cache_path: str, emoji_map: Dict[str, str], emoji_data: List[Dict[str, Any]]) -> None: # Code for setting up old emoji farm. os.chdir(cache_path) emoji_cache_path = os.path.join(cache_path, 'images', 'emoji') unicode_emoji_cache_path = os.path.join(cache_path, 'images', 'emoji', 'unicode') google_emoji_cache_path = os.path.join(cache_path, 'images-google-64') run(['mkdir', '-p', emoji_cache_path]) run(['mkdir', '-p', unicode_emoji_cache_path]) # Symlink zulip.png image file. image_file_path = os.path.join(google_emoji_cache_path, 'zulip.png') symlink_path = os.path.join(emoji_cache_path, 'zulip.png') os.symlink(image_file_path, symlink_path) unicode_symlink_path = os.path.join(unicode_emoji_cache_path, 'zulip.png') os.symlink(image_file_path, unicode_symlink_path) for name, codepoint in emoji_map.items(): mapped_codepoint = REMAPPED_EMOJIS.get(codepoint, codepoint) image_file_path = os.path.join(google_emoji_cache_path, '{}.png'.format(mapped_codepoint)) symlink_path = os.path.join(emoji_cache_path, '{}.png'.format(name)) os.symlink(image_file_path, symlink_path) try: # `emoji_map` contains duplicate entries for the same codepoint with different # names. So creation of symlink for .png may throw `FileExistsError`. unicode_symlink_path = os.path.join(unicode_emoji_cache_path, '{}.png'.format(codepoint)) os.symlink(image_file_path, unicode_symlink_path) except FileExistsError: pass def generate_map_files(cache_path: str, emoji_catalog: Dict[str, List[str]]) -> None: # This function generates the various data files consumed by webapp, mobile apps, bugdown etc. names = emoji_names_for_picker(EMOJI_NAME_MAPS) codepoint_to_name = generate_codepoint_to_name_map(EMOJI_NAME_MAPS) name_to_codepoint = generate_name_to_codepoint_map(EMOJI_NAME_MAPS) EMOJI_CODES_FILE_PATH = os.path.join(cache_path, 'emoji_codes.js') with open(EMOJI_CODES_FILE_PATH, 'w') as emoji_codes_file: emoji_codes_file.write(EMOJI_CODES_FILE_TEMPLATE % { 'names': names, 'name_to_codepoint': name_to_codepoint, 'codepoint_to_name': codepoint_to_name, 'emoji_catalog': emoji_catalog, 'emoticon_conversions': EMOTICON_CONVERSIONS, }) NAME_TO_CODEPOINT_PATH = os.path.join(cache_path, 'name_to_codepoint.json') with open(NAME_TO_CODEPOINT_PATH, 'w') as name_to_codepoint_file: name_to_codepoint_file.write(ujson.dumps(name_to_codepoint)) CODEPOINT_TO_NAME_PATH = os.path.join(cache_path, 'codepoint_to_name.json') with open(CODEPOINT_TO_NAME_PATH, 'w') as codepoint_to_name_file: codepoint_to_name_file.write(ujson.dumps(codepoint_to_name)) EMOTICON_CONVERSIONS_PATH = os.path.join(cache_path, 'emoticon_conversions.json') with open(EMOTICON_CONVERSIONS_PATH, 'w') as emoticon_conversions_file: emoticon_conversions_file.write(ujson.dumps(EMOTICON_CONVERSIONS)) def dump_emojis(cache_path: str) -> None: with open('emoji_map.json') as emoji_map_file: emoji_map = ujson.load(emoji_map_file) # `emoji.json` or any other data file can be sourced from any of the supported # emojiset packages, they all contain the same data files. EMOJI_DATA_FILE_PATH = os.path.join(NODE_MODULES_PATH, 'emoji-datasource-google', 'emoji.json') with open(EMOJI_DATA_FILE_PATH) as emoji_data_file: emoji_data = ujson.load(emoji_data_file) emoji_catalog = generate_emoji_catalog(emoji_data, EMOJI_NAME_MAPS) # Setup emoji farms. run(['rm', '-rf', cache_path]) setup_emoji_farms(cache_path, emoji_data) setup_old_emoji_farm(cache_path, emoji_map, emoji_data) # Generate various map files. generate_map_files(cache_path, emoji_catalog) if __name__ == "__main__": main()