import * as blueslip from "./blueslip"; import * as hash_util from "./hash_util"; import * as ui_util from "./ui_util"; const state = { is_internal_change: false, hash_before_overlay: null, old_hash: window.location.hash, }; export function clear_for_testing() { state.is_internal_change = false; state.hash_before_overlay = null; state.old_hash = "#"; } export function old_hash() { return state.old_hash; } export function set_hash_before_overlay(hash) { state.hash_before_overlay = hash; } export function save_old_hash() { state.old_hash = window.location.hash; const was_internal_change = state.is_internal_change; state.is_internal_change = false; return was_internal_change; } export function update(new_hash) { const old_hash = window.location.hash; if (!new_hash.startsWith("#")) { blueslip.error("programming error: prefix hashes with #: " + new_hash); return; } if (old_hash === new_hash) { // If somebody is calling us with the same hash we already have, it's // probably harmless, and we just ignore it. But it could be a symptom // of disorganized code that's prone to an infinite loop of repeatedly // assigning the same hash. blueslip.info("ignoring probably-harmless call to browser_history.update: " + new_hash); return; } state.old_hash = old_hash; state.is_internal_change = true; window.location.hash = new_hash; } export function exit_overlay() { if (hash_util.is_overlay_hash(window.location.hash)) { ui_util.blur_active_element(); const new_hash = state.hash_before_overlay || "#"; update(new_hash); } } export function go_to_location(hash) { // Call this function when you WANT the hashchanged // function to run. window.location.hash = hash; }