import time from datetime import datetime, timedelta from django.conf import settings from django.db import transaction from zerver.actions.user_activity import update_user_activity_interval from zerver.lib.presence import ( format_legacy_presence_dict, user_presence_datetime_with_date_joined_default, ) from zerver.lib.queue import queue_json_publish from zerver.lib.timestamp import datetime_to_timestamp from zerver.lib.users import get_user_ids_who_can_access_user from zerver.models import Client, UserPresence, UserProfile, get_client from zerver.models.users import active_user_ids from zerver.tornado.django_api import send_event def send_presence_changed( user_profile: UserProfile, presence: UserPresence, *, force_send_update: bool = False ) -> None: # Most presence data is sent to clients in the main presence # endpoint in response to the user's own presence; this results # data that is 1-2 minutes stale for who is online. The flaw with # this plan is when a user comes back online and then immediately # sends a message, recipients may still see that user as offline! # We solve that by sending an immediate presence update clients. # # See https://zulip.readthedocs.io/en/latest/subsystems/presence.html for # internals documentation on presence. if settings.CAN_ACCESS_ALL_USERS_GROUP_LIMITS_PRESENCE: user_ids = get_user_ids_who_can_access_user(user_profile) else: user_ids = active_user_ids(user_profile.realm_id) if ( len(user_ids) > settings.USER_LIMIT_FOR_SENDING_PRESENCE_UPDATE_EVENTS and not force_send_update ): # These immediate presence generate quadratic work for Tornado # (linear number of users in each event and the frequency of # users coming online grows linearly with userbase too). In # organizations with thousands of users, this can overload # Tornado, especially if much of the realm comes online at the # same time. # # The utility of these live-presence updates goes down as # organizations get bigger (since one is much less likely to # be paying attention to the sidebar); so beyond a limit, we # stop sending them at all. return last_active_time = user_presence_datetime_with_date_joined_default( presence.last_active_time, user_profile.date_joined ) last_connected_time = user_presence_datetime_with_date_joined_default( presence.last_connected_time, user_profile.date_joined ) # The mobile app handles these events so we need to use the old format. # The format of the event should also account for the slim_presence # API parameter when this becomes possible in the future. presence_dict = format_legacy_presence_dict(last_active_time, last_connected_time) event = dict( type="presence", email=user_profile.email, user_id=user_profile.id, server_timestamp=time.time(), presence={presence_dict["client"]: presence_dict}, ) send_event(user_profile.realm, event, user_ids) def consolidate_client(client: Client) -> Client: # The web app reports a client as 'website' # The desktop app reports a client as ZulipDesktop # due to it setting a custom user agent. We want both # to count as web users # Alias ZulipDesktop to website if client.name in ["ZulipDesktop"]: return get_client("website") else: return client def do_update_user_presence( user_profile: UserProfile, client: Client, log_time: datetime, status: int, *, force_send_update: bool = False, ) -> None: client = consolidate_client(client) # If the user doesn't have a UserPresence row yet, we create one with # sensible defaults. If we're getting a presence update, clearly the user # at least connected, so last_connected_time should be set. last_active_time # will depend on whether the status sent is idle or active. defaults = dict( last_active_time=None, last_connected_time=log_time, realm_id=user_profile.realm_id, ) if status == UserPresence.LEGACY_STATUS_ACTIVE_INT: defaults["last_active_time"] = log_time (presence, created) = UserPresence.objects.get_or_create( user_profile=user_profile, defaults=defaults, ) if presence.last_active_time is not None: time_since_last_active = log_time - presence.last_active_time else: # The user was never active, so let's consider this large to go over any thresholds # we may have. time_since_last_active = timedelta(days=1) if presence.last_connected_time is not None: time_since_last_connected = log_time - presence.last_connected_time else: # Same approach as above. time_since_last_connected = timedelta(days=1) assert (3 * settings.PRESENCE_PING_INTERVAL_SECS + 20) <= settings.OFFLINE_THRESHOLD_SECS now_online = time_since_last_active > timedelta( # Here, we decide whether the user is newly online, and we need to consider # sending an immediate presence update via the events system that this user is now online, # rather than waiting for other clients to poll the presence update. # Sending these presence update events adds load to the system, so we only want to do this # if the user has missed a couple regular presence checkins # (so their state is at least 2 * PRESENCE_PING_INTERVAL_SECS + 10 old), # and also is under the risk of being shown by clients as offline before the next regular presence checkin # (so at least `settings.OFFLINE_THRESHOLD_SECS - settings.PRESENCE_PING_INTERVAL_SECS - 10`). # These two values happen to be the same in the default configuration. seconds=settings.OFFLINE_THRESHOLD_SECS - settings.PRESENCE_PING_INTERVAL_SECS - 10 ) became_online = status == UserPresence.LEGACY_STATUS_ACTIVE_INT and now_online update_fields = [] # This check is to prevent updating `last_connected_time` several # times per minute with multiple connected browser windows. # We also need to be careful not to wrongly "update" the timestamp if we actually already # have newer presence than the reported log_time. if not created and time_since_last_connected > timedelta( seconds=settings.PRESENCE_UPDATE_MIN_FREQ_SECONDS ): presence.last_connected_time = log_time update_fields.append("last_connected_time") if ( not created and status == UserPresence.LEGACY_STATUS_ACTIVE_INT and time_since_last_active > timedelta(seconds=settings.PRESENCE_UPDATE_MIN_FREQ_SECONDS) ): presence.last_active_time = log_time update_fields.append("last_active_time") if presence.last_connected_time is None or log_time > presence.last_connected_time: # Update last_connected_time as well to ensure # last_connected_time >= last_active_time. presence.last_connected_time = log_time update_fields.append("last_connected_time") if len(update_fields) > 0: presence.save(update_fields=update_fields) if force_send_update or ( not user_profile.realm.presence_disabled and (created or became_online) ): # We do a the transaction.on_commit here, rather than inside # send_presence_changed, to help keep presence transactions # brief; the active_user_ids call there is more expensive than # this whole function. transaction.on_commit( lambda: send_presence_changed( user_profile, presence, force_send_update=force_send_update ) ) def update_user_presence( user_profile: UserProfile, client: Client, log_time: datetime, status: int, new_user_input: bool, ) -> None: event = { "user_profile_id": user_profile.id, "status": status, "time": datetime_to_timestamp(log_time), "client": client.name, } queue_json_publish("user_presence", event) if new_user_input: update_user_activity_interval(user_profile, log_time)