Even if realm admin can access unsubscribed private stream subscribers,
admin can't add subscriber to stream. Hide the option to add subs to
stream in UI.
This will allow realm admins to access subscribers of unsubscribed
private stream. This is a preparatory commit for letting realm admins
remove those users.
This will allow realm admins to update the names and descriptions of
private streams even if they are not subscribed, which fixes the buggy
behavior that previously nobody could(!).
On uploading new avatar, user avatar in settings page doesn't
get updated. Cause we have set `src` attribute of wrong html
element instead of image element in user settings page.
Fixes#8680.
Also adds a custom rule to eslint. Since the recommended way of extending
eslint is to create plugins as standalone npm packages, the separate rule
is published as 'eslint-plugins-empty-returns'.
Fixes#8669.
Firefox stores the last state of the page in its back/forward cache
in memory and uses that for quickly rendering the page. Since our page's
last state was 'faded-out', the content wasn't visible when the browser
rendered the page from it's bfcache.
Fixes#7907.
If we're entering a topic narrow, and the compose topic is the same as
narrowed topic, then leave the compose box open.
This is important if you open compose in a topic narrow, click on a
narrow, and then use the back button to return to that original
narrow. Before this change, we'd close the compose box for no reason.
Fixes#6510.
Previously, stream subscribers were not rendering correctly. Due to
following reasons:
- Subscribers list didn't get initialized
- Subscriber members template add subscriber-list-table DOM element
conditionally, which doesn't handle case if user have access to
subscribers later.
Fix this by cleaning subscriber member template to hide the
elements, instead of conditionally adding DOM elements and
initialize subscribers list even if user can't access subscribers.
Previously, when creating an invite-only stream, the subscriber counts
were not being rendered properly, in that the "create" event for the
stream had the user not yet subscribed (so can_add_subscribers was
false), and then the rerendering we did when the user susbcribed just
tried to update the number, not actually rerender the thing.
When user click on unsubscribe button, to unsubscribe from private stream
immediately remove unsubscribed stream from all subscribed stream list.
We don't remove public stream immediately on unsubscription, cause
user may want to undo/subscribe back to stream.
If user unsubscribe from private stream, then user can't
access unsubscribed stream members.
After subscription removal, immediately render subscription members
template in case of user can't access stream subscriber.
Currently, our stream creation do not add stream list to all
stream list. Only subscription-add event add stream list to
stream list. If public stream is created without acting user
subscribed to stream, then newly created stream is not listed
to all stream list.
On stream creation add sub to all stream list table.
Only allow realm admins to create stream without subscribing
themselves, restrict non realm admin users.
This new restriction is only for the UI; we don't actually block it at
the backend/API level (one could always create and then remove oneself
anyway).
Restrict users(even realm admins) from creating stream with zero
subscribers only in UI.
In backend, if subscribers are zero, we automatically subscribe
current user to stream.
Add div element to inform user whether stream is successfully
created or not. This will help to inform user in case if current
user is not subscribed to created stream.
This migrates what were effectively data update functions to be called
from the main stream_events handlers, instead of being called from the
view-update code in subs.js.
To re-render stream members on subscription add or remove event,
we are accessing undefined value "active_stream.stream_id" rather
than "active_stream.id", which resulted in falsey value and our
stream members were not updated unconditionally.
For public stream, always show stream preview link.
For private stream, only show stream preview link if user is currently
subscribed or previously subscribed to private stream.
We now attach a fetch_status to message lists, so that they
can track their fetch status individually. When you go
back in a narrow and get all the older messages, we turn
off future fetches.
The narrow.js code no longer needs to orchestrate anything
here. The "home" message list won't have as many redundant
fetches after this commit, because we don't need to reset
flags every time we do `narrow.deactivate`.
And then actual narrows get a new message list every time
you narrow, so their fetch status gets reset implicitly
as part of constructing the MessageList object.
We are going to remove message_fetch.reset_for_narrow() soon,
but its callers probably still want to hide any scrolling
indicators, and we just let them do that directly.
This helps us consolidate the fetching constants without
having to export them. It will also remove some
responsibility for narrow.js to track fetching state.
Till now, we had been storing realm emoji's name in emoji code field
in reactions' model. This commit migrates it to store realm emoji's id.
It is a part of effort to migrate realm emojis to be referenced by their
id and not by name.
The former "the-bot-is-being-created" indicator was useless,
since it only edited the value attribute of the "create-bot" button;
that attribute only sets the text of a button when it is initially created.
This commit replaces the old code with a spinning loading indicator,
like the one used for editing bots.
This effectively changes a condition from `=== 0` to `<= 0`,
but that probably doesn't matter (and would only help). More
importantly, it just makes the code more consistent.
This mostly moves code from ui.js.
We change the arguments to `message_fetch.load_more_messages()`
to be `opts` with callbacks for `show_loading` and `hide_loading`.
We also defer starting the scroll handler until `message_fetch.js`
has been initialized.