Zulip converts :) to the 1F642 Unicode emoji and promotes the same emoji
in the popular section of the emoji picker.
Previously Zulip has labeled 1F642 as "slight smile". While that name
conforms to the Unicode standard (which describes the code point as
SLIGHTLY SMILING FACE), it didn't match our use case of the emoji.
If a user types :) or selects the first smile in the emoji picker they
probably mean to express a regular "smile" and not a "slight smile",
which raises the question why they are only smiling slightly.
This commit relabels 1F642 as 😄 and our previous 😄 263A as
:smiling_face:. Note that 263A looks different in our three supported
emoji sets, so it is not suited to be our "default smile".
This change does not require a migration since our emoji system stores
both unicode points and names and handles name changes transparently.
Prettier would do this anyway, but it’s separated out for a more
reviewable diff. Generated by ESLint.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Computed indexes into these raw objects should be guarded with
Object.prototype.hasOwnProperty; make our accessors do this
automatically and use them consistently.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
This adds a preview of the uploaded emoji image while uploading custom
emoji right below the upload form.
Modified upload_widget.build_widget() to take in the preview
span text and image. In case a parameter isn't passed
for preview text, it defaults to null and the snippets in
build_widgets() related to preview don't run.
Fixes#9229.
Styling tweaked by tabbott.
This gives them cache-compatible URLs, and also avoids some extra
copies of the sprite sheet images.
Comments on the Octopus emoji added by tabbott.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
We add this API to emoji.js, so that markdown
doesn't need to look at internal data structures
(or even need to understand any kind of record
format for results).
Here are the functions:
get_realm_emoji_url()
get_emoji_name()
get_emoji_codepoint()
We use the API now in markdown, which eliminates
the need for the markdown parser to require
the emoji JSON file.
Each function has a simple docstring:
get_emoji_name('1f384') === 'holiday_tree'
get_emoji_codepoint('avocado') === '1f951'
get_realm_emoji_url('shrug') === '/user_avatars/2/emoji/images/31.png'
Also we have simple test coverage for the API
(including tests that verify the docstrings).
Most of this logic is specific to markdown
message processing, so we move the code to
markdown.js.
The only responsibility that we leave with
`emoji.js` is to provide us with a list
of translations (regex and replacement text).
But now `markdown.js` actually (directly) executes
those translations against Zulip messages
as part of its preprocessing.
This should simplify the upcoming mobile conversion.
Instead of mobile needing to duplicate this fairly
complex function, they will just need to pass
us in a list similar to `emoji_translations` inside
of `emoji.js`. That code has a comment that shows
what the data structure looks like.
There are six emoticon regexes that allow us
make translations such as ":)" to ":slight_smile".
We now build these as soon as we read in the
JSON data, instead of rebuilding them every time
we convert a message to markdown.
It's possible that we should just hardcode this
data:
[
{ regex: /(\:\))/g, replacement_text: ':slight_smile:' },
{ regex: /(\(\:)/g, replacement_text: ':slight_smile:' },
{ regex: /(\:\/)/g, replacement_text: '😕' },
{ regex: /(<3)/g, replacement_text: '❤️' },
{ regex: /(\:\()/g, replacement_text: ':frown:' },
{ regex: /(\:\|)/g, replacement_text: '😑' }
]
OTOH I suppose it's possible that some server
admins will want to modify emoji_codes.json to
have custom emoticons.
We now treat util like a leaf module and
use "require" to import it everywhere it's used.
An earlier version of this commit moved
util into our "shared" library, but we
decided to wait on that. Once we're ready
to do that, we should only need to do a
simple search/replace on various
require/zrequire statements plus a small
tweak to one of the custom linter checks.
It turns out we don't really need util.js
for our most immediate code-sharing goal,
which is to reuse our markdown code on
mobile. There's a little bit of cleanup
still remaining to break the dependency,
but it's minor.
The util module still calls the global
blueslip module in one place, but that
code is about to be removed in the next
few commits.
I am pretty confident that once we start
sharing things like the typeahead code
more aggressively, we'll start having
dependencies on util. The module is barely
more than 300 lines long, so we'll probably
just move the whole thing into shared
rather than break it apart. Also, we
can continue to nibble away at the
cruftier parts of the module.
webpack optimizes JSON modules using JSON.parse("{…}"), which is
faster than the normal JavaScript parser.
Update the backend to use emoji_codes.json too instead of the three
separate JSON files.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
I removed a slightly confusing code comment, which I
will address in a follow up commit. Basically,
"slight smile" still doesn't win over "small airplane"
when you search for "sm", which kind of defeats the
purpose of having popular_emojis for the typeahead
use case. This is a problem with sort_emojis, though,
so when the comment was next to the list of popular
emojis, it wasn't really actionable.
This commit was originally automatically generated using `tools/lint
--only=eslint --fix`. It was then modified by tabbott to contain only
changes to a set of files that are unlikely to result in significant
merge conflicts with any open pull request, excluding about 20 files.
His plan is to merge the remaining changes with more precise care,
potentially involving merging parts of conflicting pull requests
before running the `eslint --fix` operation.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
With webpack, variables declared in each file are already file-local
(Global variables need to be explicitly exported), so these IIFEs are
no longer needed.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
The idea is to use this field for storing the best matching alias
to be displayed in search results. In subsequent commits I will
replace the search and rendering logic to use this field instead
of creating new objects on each search.
If `TEXT_EMOJISET` is currently selected emojiset then fallback to
`GOOGLE_EMOJISET` for displaying emojis in emoji picker and
composebox typeahead. We should pre-load the spritesheets in`emoji.js`
even in case of text emojiset otherwise on slow networks emoji picker
will appear empty initially.
All of our data related to emojis is in emoji.js.
Now typeahead_helper no longer depends on emoji_picker.
Generally we want typeahead_helper to only depend
on data modules to avoid complicated circular
dependencies (or at least mitigate them).
Now that `emoji_collection` and `emojis_by_name` are global
datasources in the webapp we need to rename things carefully
to reflect their actual meaning. The fact that emoji code is
used as a css class for unicode emoji is one thing but it is
not its sole use so renaming it seems a good idea.
This commit moves the `emoji_collection` datasource in the emoji
picker to emoji.js and renames it to `emojis_by_name`. It is a
mapping from emoji name to object where each object describes an
emoji. This is an effort in the direction of de-duplicating and
unifying the datasets being used by various our widgets(like
emoji picker and composebox typeahead) in the webapp. Migrating
all the widgets to a single datasource will help us in removing
the whole class of annoying bugs which causes some emojis to be
missing from some widgets.
This commit closes a long pending issue which involved moving the
`EMOTICON_CONVERSION` mapping to build_emoji infrastructure so
that there is only one source of truth. This was pending from the
time when this feature was implemented.
This migrates Zulip to use a dramatically better set of names and
aliases for our emoji set, defined in emoji_names.py (which is in turn
manually generated from our hand-curated CSV file).
This should significantly improve the experience of using Zulip's
emoji picker and emoji typeahead for finding what one is looking for.
This commit prepares the frontend code to be consumed by webpack.
It is a hack: In theory, modules should be declaring and importing the
modules they depend on and the globals they expose directly.
However, that requires significant per-module work, which we don't
really want to block moving our toolchain to webpack on.
So we expose the modules by setting window.varName = varName; as
needed in the js files.
Earlier, we used to convert all occurrences of an emoticon on the
frontend. That behavior has been altered to do conversions only
when the emoticon has some terminal symbols around them, and not
any alphabet or number. Also adds tests for emoji conversions for
the above logic.
Fixes#8585.
This commit migrates realm emoji to be addressed by their `id` rather
than their name. This fixes a long standing issue which was causing
an error on uploading an emoji with same name as a deactivated realm
emoji.
Fixes: #6977.
This commit switches our emoji infrastructure to use 256 color indexed
64px spritesheets. Earlier we were using non-indexed 32px spritesheets
which were blurry on high dpi displays. These indexed spritesheets not
only provide a crispier display but are also smaller in size.
This commit also removes the `emoji-datasource` package as a dependency
as all the data is now sourced from individual datasource packages.
Fixes: #7862.
Till now, we had been storing realm emoji's name in emoji code field
in reactions' model. This commit migrates it to store realm emoji's id.
It is a part of effort to migrate realm emojis to be referenced by their
id and not by name.
Add `translate_emoticons` to `prop_types` and `expected_keys`.
Furthermore, create a emoji-translating Markdown inline pattern.
Also use a JavaScript version of `translate_emoticons` and then use
this function during Markdown previews and as a preprocessor. This
is only needed for previews, because usually emoticon translation
happens on the backend after sending.
Add tests for emoticon translation, a settings UI, and a /help/ page
as well.
Tweaked by tabbott to fix various test failurse as well as how this
handles whitespace, requiring emoticons to not have adjacent
characters.
Fixes#1768.
This hack was used to fix the broken flag emojis in emoji-picker.
It was broken due to the incomplete migration to iamcal dataset.
See issue #4775 for more details.