import * as blueslip from "./blueslip"; import * as channel from "./channel"; import {page_params} from "./page_params"; import * as people from "./people"; import * as reload from "./reload"; import * as reload_state from "./reload_state"; import * as sent_messages from "./sent_messages"; export function send_message(request, on_success, error) { channel.post({ url: "/json/messages", data: request, success: function success(data) { // Call back to our callers to do things like closing the compose // box and turning off spinners and reifying locally echoed messages. on_success(data); // Once everything is done, get ready to report times to the server. sent_messages.report_server_ack(request.local_id); }, error(xhr, error_type) { if (error_type !== "timeout" && reload_state.is_pending()) { // The error might be due to the server changing reload.initiate({ immediate: true, save_pointer: true, save_narrow: true, save_compose: true, send_after_reload: true, }); return; } const response = channel.xhr_error_message("Error sending message", xhr); error(response); }, }); } export function reply_message(opts) { // This code does an application-triggered reply to a message (as // opposed to the user themselves doing it). Its only use case // for now is experimental widget-aware bots, so treat this as // somewhat beta code. To understand the use case, think of a // bot that wants to give users 3 or 4 canned replies to some // choice, but it wants to front-end each of these options // with a one-click button. This function is part of that architecture. const message = opts.message; let content = opts.content; function success() { // TODO: If server response comes back before the message event, // we could show it earlier, although that creates some // complexity. For now do nothing. (Note that send_message // already handles things like reporting times to the server.) } function error() { // TODO: In our current use case, which is widgets, to meaningfully // handle errors, we would want the widget to provide some // kind of callback to us so it can do some appropriate UI. // For now do nothing. } const locally_echoed = false; const local_id = sent_messages.get_new_local_id(); const reply = { sender_id: page_params.user_id, queue_id: page_params.queue_id, local_id, }; sent_messages.start_tracking_message({ local_id, locally_echoed, }); if (message.type === "stream") { const stream = message.stream; const mention = people.get_mention_syntax(message.sender_full_name, message.sender_id); content = mention + " " + content; reply.type = "stream"; reply.to = stream; reply.content = content; reply.topic = message.topic; send_message(reply, success, error); return; } if (message.type === "private") { const pm_recipient = people.pm_reply_to(message); reply.type = "private"; reply.to = JSON.stringify(pm_recipient.split(",")); reply.content = content; send_message(reply, success, error); return; } blueslip.error("unknown message type: " + message.type); }