Previously, if a user had a realm emoji set as their status emoji and
someone deleted the realm emoji, the app would fail to initialize,
because of the error we throw from `./shared/js/emoji.js`.
This commit fixes this by just displaying the deactivated emoji,
similar to how we do when realm_emoji used as reactions are deleted.
As part of the fix, we add a function get_emoji_details_for_rendering,
which duplicates some of the logic used in `reactions.js`, we can
refactor to remove the duplication in `reactions.js` in future
commits.
Note that the following behaviour is a part of our design:
If a user sets their emoji to a particular realm emoji, say for
example "octo-ninja", and "octo-ninja" was then deleted, and a new
emoji was added with the name "octo-ninja", the user's status emoji
would change to show the new emoji instead of the deleted emoji.
Also note that in the `user_status.js` node test, we were able to
change the name for the 991 realm_emoji because it had not been
previously used anywhere in the test (possibly added as just a copy
paste artifact?).
Fixes: #20274.
emoji: Use reaction_type parameter to analyze emoji.
This commit changes the behavior of how we show
animated emojis in the buddy list. We now show still
image of animated emoji and when hovered show the
animated emoji.
Fixes#19521
We only need to bump up indexes if inbound
events suggest that we have incremented our
personal index from another device.
We don't want somebody else's runaway index
to affect our index.
(For both widgets the sender_id is part of
the key, so uniqueness across all senders is
not required for the integer part.)
We now ignore question edits if the sender of the submessage
is not the message author.
The webapp UI prevents folks from editing the question for
somebody else's poll, but a determined person could use our
low level API to do it. We will add safeguards on the server
side for this, but this change is sufficient to protect the
webapp (and mobile when they upgrade the library).
When a user entered an invalid character (whitespace or characters not
present in a name), the cleaned-up array, and hence the query,
would be empty which resulted in an error.
Fixes#17542
Previously, exact matches could be pushed off the typeahead list in the
case where there were more prefix matches that happened to rank first,
which is confusing to the user: if an emoji, for instance, falls into
this category, it will never show up in typeahead, which is easy to
confuse with the emoji not existing.
This isn't a perfect fix — there are still cases where it's hard to find
emojis because the prefix-space is very crowded, but it does fix a
category of surprising and frustrating behaviour.
This doesn't come completely without downside - it means that the exact
match emoji will jump to the front of the list, which changes what is
currently conceptually a "filtering" operation to a "filtering and
sorting" operation, but it seems on the whole to be a more ideal
experience. This is particularly notable in the non-typeahead emoji
picker, which uses the same codepath, but this change seems somewhat
desirable even there, since it allows the user to type the name of an
emoji and press enter and have that emoji show up, without having to
visually confirm that they aren't inadvertently selecting a
prefix-matching emoji.
A better solution to this in the long term might be ordering emoji
results by shortest-first as a tiebreaker for alphabetical ordering,
since that should provide the same behaviour while keeping the mental
model as "filtering" (since the sort order won't change as the user
types), but this seems like a reasonable first pass, and changing to
shortest-first ordering after making this change won't break any muscle
memory for existing users.
Concretely, we'll use this with a `UserId` type which is an
"opaque type alias" of `number` -- it's secretly implemented as
simply `number`, and it can be consumed by anything that wants a
`number` (in other words, it's a subtype of `number`), but the
fact that it secretly just is `number` is private to the module
that defines the type.
As far as the typing_status code is concerned, allowing this to
be a subtype of `number` just means that the code doesn't ever
try to inject new numbers of its own into the recipients arrays
that it passes around.
This type means that code consuming this value promises not to
mutate it. It's useful partly for the sake of simply controlling
mutation, so that arrays can be passed around without making
defensive copies; and partly because it makes the type covariant
in the elements, rather than invariant.
That is, if a function takes a plain Array<number | null>, then you
can't pass it an Array<number>, because it might add a `null` to it.
But if it takes $ReadOnlyArray<number | null>, then you can.
In general, Array<S> <: $ReadOnlyArray<S> <: $ReadOnlyArray<T>
for any S <: T, where `<:` means "is a subtype of".
Marking this type as read-only means we can pass in a read-only
array without adding a fixme (equivalent to a mypy type-ignore) to
locally disable the type-checker, nor a redundant defensive copy.
Strings should be escaped at the point of interpolation into a
template, not before. In this case, the early escape was hiding the
bug that code_language was only escaped if it was not found in
pygments_data.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Initally, when writing two or more quotes, having
a blank line in between them, merges those quotes.
This created confusion especially in "quote and reply".
This commit fixes such issues. Now two or more quotes
having a blank line in between them, will not get merged.
This change is correct both for usability and for improving our
compatibility with CommonMark.
Fixes#14379.
Upstream has slightly changed the whitespace around stashes. Take
this opportunity to clean up the extra blank lines we were outputting.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
In c563cdba61 we imported the generated
pygments data from outside `/shared` folder. This had a couple of
problems:
* Using `require` was the wrong way to do the import in ES6 modules.
* Since we get the data from outside `/shared`, clients like
zulip-mobile would not receive it - this case had to be handeled.
Here, we fix the above problems by receiving the data when initializing
through fenced_code.initialize, and when the pygments data structure is
empty (for zulip-mobile) we fallback to the old header structure without
the data-code-language tag.
Also, this commit does a small refactor to improve the way we fetch
canonicalized_alias from pygments_data.
Tests amended.
Instead of prohibiting ‘return undefined’ (#8669), we require that a
function must return an explicit value always or never. This prevents
you from forgetting to return a value in some cases. It will also be
important for TypeScript, which distinguishes between undefined and
void.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
This mimics the backend logic for adding the data-attribute -
to know what Pygments language was used to highlight the code
block - in locally echoed messages.
New test added checks our logic for canonicalizing pygments alias
(for both frontend and backend).
Other fixtures and tests amended.
Since our Webpack config passes pre-minified JS files to
script-loader, they can’t be used as modules. Use the normal
unminified version, letting Webpack minify it and give us source maps.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
This is a pretty straightforward conversion.
The bulk of the diff is just changing emoji.js
to ES6 syntax.
There is one little todo that can be deferred
to the next commit--we are now set up to have
markdown.js require emoji.js directly, since
it is no longer on `window`.
Zulip converts :) to the 1F642 Unicode emoji and promotes the same emoji
in the popular section of the emoji picker.
Previously Zulip has labeled 1F642 as "slight smile". While that name
conforms to the Unicode standard (which describes the code point as
SLIGHTLY SMILING FACE), it didn't match our use case of the emoji.
If a user types :) or selects the first smile in the emoji picker they
probably mean to express a regular "smile" and not a "slight smile",
which raises the question why they are only smiling slightly.
This commit relabels 1F642 as 😄 and our previous 😄 263A as
:smiling_face:. Note that 263A looks different in our three supported
emoji sets, so it is not suited to be our "default smile".
This change does not require a migration since our emoji system stores
both unicode points and names and handles name changes transparently.
Prettier would do this anyway, but it’s separated out for a more
reviewable diff. Generated by ESLint.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
We now give "slight smile" precedence over
"small airplane" if you type "sm".
More generally, we favor popularity over prefix
matches for emoji matches, as long as the popular
emoji matches on any of its pieces.
I removed a slightly confusing code comment, which I
will address in a follow up commit. Basically,
"slight smile" still doesn't win over "small airplane"
when you search for "sm", which kind of defeats the
purpose of having popular_emojis for the typeahead
use case. This is a problem with sort_emojis, though,
so when the comment was next to the list of popular
emojis, it wasn't really actionable.
Using startsWith is faster than indexOf, especially for long strings
and short prefixes. It's also a lot more readable. The only reason
we weren't using it was when a lot of the code was originally written,
it wasn't available.
This extracts get_emoji_matcher and all the
functions it depended on, most of which were
in composebox_typeahead.js.
We also move remove_diacritics out of the people
module.
This is the first major step for #13728.
This commit was originally automatically generated using `tools/lint
--only=eslint --fix`. It was then modified by tabbott to contain only
changes to a set of files that are unlikely to result in significant
merge conflicts with any open pull request, excluding about 20 files.
His plan is to merge the remaining changes with more precise care,
potentially involving merging parts of conflicting pull requests
before running the `eslint --fix` operation.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This feels a bit more semantically appropriate: it more clearly says
"here's some information: there is no (relevant) recipient", rather
than "no information available". (Both `null` and `undefined` in JS
can have either meaning, but `undefined` especially commonly means
the latter.)
Concretely, it ensures a bit more explicitness where the value
originates: a bare `return;` becomes `return null;`, reflecting the
fact that it is returning a quite informative value.
Also make the implementation more explicit about what's expected here,
replacing truthiness tests with `!== null`. (A bit more idiomatic
would be `!= null`, which is equivalent when the value is well-typed
and a bit more robust to ill-typing bugs. But lint complains about
that version.)
It'd already been the case for some while that calling `stop` had the
same effect as calling `update` (previously `handle_text_input`) with
a falsy recipient. With the API changes in the previous few commits,
this becomes quite natural to make explicit in the API.
This was named after when it gets called from the UI, rather than
after what it can be expected to do.
Naming it after what it's meant to do -- and giving a summary line to
expand on that -- provides a more helpful semantic idea for reasoning
about the function. Doubly so for using the function in a different
client with its own UI, like the mobile app.
The main motivation for this change is to simplify this interface
and make it easier to reason about.
The case where it affects the behavior is when
is_valid_conversation() returns false, while current_recipient
and get_recipient() agree on some truthy value.
This means the message-content textarea is empty -- in fact the
user just cleared it, because we got here from an input event on
it -- but the compose box is still open to some PM thread that we
have a typing notification still outstanding for.
The old behavior is that in this situation we would ignore the
fact that the content was empty, and go ahead and prolong the
typing notification, by updating our timer and possibly sending a
"still typing" notice.
This contrasts with the behavior (both old and new) in the case
where the content is empty and we *don't* already have an
outstanding typing notification, or we have one to some other
thread. In that case, we cancel any existing notification and
don't start a new one, exactly as if `stop` were called
(e.g. because the user closed the compose box.)
The new behavior is that we always treat clearing the input as
"stopped typing": not only in those cases where we already did,
but also in the case where we still have the same recipients.
(Which seems like probably the common case.)
That seems like the preferable behavior; indeed it's hard to see
the point of the "compose_empty" logic if restricted to the other
cases. It also makes the interface simpler.
Those two properties don't seem like a coincidence, either: the
complicated interface made it difficult to unpack exactly what
logic we actually had, which made it easy for surprising wrinkles
to hang out indefinitely.
The real purpose these two callbacks serve is exactly what an ordinary
parameter is perfect for:
* Each has just one call site, at the top of the function.
* They're not done for side effects; the point is what they return.
* The function doesn't pass them any arguments of its own, or
otherwise express any internal knowledge that doesn't just as
properly belong to its caller.
So, push the calls to these callbacks up into the function's caller,
and pass in the data they return instead.
This greatly simplifies the interface of `handle_text_input` and of
`typing_status` in general.
This is intended as a pure refactor, making the data flow clearer in
preparation for further changes. In particular, this makes it
manifest that the calls to `get_recipient` and `is_valid_conversation`
don't depend on anything else that has happened during the call to
`handle_text_input`.
This is indeed a pure refactor because
* is_valid_conversation itself has no side effects, either in the
implementation in typing.js or in any reasonable implementation,
so calling it sooner doesn't affect anything else;
* if we do reach it, the only potentially-side-effecting code it's
moving before is a call to `stop_last_notification`, and that in
turn (with the existing, or any reasonable, implementation of
`notify_server_stop`) has no effect on the data consulted by
the implementation of `is_valid_conversation`.
This adds the general machinery required, and sets it up for the file
`typing_status.js` as a first use case.
Co-authored-by: Anders Kaseorg <anders@zulipchat.com>