"use strict"; exports.messages = new Map(); exports.reset_id_state = function () { exports.next_local_id = 0; }; exports.get_new_local_id = function () { exports.next_local_id += 1; const local_id = exports.next_local_id; return "loc-" + local_id.toString(); }; function report_send_time(send_time, receive_time, locally_echoed, rendered_changed) { const data = { time: send_time.toString(), received: receive_time.toString(), locally_echoed, }; if (locally_echoed) { data.rendered_content_disparity = rendered_changed; } channel.post({ url: "/json/report/send_times", data, }); } exports.start_tracking_message = function (opts) { const local_id = opts.local_id; if (!opts.local_id) { blueslip.error("You must supply a local_id"); return; } if (exports.messages.has(local_id)) { blueslip.error("We are re-using a local_id"); return; } const state = new exports.MessageState(opts); exports.messages.set(local_id, state); }; class MessageState { start = new Date(); received = undefined; send_finished = undefined; rendered_content_disparity = false; constructor(opts) { this.local_id = opts.local_id; this.locally_echoed = opts.locally_echoed; } start_resend() { this.start = new Date(); this.received = undefined; this.send_finished = undefined; this.rendered_content_disparity = false; } maybe_restart_event_loop() { if (this.received) { // We got our event, no need to do anything return; } blueslip.log( `Restarting get_events due to delayed receipt of sent message ${this.local_id}`, ); server_events.restart_get_events(); } maybe_report_send_times() { if (!this.ready()) { return; } report_send_time( this.send_finished - this.start, this.received - this.start, this.locally_echoed, this.rendered_content_disparity, ); } report_event_received() { this.received = new Date(); this.maybe_report_send_times(); } mark_disparity() { this.rendered_content_disparity = true; } report_server_ack() { this.send_finished = new Date(); this.maybe_report_send_times(); // We only start our timer for events coming in here, // since it's plausible the server rejected our message, // or took a while to process it, but there is nothing // wrong with our event loop. if (!this.received) { setTimeout(this.maybe_restart_event_loop, 5000); } } ready() { return this.send_finished !== undefined && this.received !== undefined; } } exports.MessageState = MessageState; exports.get_message_state = function (local_id) { const state = exports.messages.get(local_id); if (!state) { blueslip.warn("Unknown local_id: " + local_id); } return state; }; exports.mark_disparity = function (local_id) { const state = exports.get_message_state(local_id); if (!state) { return; } state.mark_disparity(); }; exports.report_event_received = function (local_id) { const state = exports.get_message_state(local_id); if (!state) { return; } state.report_event_received(); }; exports.start_resend = function (local_id) { const state = exports.get_message_state(local_id); if (!state) { return; } state.start_resend(); }; exports.report_server_ack = function (local_id) { const state = exports.get_message_state(local_id); if (!state) { return; } state.report_server_ack(); }; exports.initialize = function () { exports.reset_id_state(); }; window.sent_messages = exports;