var message_flags = (function () { var exports = {}; function send_flag_update(message, flag, op) { channel.post({ url: '/json/messages/flags', idempotent: true, data: { messages: JSON.stringify([message.id]), flag: flag, op: op, }, }); } exports.send_read = (function () { var queue = []; var on_success; var start; function server_request() { // Wait for server IDs before sending flags var real_msgs = _.filter(queue, function (msg) { return !msg.locally_echoed; }); var real_msg_ids = _.map(real_msgs, function (msg) { return msg.id; }); if (real_msg_ids.length === 0) { setTimeout(start, 100); return; } // We have some real IDs. If there are any left in the queue when this // call finishes, they will be handled in the success callback. channel.post({ url: '/json/messages/flags', idempotent: true, data: {messages: JSON.stringify(real_msg_ids), op: 'add', flag: 'read'}, success: on_success, }); } start = _.throttle(server_request, 1000); on_success = function on_success(data) { if (data === undefined || data.messages === undefined) { return; } queue = _.filter(queue, function (message) { return data.messages.indexOf(message.id) === -1; }); if (queue.length > 0) { start(); } }; function add(messages) { queue = queue.concat(messages); start(); } return add; }()); exports.save_collapsed = function (message) { send_flag_update(message, 'collapsed', true); }; exports.save_uncollapsed = function (message) { send_flag_update(message, 'collapsed', true); }; exports.toggle_starred = function (message) { if (message.locally_echoed) { // This is defensive code for when you hit the "*" key // before we get a server ack. It's rare that somebody // can star this quickly, and we don't have a good way // to tell the server which message was starred. return; } message.starred = !message.starred; unread_ops.notify_server_message_read(message); ui.update_starred(message); if (message.starred) { send_flag_update(message, 'starred', 'add'); } else { send_flag_update(message, 'starred', 'remove'); } }; return exports; }()); if (typeof module !== 'undefined') { module.exports = message_flags; }