Hides URL if the message content == image url so that sending gifs or
images feels less cluttered. Uses the url_to_a() function to generate
the expected url string for matching.
Fixes#7324.
Appends "Test: " text to some tests to make changes to the image preview
rendering. In the future, if the message is only a link to an image,
the link will be hidden.
Generally emails are not written with markdown in mind and hence
sometimes render in strange ways. This commit fixes a particular
issue that was causing whitespace before paragraphs to be treated
as code block due to which email content was being rendered in a
box that scrolls in right direction a lot.
Fixes: #7045.
This adds the data model and bugdown support for the new UserGroup
mention feature.
Before it'll be fully operational, we'll still need:
* A backend API for making these.
* A UI for interacting with that API.
* Typeahead on the frontend.
* CSS to make them look pretty and see who's in them.
This commit switches to use sprite sheets for rendering emojis
in all the remaining places, i.e., message bodies and composebox
typeahead. This commit also includes some changes to notifications.py
file so that the spans used for rendering emojis can be converted
to corresponding image tags so that we don't break the emoji rendering
in missed message emails since we can't use sprite sheets there.
As part of switching the bugdown system to use sprite sheets, we need
to switch the name_to_codepoint mappings to match the new sprite
sheets. This has the side effect of fixing a bunch of emoji like
numbers and flag emoji in the emoji pickers.
Fixes: #3895.
Fixes: #3972.
We now triage message content for possible mentions before
going to the cache/DB to get name info. This will create an
extra data hop for messages with mentions, but it will save
a fairly expensive cache lookup for most messages. (This will
be especially helpful for large realms.)
[Note that we need a subsequent commit to actually make the speedup
happen here, since avatars also cause us to look up all users in
the realm.]
There is no reason for either render_incoming_message() or
render_markdown() to require full UserProfile objects just to
triage alert words.
By only asking for user_ids, we save extra queries in two
callpaths and we make it easier to start using user_ids in
do_send_messages().
Given typeahed and the fact that this only worked if the person had a
full name that didn't contain whitespace, this side effect of the
original @shortname mentionfeature that we removed was experienced by
users as a bug.
Fixes#6142.
Process the unicode emojis in twitter link previews and render them
properly. Before this we were not processing the unicode emojis in
twitter link previews and hence on the systems which don't have
fonts for displaying them they were rendered as blank boxes.
Fixes: #5427.
Unicode emojis when rendered should display canonical short name.
Similarly, the alt text should be of the format `:<short_name>:`.
For both of these we currently display the actual unicode symbol.
As some systems don't have the fonts necessary for displaying them
properly, they are rendered as empty square blocks. This commit also
ensures that the markup generated for emoji generated by canonical
name and by an unicode emoji is same.
Fixes: #5555.
We used shortnames for mentioning users before we had autocomplete
feature. Since we now have autocomplete typeahead, this syntax is
no more useful and just causes problems. This commit removes the
shortname mention syntax.
Fixes: #4189.
A deactivated realm emoji should neither be accepted further as a
reaction nor its further occurences in a message be rendered as an
emoji. However, all the old occurences should continue to render
normally.
The `data-toggle` property prevented the new style of overlay modals
from launching, and regardless, isn't a future-proof options for how
this should work.
The example_user() function is specifically designed for
AARON, hamlet, cordelia, and friends, and it allows a concise
way of using their built-in user profiles. Eventually, the
widespread use of example_user() should help us with refactorings
such as moving the tests users out of the "zulip.com" realm
and deprecating get_user_profile_by_email.
- Add file_name field to `RealmEmoji` model and migration.
- Add emoji upload supporting to Upload backends.
- Add uploaded file processing to emoji views.
- Use emoji source url as based for display url.
- Change emoji form for image uploading.
- Fix back-end tests.
- Fix front-end tests.
- Add tests for emoji uploading.
Fixes#1134
Earlier, a stack was being used to go through the message and search
for links. Because of this, in some cases the images were added to
the preview in reverse. Using a queue will keep the image previews in
the same order as they appeared in the message.
Fixes#4453.
(The commit q7ef4e40258280e202325c9295579c93fb948b replaced
data-user-email with data-user-id, but we still need to
support data-user-email for old clients like non-updated
androids and we still want to start the migration forward
to data-user-id.)
This should substantially improve the clarity of the code, since
inside bugdown, this is only being used as a hash key that happens to
usually be a realm ID, not used as a Realm ID.
Finishes the refactoring started in c1bbd8d. The goal of the refactoring is
to change the argument to get_realm from a Realm.domain to a
Realm.string_id. The steps were
* Add a new function, get_realm_by_string_id.
* Change all calls to get_realm to use get_realm_by_string_id instead.
* Remove get_realm.
* (This commit) Rename get_realm_by_string_id to get_realm.
Part of a larger migration to remove the Realm.domain field entirely.
This change adds support for displaying inline open graph previews for
links posted into Zulip.
It is designed to interact correctly with message editing.
This adds the new settings.INLINE_URL_EMBED_PREVIEW setting to control
whether this feature is enabled.
By default, this setting is currently disabled, so that we can burn it
in for a bit before it impacts users more broadly.
Eventually, we may want to make this manageable via a (set of?)
per-realm settings. E.g. I can imagine a realm wanting to be able to
enable/disable it for certain URLs.
Previously, the way that render_messages was calling bugdown meant
that the preview feature didn't have access to realm data like the
list of users or streams, resulting in previews for those elements
being wrong.
Now render_message_backend uses zerver.lib.render_markdown to render
messages correctly.
[Commit message tweaked and test added by tabbott]
This distinguishes between YouTube Videos and Image Previews by adding
a particular “youtube-video” class to the preview along with changing
the title to the video ID rather than the link. This serves to allow
the lightbox to ID when a lightbox preview should be treated like a
YouTube video rather than an image preview.
This also modifies the tests in bug down to expect a youtube-video class
along with the title to just be the video ID on YouTube rather than the
entire URL link.
This sets the “title” attribute on the image to the actual title of
the image specified by the user in their markdown, rather than just
the URL of the full link to it.
We no longer use all the alert words for all the users in the
entire realm when we look for alert words in a newly sent/edited
message. Now we limit the search to only all the alert words
for all the users who will get UserMessage records. This will
hopefully make a big difference for big realms where most messages
are only sent to a small subset of users.
The bugdown parser no longer has a concept of which users need which
alert words, since it can't really do anything actionable with that info
from a rendering standpoint.
Instead, our calling code passes in a set of search words to the parser.
The parser returns the list of words it finds in the message.
Then the model method builds up the list of user ids that should be
flagged as having alert words in the message.
This refactoring is a little more involved than I'd like, but there are
still some circular dependency issues with rendering code, so I need to
pass in the rather complicated realm_alert_words data structure all the way
from the action through the model to the renderer.
This change shouldn't change the overall behavior of the system, except
that it does remove some duplicate regex checks that were occurring when
multiple users may have had the same alert word.
It appears that the assertRaisesRegexp approach we had before didn't
work properly on some systems, likely due to a bad interact with a
i18n (we haven't definitively determined the cause).
We now raise an exception in bugdown.do_convert() if rendering
fails, to avoid silent failures, and then calling code can convert
the exception to a JsonableError.
Since we don't have a stable way to get the Dropbox preview failure
image (and it was sorta a weird setup anyway), it seems best to just
remove the condition.