Sentry has client SDKs for many programming languages and frameworks.
Sentry has deprecated their old "Raven" series of client SDKs in favor
of a new series of client SDKs following their unified API format.
As it stood, our Sentry integration was already outdated being written
for the version 5 payloads (the Raven SDKs stopped at version 6 which
is already vastly different from version 5) when the current and
prominently used version is version 7.
This commit completely rewrites the existing Sentry integration.
Tested and supported events:
- Issue created, resolved, assigned, and ignored events.
- "Sentry events" for "capture exception" and "capture message" with
the Golang, Node.js, and Python SDKs (other SDKs should also work but
only these were used for testing).
For reference:
- Old (Raven) SDK for python:
https://github.com/getsentry/raven-python
- New (Unified API format) SDK for python:
https://github.com/getsentry/sentry-python
Signed-off-by: Hemanth V. Alluri <hdrive1999@gmail.com>
This commit also adds a small functionality change where the results of
each webhook fixture message sent is now displayed to the user.
With a small tweak by tabbott to fix a styling bug.
Fixes#12122.
This commit introduces a simple field where the user can now specify custom
HTTP headers. This commit does not introduce an improved system for storing
HTTP headers as fixtures - such a change would modify both the existing unit
tests as well as this devtool.
This commit adds a new developer tool: The "integrations dev panel"
which will serve as a replacement for the send_webhook_fixture_message
management command as a way to test integrations with much greater ease.
Adblock Plus's "Block social media icons tracking" setting blocked
integration logos for social media platforms from loading, so the logos
are renamed to bypass this.
Fixes#11590.
It also updated all the svg to be optmized per new version.
This new version, since the last version contains bug fixes and improvement.
Refs: https://github.com/svg/svgo/releases
We ask our users to enable Snapshot notifications in Zulip via
Slack! But our Slack integration isn't exactly super robust and
I checked and our librato implementation isn't super smart about
handling snapshot payloads that come in via Slack.
Overall, this seems like a very poor solution, asking the user
to set up Slack in order to get the notifications in Zulip. So, I
thought we should get rid of at least the docs that suggest doing
this.
I also read librato/view.py and it wasn't clear to me how Slack
is supposed to act as an intermediate service here in a reliable
manner, which is another reason to not advertise this.
Rishi and I decided that it makes sense to get rid of the Facebook
integration for a few reasons, some of which are:
* The setup process is too complicated on Facebook's end. The users
will surely have to browse Facebook's huge API reference before even
having a vague idea of what they want.
* Slack chooses not to have a Facebook integration, but relies on
Zapier for it. Zaps that integrate with Facebook are much more
streamlined and the setup process isn't as much of a pain. Zapier's
Facebook Zaps are much more fine-tuned and there are different Zaps
for different parts of the FB API, a luxury that would likely span
2K+ lines of code on our end if we were to implement it from
scratch. So, I think we should relegate integration with Facebook to
Zapier as well!
* After thoroughly testing the setup process, we concluded that the
person who submitted the FB integration didn't really test it
thoroughly because there were some gaping holes in the docs (missing
steps, user permissions, etc.).
We now only give users two options, to specify a stream and receive
public notifications for their goals, or to leave it out and receive
PMs and thus, keep their goals private. This simplifies the docs!
This commit modifies the text to:
1. Removes unnecessary screenshots.
2. Use the numbered-style format.
3. I also removed the instructions for generating an access token.
I took a look at Dropbox's docs and you shouldn't need that
for a webhook setup. The whole point behind a webhook is that
one can get by without using OAuth.
4. Rearranges the instructions to only contain 4 steps. For
uncomplicated instructions, that seems to be the ideal number.