import $ from "jquery"; import render_presence_row from "../templates/presence_row.hbs"; import render_presence_rows from "../templates/presence_rows.hbs"; import * as blueslip from "./blueslip"; import * as buddy_data from "./buddy_data"; import * as message_viewport from "./message_viewport"; import * as padded_widget from "./padded_widget"; import * as ui from "./ui"; class BuddyListConf { container_sel = "#user_presences"; scroll_container_sel = "#buddy_list_wrapper"; item_sel = "li.user_sidebar_entry"; padding_sel = "#buddy_list_wrapper_padding"; items_to_html(opts) { const html = render_presence_rows({presence_rows: opts.items}); return html; } item_to_html(opts) { const html = render_presence_row(opts.item); return html; } get_li_from_key(opts) { const user_id = opts.key; const $container = $(this.container_sel); return $container.find(`${this.item_sel}[data-user-id='${CSS.escape(user_id)}']`); } get_key_from_li(opts) { return Number.parseInt(opts.$li.expectOne().attr("data-user-id"), 10); } get_data_from_keys(opts) { const keys = opts.keys; const data = buddy_data.get_items_for_users(keys); return data; } compare_function = buddy_data.compare_function; height_to_fill() { // Because the buddy list gets sized dynamically, we err on the side // of using the height of the entire viewport for deciding // how much content to render. Even on tall monitors this should // still be a significant optimization for orgs with thousands of // users. const height = message_viewport.height(); return height; } } export class BuddyList extends BuddyListConf { keys = []; populate(opts) { this.render_count = 0; this.$container.html(""); // We rely on our caller to give us items // in already-sorted order. this.keys = opts.keys; this.fill_screen_with_content(); } render_more(opts) { const chunk_size = opts.chunk_size; const begin = this.render_count; const end = begin + chunk_size; const more_keys = this.keys.slice(begin, end); if (more_keys.length === 0) { return; } const items = this.get_data_from_keys({ keys: more_keys, }); const html = this.items_to_html({ items, }); this.$container = $(this.container_sel); this.$container.append(html); // Invariant: more_keys.length >= items.length. // (Usually they're the same, but occasionally keys // won't return valid items. Even though we don't // actually render these keys, we still "count" them // as rendered. this.render_count += more_keys.length; this.update_padding(); } get_items() { const $obj = this.$container.find(`${this.item_sel}`); return $obj.map((i, elem) => $(elem)); } first_key() { return this.keys[0]; } prev_key(key) { const i = this.keys.indexOf(key); if (i <= 0) { return undefined; } return this.keys[i - 1]; } next_key(key) { const i = this.keys.indexOf(key); if (i < 0) { return undefined; } return this.keys[i + 1]; } maybe_remove_key(opts) { const pos = this.keys.indexOf(opts.key); if (pos < 0) { return; } this.keys.splice(pos, 1); if (pos < this.render_count) { this.render_count -= 1; const $li = this.find_li({key: opts.key}); $li.remove(); this.update_padding(); } } find_position(opts) { const key = opts.key; let i; for (i = 0; i < this.keys.length; i += 1) { const list_key = this.keys[i]; if (this.compare_function(key, list_key) < 0) { return i; } } return this.keys.length; } force_render(opts) { const pos = opts.pos; // Try to render a bit optimistically here. const cushion_size = 3; const chunk_size = pos + cushion_size - this.render_count; if (chunk_size <= 0) { blueslip.error("cannot show key at this position: " + pos); } this.render_more({ chunk_size, }); } find_li(opts) { const key = opts.key; // Try direct DOM lookup first for speed. let $li = this.get_li_from_key({ key, }); if ($li.length === 1) { return $li; } if (!opts.force_render) { // Most callers don't force us to render a list // item that wouldn't be on-screen anyway. return $li; } const pos = this.keys.indexOf(key); if (pos < 0) { // TODO: See ListCursor.get_row() for why this is // a bit janky now. return []; } this.force_render({ pos, }); $li = this.get_li_from_key({ key, }); return $li; } insert_new_html(opts) { const new_key = opts.new_key; const html = opts.html; const pos = opts.pos; if (new_key === undefined) { if (pos === this.render_count) { this.render_count += 1; this.$container.append(html); this.update_padding(); } return; } if (pos < this.render_count) { this.render_count += 1; const $li = this.find_li({key: new_key}); $li.before(html); this.update_padding(); } } insert_or_move(opts) { const key = opts.key; const item = opts.item; this.maybe_remove_key({key}); const pos = this.find_position({ key, }); // Order is important here--get the new_key // before mutating our list. An undefined value // corresponds to appending. const new_key = this.keys[pos]; this.keys.splice(pos, 0, key); const html = this.item_to_html({item}); this.insert_new_html({ pos, html, new_key, }); } fill_screen_with_content() { let height = this.height_to_fill(); const elem = ui.get_scroll_element($(this.scroll_container_sel)).expectOne()[0]; // Add a fudge factor. height += 10; while (this.render_count < this.keys.length) { const padding_height = $(this.padding_sel).height(); const bottom_offset = elem.scrollHeight - elem.scrollTop - padding_height; if (bottom_offset > height) { break; } const chunk_size = 20; this.render_more({ chunk_size, }); } } // This is a bit of a hack to make sure we at least have // an empty list to start, before we get the initial payload. $container = $(this.container_sel); start_scroll_handler() { // We have our caller explicitly call this to make // sure everything's in place. const $scroll_container = ui.get_scroll_element($(this.scroll_container_sel)); $scroll_container.on("scroll", () => { this.fill_screen_with_content(); }); } update_padding() { padded_widget.update_padding({ shown_rows: this.render_count, total_rows: this.keys.length, content_sel: this.container_sel, padding_sel: this.padding_sel, }); } } export const buddy_list = new BuddyList();