interface_type select menu will be used to choose the interface
for outgoing webhooks. It will be displayed only when the selected
bot type is OUTGOING WEBHOOK type. The default value is GENERIC
interface type (1).
It's hinted in the registation process, and as long as one person in the
realm does it, everyone else will know. The tooltip also draws too much
visual attention.
In case the user was not allowed to upload an emoji, we were displaying
two different but sematically same tips. This commit merges them and
also updates `update_custom_emoji_ui()` function in settings_emoji.js
to live update tooltip.
Our code to edit messages that were echoed locally but failed
by the server was broken. We just disable it for now.
We have opened #5841 to try to restore this functionality.
Because of local echo, message ids can change in message rows.
Having reactions use markup to indicate their message id just
creates more moving parts, since we would need to handle
message_id_changed events.
Now our handlers just call row.get_message_id() as needed.
Currently when hovering over the external link icon generated when a topic contains a
realm filter, an underline appears. This commit removes that underline.
This either removes aria-hidden=true assignments from buttons with
text, or adds a span to only hide the 'x' symbol rather than the
button for closing buttons.
This makes the avatar portion more responsive and efficient on many
screen settings and also fixes some of the design incongruences present
on the page.
This new setting controls whether or not users are allowed to see the
edit history in a Zulip organization. It controls access through 2
key mechanisms:
* For long-ago edited messages, get_messages removes the edit history
content from messages it sends to clients.
* For newly edited messages, clients are responsible for checking the
setting and not saving the edit history data. Since the webapp was
the only client displaying it before this change, this just required
some changes in message_events.js.
Significantly modified by tabbott to fix some logic bugs and add a
test.
Add a line of text stating that there are no active or inactive bots.
This is for better understanding of the user, as blank screen that
used to appear in case of no bots being present might seem broken
to some.
Tweaked by tabbott to improve the English.
Prior to this, when the setting for controlling whether can admins only
upload an emoji was set to true, we were not displaying upload emoji form
even for admins and as a result they were locked out.
This is to make viewing bots easy from user's perspective. As the
most used tab in "Active bots", "Inactive bots" and "Add a new bot"
would be the first one.
Our current workflow for creating a new stream allows the user to
invite as many other users as they like but since there can be
mistakes in doing so, we now open a modal with a warning if the
number of invites are more than 100 just to confirm that user indeed
wanted to do this.
Fixes: #1663.
"Add a new bot" UI used to be common in "Active bots" and
"Inactive bots". "Add a new bot" UI was below the list of all
active/inactive bots.
If there were more than a few bots was more than four, then the user
had to scroll down the entire list of bots to "Add a new bot", which
was annoying. This new model makes the UI look cleaner as well.