# HTML and CSS ## Zulip CSS organization The Zulip application's CSS can be found in the `static/styles/` directory. Zulip uses [Bootstrap](https://getbootstrap.com/) as its main third-party CSS library. Zulip uses PostCSS for its CSS files. There are two high-level sections of CSS: the "portico" (logged-out pages like /help/, /login/, etc.), and the app. The portico CSS lives under the `static/styles/portico` subdirectory. ## Editing Zulip CSS If you aren't experienced with doing web development and want to make CSS changes, we recommend reading the excellent [Chrome web inspector guide on editing HTML/CSS](https://developer.chrome.com/devtools/docs/dom-and-styles), especially the [section on CSS](https://developer.chrome.com/devtools/docs/dom-and-styles#styles) to learn about all the great tools that you can use to modify and test changes to CSS interactively in-browser (without even having the reload the page!). Zulip's development environment has hot code reloading configured, so changes made in source files will immediately take effect in open browser windows, either by live-updating the CSS or reloading the browser window (following backend changes). ## CSS style guidelines ### Avoid duplicated code Without care, it's easy for a web application to end up with thousands of lines of duplicated CSS code, which can make it very difficult to understand the current styling or modify it. We would very much like to avoid such a fate. So please make an effort to reuse existing styling, clean up now-unused CSS, etc., to keep things maintainable. ### Be consistent with existing similar UI Ideally, do this by reusing existing CSS declarations, so that any improvements we make to the styling can improve all similar UI elements. ### Use clear, unique names for classes and object IDs This makes it much easier to read the code and use `git grep` to find where a particular class is used. ## Validating CSS When changing any part of the Zulip CSS, it's important to check that the new CSS looks good at a wide range of screen widths, from very wide screen (e.g. 1920px) all the way down to narrow phone screens (e.g. 480px). For complex changes, it's definitely worth testing in a few different browsers to make sure things look the same. ## HTML templates ### Behavior * Templates are automatically recompiled in development when the file is saved; a refresh of the page should be enough to display the latest version. You might need to do a hard refresh, as some browsers cache webpages. * Variables can be used in templates. The variables available to the template are called the **context**. Passing the context to the HTML template sets the values of those variables to the value they were given in the context. The sections below contain specifics on how the context is defined and where it can be found. ### Backend templates For text generated in the backend, including logged-out ("portico") pages and the webapp's base content, we use the [Jinja2][] template engine (files in `templates/zerver`). The syntax for using conditionals and other common structures can be found [here][jconditionals]. The context for Jinja2 templates is assembled from a few places: * `zulip_default_context` in `zerver/context_processors.py`. This is the default context available to all Jinja2 templates. * As an argument in the `render` call in the relevant function that renders the template. For example, if you want to find the context passed to `index.html`, you can do: ``` $ git grep zerver/app/index.html '*.py' zerver/views/home.py: response = render(request, 'zerver/app/index.html', ``` The next line in the code being the context definition. * `zproject/urls.py` for some fairly static pages that are rendered using `TemplateView`, for example: ``` path('config-error/google', TemplateView.as_view( template_name='zerver/config_error.html',), {'google_error': True},), ``` ### Frontend templates For text generated in the frontend, live-rendering HTML from JavaScript for things like the main message feed, we use the [Handlebars][] template engine (files in `static/templates/`) and sometimes work directly from JavaScript code (though as a policy matter, we try to avoid generating HTML directly in JavaScript wherever possible). The syntax for using conditionals and other common structures can be found [here][hconditionals]. There's no equivalent of `zulip_default_context` for the Handlebars templates. ### Toolchain Handlebars is in our `package.json` and thus ends up in `node_modules`; We use handlebars-loader to load and compile templates during the webpack bundling stage. In the development environment, webpack will trigger a browser reload whenever a template is changed. ### Translation All user-facing strings (excluding pages only visible to sysadmins or developers) should be tagged for [translation][]. ## Static asset pipeline This section documents additional information that may be useful when developing new features for Zulip that require front-end changes, especially those that involve adding new files. For a more general overview, see the [new feature tutorial](../tutorials/new-feature-tutorial.md). Our [dependencies documentation](../subsystems/dependencies.md) has useful relevant background as well. ### Primary build process Zulip's frontend is primarily JavaScript in the `static/js` directory; we are working on migrating these to TypeScript modules. Stylesheets are written in CSS extended by various PostCSS plugins; they are converted from plain CSS, and we have yet to take full advantage of the features PostCSS offers. We use Webpack to transpile and build JS and CSS bundles that the browser can understand, one for each entry points specified in `tools/webpack.assets.json`; source maps are generated in the process for better debugging experience. In development mode, bundles are built and served on the fly using webpack-dev-server with live reloading. In production mode (and when creating a release tarball using `tools/build-release-tarball`), the `tools/update-prod-static` tool (called by both `tools/build-release-tarball` and `tools/upgrade-zulip-from-git`) is responsible for orchestrating the webpack build, JS minification and a host of other steps for getting the assets ready for deployment. You can trace which source files are included in which HTML templates by comparing the `render_entrypoint` calls in the HTML templates under `templates/` with the bundles declared in `tools/webpack.assets.json`. ### Adding static files To add a static file to the app (JavaScript, TypeScript, CSS, images, etc), first add it to the appropriate place under `static/`. - Third-party packages from the NPM repository should be added to `package.json` for management by yarn, this allows them to be upgraded easily and not bloat our codebase. Run `./tools/provision` for yarn to install the new packages and update its lock file. You should also update `PROVISION_VERSION` in `version.py` in the same commit. When adding modules to `package.json`, please pin specific versions of them (don't using carets `^`, tildes `~`, etc). We prefer fixed versions so that when the upstream providers release new versions with incompatible APIs, it can't break Zulip. We update those versions periodically to ensure we're running a recent version of third-party libraries. - Third-party files that we have patched should all go in `static/third/`. Tag the commit with "[third]" when adding or modifying a third-party package. Our goal is to the extent possible to eliminate patched third-party code from the project. - Our own JavaScript and TypeScript files live under `static/js`. Ideally, new modules should be written in TypeScript (details on this policy below). - CSS files live under `static/styles`. - Portico JavaScript ("portico" means for logged-out pages) lives under `static/js/portico`. - Custom SVG graphics living under `static/assets/icons` are compiled into custom icon webfonts by webfont-loader according to the `static/assets/icons/template.hbs` template. For your asset to be included in a development/production bundle, it needs to be accessible from one of the entry points defined in `tools/webpack.assets.json`. * If you plan to only use the file within the app proper, and not on the login page or other standalone pages, put it in the `app` bundle by importing it in `static/js/bundles/app.js`. * If it needs to be available both in the app and all logged-out/portico pages, import it to `static/js/bundles/common.js` which itself is imported to the `app` and `common` bundles. * If it's just used on a single standalone page (e.g. `/stats`), create a new entry point in `tools/webpack.assets.json`. Use the `bundle` macro (defined in `templates/zerver/base.html`) in the relevant Jinja2 template to inject the compiled JS and CSS. If you want to test minified files in development, look for the `DEBUG =` line in `zproject/default_settings.py` and set it to `False`. ### How it works in production A few useful notes are: * Zulip installs static assets in production in `/home/zulip/prod-static`. When a new version is deployed, before the server is restarted, files are copied into that directory. * We use the VFL (Versioned File Layout) strategy, where each file in the codebase (e.g. `favicon.ico`) gets a new name (e.g. `favicon.c55d45ae8c58.ico`) that contains a hash in it. Each deployment, has a manifest file (e.g. `/home/zulip/deployments/current/staticfiles.json`) that maps codebase filenames to serving filenames for that deployment. The benefit of this VFL approach is that all the static files for past deployments can coexist, which in turn eliminates most classes of race condition bugs where browser windows opened just before a deployment can't find their static assets. It also is necessary for any incremental rollout strategy where different clients get different versions of the site. * Some paths for files (e.g. emoji) are stored in the `rendered_content` of past messages, and thus cannot be removed without breaking the rendering of old messages (or doing a mass-rerender of old messages). ### CommonJS/TypeScript modules Webpack provides seamless interoperability between different module systems such as CommonJS, AMD and ES6. Our JS files are written in the CommonJS format, which specifies public functions and variables as properties of the special `module.exports` object. We also currently assign said object to the global `window` variable, which is a hack allowing us to use modules without importing them with the `require()` statement. New modules should ideally be written in TypeScript (though in cases where one is moving code from an existing JavaScript module, the new commit should just move the code, not translate it to TypeScript). TypeScript provides more accurate information to development tools, allowing for better refactoring, auto-completion and static analysis. TypeScript uses an ES6-like module system. Any declaration can be made public by adding the `export` keyword. Consuming variables, functions, etc exported from another module should be done with the `import` statement as oppose to accessing them from the global `window` scope. Internally our TypeScript compiler is configured to transpile TS to the ES6 module system. Read more about these module systems here: * [TypeScript modules](https://www.typescriptlang.org/docs/handbook/modules.html) * [CommonJS](https://nodejs.org/api/modules.html#modules_modules) [Jinja2]: http://jinja.pocoo.org/ [Handlebars]: https://handlebarsjs.com/ [trans]: http://jinja.pocoo.org/docs/dev/templates/#i18n [i18next]: https://www.i18next.com [official]: https://www.i18next.com/plurals.html [jconditionals]: http://jinja.pocoo.org/docs/2.9/templates/#list-of-control-structures [hconditionals]: https://handlebarsjs.com/guide/#block_helpers.html [translation]: ../translating/translating.md