var socket; exports.initialize = function () { // We initialize the socket inside a function so that this code // runs after `csrf_token` is initialized in setup.js. if (page_params.use_websockets) { socket = new Socket("/sockjs"); } // For debugging. The socket will eventually move out of this file anyway. exports._socket = socket; }; function send_message_socket(request, success, error) { request.socket_user_agent = navigator.userAgent; socket.send(request, success, function (type, resp) { var err_msg = "Error sending message"; if (type === 'response') { err_msg += ": " + resp.msg; } error(err_msg); }); } function send_message_ajax(request, success, error) { channel.post({ url: '/json/messages', data: request, success: success, error: function (xhr, error_type) { if (error_type !== 'timeout' && reload_state.is_pending()) { // The error might be due to the server changing reload.initiate({immediate: true, save_pointer: true, save_narrow: true, save_compose: true, send_after_reload: true}); return; } var response = channel.xhr_error_message("Error sending message", xhr); error(response); }, }); } exports.send_message = function (request, on_success, error) { function success(data) { // Call back to our callers to do things like closing the compose // box and turning off spinners and reifying locally echoed messages. on_success(data); // Once everything is done, get ready to report times to the server. sent_messages.report_server_ack(request.local_id); } if (page_params.use_websockets) { send_message_socket(request, success, error); } else { send_message_ajax(request, success, error); } }; exports.reply_message = function (opts) { // This code does an application-triggered reply to a message (as // opposed to the user themselves doing it). Its only use case // for now is experimental widget-aware bots, so treat this as // somewhat beta code. To understand the use case, think of a // bot that wants to give users 3 or 4 canned replies to some // choice, but it wants to front-end each of these options // with a one-click button. This function is part of that architecture. var message = opts.message; var content = opts.content; function success() { // TODO: If server response comes back before the message event, // we could show it earlier, although that creates some // complexity. For now do nothing. (Note that send_message // already handles things like reporting times to the server.) } function error() { // TODO: In our current use case, which is widgets, to meaningfully // handle errors, we would want the widget to provide some // kind of callback to us so it can do some appropriate UI. // For now do nothing. } var locally_echoed = false; var local_id = sent_messages.get_new_local_id(); var reply = { sender_id: page_params.user_id, queue_id: page_params.queue_id, local_id: local_id, }; sent_messages.start_tracking_message({ local_id: local_id, locally_echoed: locally_echoed, }); if (message.type === 'stream') { var stream = message.stream; var mention = people.get_mention_syntax(message.sender_full_name, message.sender_id); content = mention + ' ' + content; reply.type = 'stream'; reply.to = stream; reply.content = content; util.set_message_topic(reply, util.get_message_topic(message)); exports.send_message(reply, success, error); return; } if (message.type === 'private') { var pm_recipient = people.pm_reply_to(message); reply.type = 'private'; reply.to = JSON.stringify(pm_recipient.split(',')); reply.content = content; exports.send_message(reply, success, error); return; } blueslip.error('unknown message type: ' + message.type); }; window.transmit = exports;