// This module just manages data. See activity.js for // the UI of our buddy list. exports.presence_info = {}; /* Mark users as offline after 140 seconds since their last checkin, * Keep in sync with zerver/tornado/event_queue.py:receiver_is_idle */ const OFFLINE_THRESHOLD_SECS = 140; const BIG_REALM_COUNT = 250; const MOBILE_DEVICES = ["Android", "ZulipiOS", "ios"]; function is_mobile(device) { return MOBILE_DEVICES.indexOf(device) !== -1; } exports.is_active = function (user_id) { if (exports.presence_info[user_id]) { const status = exports.presence_info[user_id].status; if (status && status === "active") { return true; } } return false; }; exports.get_status = function (user_id) { if (people.is_my_user_id(user_id)) { return "active"; } if (user_id in exports.presence_info) { return exports.presence_info[user_id].status; } return "offline"; }; exports.get_user_ids = function () { const user_ids = Object.keys(exports.presence_info); return user_ids; }; function status_from_timestamp(baseline_time, info) { let status = 'offline'; let last_active = 0; let mobileAvailable = false; let nonmobileAvailable = false; _.each(info, function (device_presence, device) { const age = baseline_time - device_presence.timestamp; if (last_active < device_presence.timestamp) { last_active = device_presence.timestamp; } if (is_mobile(device)) { mobileAvailable = device_presence.pushable || mobileAvailable; } if (age < OFFLINE_THRESHOLD_SECS) { switch (device_presence.status) { case 'active': if (is_mobile(device)) { mobileAvailable = true; } else { nonmobileAvailable = true; } status = device_presence.status; break; case 'idle': if (status !== 'active') { status = device_presence.status; } break; case 'offline': if (status !== 'active' && status !== 'idle') { status = device_presence.status; } break; default: blueslip.error('Unexpected status', {presence_object: device_presence, device: device}, undefined); } } }); return {status: status, mobile: !nonmobileAvailable && mobileAvailable, last_active: last_active }; } // For testing exports._status_from_timestamp = status_from_timestamp; exports.set_info_for_user = function (user_id, info, server_time) { const status = status_from_timestamp(server_time, info); exports.presence_info[user_id] = status; }; exports.set_info = function (presences, server_timestamp) { exports.presence_info = {}; _.each(presences, function (info, this_email) { const person = people.get_by_email(this_email); if (person === undefined) { if (!(server_events.suspect_offline || reload_state.is_in_progress())) { // If we're online, and we get a user who we don't // know about in the presence data, throw an error. blueslip.error('Unknown email in presence data: ' + this_email); } // Either way, we deal by skipping this user and // rendering everyone else, to avoid disruption. return; } const user_id = person.user_id; if (user_id) { const status = status_from_timestamp(server_timestamp, info); exports.presence_info[user_id] = status; } }); exports.update_info_for_small_realm(); }; exports.update_info_for_small_realm = function () { if (people.get_realm_count() >= BIG_REALM_COUNT) { // For big realms, we don't want to bloat our buddy // lists with lots of long-time-inactive users. return; } // For small realms, we create presence info for users // that the server didn't include in its presence update. const persons = people.get_realm_persons(); _.each(persons, function (person) { const user_id = person.user_id; let status = "offline"; if (exports.presence_info[user_id]) { // this is normal, we have data for active // users that we don't want to clobber. return; } if (person.is_bot) { // we don't show presence for bots return; } if (people.is_my_user_id(user_id)) { status = "active"; } exports.presence_info[user_id] = { status: status, mobile: false, last_active: undefined, }; }); }; exports.last_active_date = function (user_id) { const info = exports.presence_info[user_id]; if (!info || !info.last_active) { return; } const date = new XDate(info.last_active * 1000); return date; }; window.presence = exports;