# Static asset pipeline This page documents additional information that may be useful when developing new features for Zulip that require front-end changes, especially those that involve adding new files. For a more general overview, see the [new feature tutorial](../tutorials/new-feature-tutorial.html). Our [dependencies documentation](../subsystems/dependencies.html) has useful relevant background as well. ## Primary build process Most of the existing JS in Zulip is written in [IIFE](https://www.google.com/#q=iife)-wrapped modules, one per file in the `static/js` directory. We will over time migrate these to Typescript modules. Stylesheets are written in the Sass extension of CSS (with the scss syntax), they are converted from plain CSS and we have yet to take full advantage of the features Sass offers. We use Webpack to transpile and build JS and CSS bundles that the browser can understand, one for each entry points specifed in `tools/webpack.assets.json`; source maps are generated in the process for better debugging experience. In development mode, bundles are built and served on the fly using webpack-dev-server with live reloading. In production mode (and when creating a release tarball using `tools/build-release-tarball`), the `tools/update-prod-static` tool (called by both `tools/build-release-tarball` and `tools/upgrade-zulip-from-git`) is responsible for orchestrating the webpack build, JS minification and a host of other steps for getting the assets ready for deployment. ## Adding static files To add a static file to the app (JavaScript, TypeScript, CSS/Sass, images, etc), first add it to the appropriate place under `static/`. - Third-party packages from the NPM repository should be added to `package.json` for management by yarn, this allows them to be upgraded easily and not bloat our codebase. Run `./tools/provision` for yarn to install the new packages and update its lock file. You should also update `PROVISION_VERSION` in `version.py` in the same commit. When adding modules to `package.json`, please pin specific versions of them (don't using carets `^`, tildes `~`, etc). We prefer fixed versions so that when the upstream providers release new versions with incompatible APIs, it can't break Zulip. We update those versions periodically to ensure we're running a recent version of third-party libraries. - Third-party files that we have patched should all go in `static/third/`. Tag the commit with "[third]" when adding or modifying a third-party package. Our goal is to the extent possible to eliminate patched third-party code from the project. - Our own JavaScript and TypeScript files live under `static/js`. Ideally, new modules should be written in TypeScript (details on this policy below). - CSS/Sass files lives under `static/styles`. - Portico JavaScript ("portico" means for logged-out pages) lives under `static/js/portico`. - Custom SVG graphics living under `static/assets/icons` are compiled into custom icon webfonts by webfont-loader according to the `static/assets/icons/template.hbs` template. For your asset to be included in a development/production bundle, it needs to be accessible from one of the entry points defined in `tools/webpack.assets.json`. * If you plan to only use the file within the app proper, and not on the login page or other standalone pages, put it in the `app` bundle by importing it in `static/js/bundles/app.js`. * If it needs to be available both in the app and all logged-out/portico pages, import it to `static/js/bundles/common.js` which itself is imported to the `app` and `common` bundles. * If it's just used on a single standalone page (e.g. `/stats`), create a new entry point in `tools/webpack.assets.json`. Use the `render_bundle` function in the relevant Jinja2 template to inject the compiled JS and CSS. If you want to test minified files in development, look for the `PIPELINE_ENABLED =` line in `zproject/settings.py` and set it to `True` -- or just set `DEBUG = False`. ## How it works in production You can learn a lot from reading about django-pipeline, but a few useful notes are: * Zulip installs static assets in production in `/home/zulip/prod-static`. When a new version is deployed, before the server is restarted, files are copied into that directory. * We use the VFL (Versioned File Layout) strategy, where each file in the codebase (e.g. `favicon.ico`) gets a new name (e.g. `favicon.c55d45ae8c58.ico`) that contains a hash in it. Each deployment, has a manifest file (e.g. `/home/zulip/deployments/current/staticfiles.json`) that maps codebase filenames to serving filenames for that deployment. The benefit of this VFL approach is that all the static files for past deployments can coexist, which in turn eliminates most classes of race condition bugs where browser windows opened just before a deployment can't find their static assets. It also is necessary for any incremental rollout strategy where different clients get different versions of the site. * Some paths for files (e.g. emoji) are stored in the `rendered_content` of past messages, and thus cannot be removed without breaking the rendering of old messages (or doing a mass-rerender of old messages). ## CommonJS/Typescript modules Webpack provides seemless interoperability between different module systems such as CommonJS, AMD and ES6. Our JS files are written in the CommonJS format, which specifies public functions and variables as properties of the special `module.exports` object. We also currently assign said object to the global `window` variable, which is a hack allowing us to use modules without importing them with the `require()` statement. New modules should ideally be written in TypeScript (though in cases where one is moving code from an existing JavaScript module, the new commit should just move the code, not translate it to TypeScript). TypeScript provides more accurate information to development tools, allowing for better refactoring, auto-completion and static analysis. TypeScript uses an ES6-like module system. Any declaration can be made public by adding the `export` keyword. Consuming variables, functions, etc exported from another module should be done with the `import` statement as oppose to accessing them from the global `window` scope. Internally our typescript compiler is configured to transpile TS to the ES6 module system. Read more about these module systems here: * [TypeScript modules](https://www.typescriptlang.org/docs/handbook/modules.html) * [CommonJS](https://nodejs.org/api/modules.html#modules_modules)