var Socket = (function () { var CLOSE_REASONS = { none_given: {code: 4000, msg: "No reason provided"}, no_heartbeat: {code: 4001, msg: "Missed too many heartbeats"}, auth_fail: {code: 4002, msg: "Authentication failed"}, ack_timeout: {code: 4003, msg: "ACK timeout"}, cant_send: {code: 4004, msg: "User attempted to send while Socket was not ready"}, unsuspend: {code: 4005, msg: "Got unsuspend event"}, }; function Socket(url) { this.url = url; this._is_open = false; this._is_authenticated = false; this._is_reconnecting = false; this._reconnect_initiation_time = null; this._next_req_id_counter = 0; this._connection_failures = 0; this._reconnect_timeout_id = null; this._heartbeat_timeout_id = null; this._localstorage_requests_key = 'zulip_socket_requests'; this._requests = this._localstorage_requests(); var that = this; this._is_unloading = false; $(window).on("unload", function () { that._is_unloading = true; }); $(document).on("unsuspend", function () { that._try_to_reconnect({reason: 'unsuspend'}); }); this._supported_protocols = [ 'websocket', 'xdr-streaming', 'xhr-streaming', 'xdr-polling', 'xhr-polling', 'jsonp-polling', ]; if (page_params.test_suite) { this._supported_protocols = _.reject(this._supported_protocols, function (x) { return x === 'xhr-streaming'; }); // Don't create the SockJS on startup when running under the test suite. // The first XHR request gets considered part of the page load and // therefore the PhantomJS onLoadFinished handler doesn't get called // until the SockJS XHR finishes, which happens at the heartbeat, 25 // seconds later. The SockJS objects will be created on demand anyway. } else { this._create_sockjs_object(); } } Socket.prototype = { _create_sockjs_object: function Socket__create_sockjs_object() { this._sockjs = new SockJS(this.url, null, {protocols_whitelist: this._supported_protocols}); this._setup_sockjs_callbacks(this._sockjs); }, _make_request: function Socket__make_request(type) { return {req_id: this._get_next_req_id(), type: type, state: 'pending'}; }, // Note that by default messages are queued and retried across // browser restarts if a restart takes place before a message // is successfully transmitted. // If that is the case, the success/error callbacks will not // be automatically called. send: function Socket__send(msg, success, error) { var request = this._make_request('request'); request.msg = msg; request.success = success; request.error = error; this._save_request(request); if (!this._can_send()) { this._try_to_reconnect({reason: 'cant_send'}); return; } this._do_send(request); }, _get_next_req_id: function Socket__get_next_req_id() { var req_id = page_params.queue_id + ':' + this._next_req_id_counter; this._next_req_id_counter += 1; return req_id; }, _req_id_too_new: function Socket__req_id_too_new(req_id) { var counter = req_id.split(':')[2]; return parseInt(counter, 10) >= this._next_req_id_counter; }, _req_id_sorter: function Socket__req_id_sorter(req_id_a, req_id_b) { // Sort in ascending order var a_count = parseInt(req_id_a.split(':')[2], 10); var b_count = parseInt(req_id_b.split(':')[2], 10); return a_count - b_count; }, _do_send: function Socket__do_send(request) { var that = this; this._requests[request.req_id].ack_timeout_id = setTimeout(function () { blueslip.info("Timeout on ACK for request " + request.req_id); that._try_to_reconnect({reason: 'ack_timeout'}); }, 2000); try { this._update_request_state(request.req_id, 'sent'); this._sockjs.send(JSON.stringify({req_id: request.req_id, type: request.type, request: request.msg})); } catch (e) { this._update_request_state(request.req_id, 'pending'); if (e instanceof Error && e.message === 'INVALID_STATE_ERR') { // The connection was somehow closed. Our on-close handler will // be called imminently and we'll retry this request upon reconnect. return; } else if (e instanceof Error && e.message.indexOf("NS_ERROR_NOT_CONNECTED") !== -1) { // This is a rarely-occurring Firefox error. I'm not sure // whether our on-close handler will be called, so let's just // call close() explicitly. this._sockjs.close(); return; } throw e; } }, _can_send: function Socket__can_send() { return this._is_open && this._is_authenticated; }, _resend: function Socket__resend(req_id) { var req_info = this._requests[req_id]; if (req_info.ack_timeout_id !== null) { clearTimeout(req_info.ack_timeout_id); req_info.ack_timeout_id = null; } if (req_info.type !== 'request') { return; } this._do_send(req_info); }, _process_response: function Socket__process_response(req_id, response) { var req_info = this._requests[req_id]; if (req_info === undefined) { if (this._req_id_too_new(req_id)) { blueslip.error("Got a response for an unknown request", {request_id: req_id, next_id: this._next_req_id_counter, outstanding_ids: _.keys(this._requests)}); } // There is a small race where we might start reauthenticating // before one of our requests has finished but then have the request // finish and thus receive the finish notification both from the // status inquiry and from the normal response. Therefore, we might // be processing the response for a request where we already got the // response from a status inquiry. In that case, don't process the // response twice. return; } if (response.result === 'success' && req_info.success !== undefined) { req_info.success(response); } else if (req_info.error !== undefined) { req_info.error('response', response); } this._remove_request(req_id); }, _process_ack: function Socket__process_ack(req_id) { var req_info = this._requests[req_id]; if (req_info === undefined) { blueslip.error("Got an ACK for an unknown request", {request_id: req_id, next_id: this._next_req_id_counter, outstanding_ids: _.keys(this._requests)}); return; } if (req_info.ack_timeout_id !== null) { clearTimeout(req_info.ack_timeout_id); req_info.ack_timeout_id = null; } }, _setup_sockjs_callbacks: function Socket__setup_sockjs_callbacks(sockjs) { var that = this; sockjs.onopen = function Socket__sockjs_onopen() { blueslip.info("Socket connected [transport=" + sockjs.protocol + "]"); if (that._reconnect_initiation_time !== null) { // If this is a reconnect, network was probably // recently interrupted, so we optimistically restart // get_events server_events.restart_get_events(); } that._is_open = true; // Notify listeners that we've finished the websocket handshake $(document).trigger($.Event('websocket_postopen.zulip', {})); // We can only authenticate after the DOM has loaded because we need // the CSRF token $(function () { var request = that._make_request('auth'); request.msg = {csrf_token: csrf_token, queue_id: page_params.queue_id, status_inquiries: _.keys(that._requests)}; request.success = function (resp) { that._is_authenticated = true; that._is_reconnecting = false; that._reconnect_initiation_time = null; that._connection_failures = 0; var resend_queue = []; _.each(resp.status_inquiries, function (status, id) { if (status.status === 'complete') { that._process_response(id, status.response); } else if (status.status === 'received') { that._update_request_state(id, 'sent'); } else if (status.status === 'not_received') { resend_queue.push(id); } }); resend_queue.sort(that._req_id_sorter); _.each(resend_queue, function (id) { that._resend(id); }); }; request.error = function (type, resp) { blueslip.info("Could not authenticate with server: " + resp.msg); that._connection_failures += 1; that._try_to_reconnect({reason: 'auth_fail', wait_time: that._reconnect_wait_time()}); }; that._save_request(request); that._do_send(request); }); }; sockjs.onmessage = function Socket__sockjs_onmessage(event) { if (event.data.type === 'ack') { that._process_ack(event.data.req_id); } else { that._process_response(event.data.req_id, event.data.response); } }; sockjs.onheartbeat = function Socket__sockjs_onheartbeat() { if (that._heartbeat_timeout_id !== null) { clearTimeout(that._heartbeat_timeout_id); that._heartbeat_timeout_id = null; } that._heartbeat_timeout_id = setTimeout(function () { that._heartbeat_timeout_id = null; blueslip.info("Missed too many hearbeats"); that._try_to_reconnect({reason: 'no_heartbeat'}); }, 60000); }; sockjs.onclose = function Socket__sockjs_onclose(event) { if (that._is_unloading) { return; } // We've failed to handshake, but notify that the attempt finished $(document).trigger($.Event('websocket_postopen.zulip', {})); blueslip.info("SockJS connection lost. Attempting to reconnect soon." + " (" + event.code.toString() + ", " + event.reason + ")"); that._connection_failures += 1; that._is_reconnecting = false; // We don't need to specify a reason because the Socket is already closed that._try_to_reconnect({wait_time: that._reconnect_wait_time()}); }; }, _reconnect_wait_time: function Socket__reconnect_wait_time() { if (this._connection_failures === 1) { // We specify a non-zero timeout here so that we don't try to // immediately reconnect when the page is refreshing return 30; } return Math.min(90, Math.exp(this._connection_failures/2)) * 1000; }, _try_to_reconnect: function Socket__try_to_reconnect(opts) { opts = _.extend({wait_time: 0, reason: 'none_given'}, opts); var that = this; var now = (new Date()).getTime(); if (this._is_reconnecting && now - this._reconnect_initiation_time < 1000) { // Only try to reconnect once a second return; } if (this._reconnect_timeout_id !== null) { clearTimeout(this._reconnect_timeout_id); this._reconnect_timeout_id = null; } if (this._heartbeat_timeout_id !== null) { clearTimeout(that._heartbeat_timeout_id); this._heartbeat_timeout_id = null; } // Cancel any pending auth requests and any timeouts for ACKs _.each(this._requests, function (val, key) { if (val.ack_timeout_id !== null) { clearTimeout(val.ack_timeout_id); val.ack_timeout_id = null; } if (val.type === 'auth') { that._remove_request(key); } }); this._is_open = false; this._is_authenticated = false; this._is_reconnecting = true; this._reconnect_initiation_time = now; // This is a little weird because we're also called from the SockJS // onclose handler. Fortunately, close() does nothing on an // already-closed SockJS object. However, we do have to check that // this._sockjs isn't undefined since it's not created immediately // when running under the test suite. if (this._sockjs !== undefined) { var close_reason = CLOSE_REASONS[opts.reason]; this._sockjs.close(close_reason.code, close_reason.msg); } this._reconnect_timeout_id = setTimeout(function () { that._reconnect_timeout_id = null; blueslip.info("Attempting socket reconnect."); that._create_sockjs_object(); }, opts.wait_time); }, _localstorage_requests: function Socket__localstorage_requests() { if (!localstorage.supported()) { return {}; } return JSON.parse(window.localStorage[this._localstorage_requests_key] || "{}"); }, _save_localstorage_requests: function Socket__save_localstorage_requests() { if (!localstorage.supported()) { return; } // Auth requests are always session-specific, so don't store them for later var non_auth_reqs = {}; _.each(this._requests, function (val, key) { if (val.type !== 'auth') { non_auth_reqs[key] = val; } }); try { window.localStorage[this._localstorage_requests_key] = JSON.stringify(non_auth_reqs); } catch (e) { // We can't catch a specific exception type, because browsers return different types // for out of space errors. See http://chrisberkhout.com/blog/localstorage-errors/ for // more details. blueslip.warn("Failed to save to local storage, caught exception when saving " + e); } }, _save_request: function Socket__save_request(request) { this._requests[request.req_id] = request; if (!localstorage.supported()) { return; } this._save_localstorage_requests(); }, _remove_request: function Socket__remove_request(req_id) { delete this._requests[req_id]; if (!localstorage.supported()) { return; } this._save_localstorage_requests(); }, _update_request_state: function Socket__update_request_state(req_id, state) { this._requests[req_id].state = state; if (!localstorage.supported()) { return; } this._save_localstorage_requests(); }, }; return Socket; }()); if (typeof module !== 'undefined') { module.exports = Socket; }