This will help us in reducing the size of the release tarball
significantly. I have refrained from changing the `EMOJISETS`
constant in the `emoji_setup_utils.py` as that controls the
emojisets that we want to support. Since we want to re-enable
the feature of changing emojisets sometime again in the future
that variable should be kept as it is as it controls several
other things like emoji scripts that we use to generate emoji
names. Changing it might cause hard to catch bugs.
`emoji-datasource` package v4.0.4 introduced the concept of qualified
and non-qualified emoji codes. As chat programs don't need to use
emoji representation selector, so we used migrated our infrastructure
to use non-qualified emoji codes. But we missed the fact that the
emoji file names in emoji farm are based on emoji data's 'unified'
field and the value of this field has changed. Consequently the image
file names must also have been changed. We used `emoji_code` while
converting the span tags to img tags while processing notifications.
But since now `emoji_code` refers to non-qualified code while image
file names are based on qualified code, we need to rename images
to correctly do the conversion. This commit just fixes this.
This commit closes a long pending issue which involved moving the
`EMOTICON_CONVERSION` mapping to build_emoji infrastructure so
that there is only one source of truth. This was pending from the
time when this feature was implemented.
This commit updates the `emoji-datasource` packages to version 4.0.4.
This update brings following changes to emoji infra:
1: Fix for the bleeding sprite sheets.
2: The category of some emojis has been changed. Categorywise breakup of
net gain or loss is as follows:
Travel & Places: 58 (gain)
Symbols: 47 (loss)
Smileys & People: 52 (gain)
Objects: 11 (loss)
Food & Drink: 3 (gain)
Animals and Nature: 46 (gain)
Activities: 9 (loss)
3: There were some changes in the image farm of the package which were
breaking our old emoji farm. I fixed them by modifying the remapped
emoji map.
Fixes: #8235.
Google emojiset's octopus is really cute and whole Zulip community
loves it. So using a CSS hack, we hardcode octopus emoji to use image
from Google's emojiset only irrespective of the choosen emojiset.
This migrates Zulip to use a dramatically better set of names and
aliases for our emoji set, defined in emoji_names.py (which is in turn
manually generated from our hand-curated CSV file).
This should significantly improve the experience of using Zulip's
emoji picker and emoji typeahead for finding what one is looking for.
Credits to @rishig, Alice Lai, and @rntharu for naming all the emoji.
Names are inspired by iamcal, gemoji, and unicode names, sources like
emojipedia and iemoji, google search results for articles about emoji,
and emoji usage on twitter.
This will be helpful in the upcoming changes which will make use
of this extracted function to re-create zulip_test_template after
migrating zulip_test db so that we have latest schema in tests.
This is required because the --settings=zproject.test_settings param
doesn't work with migrate or the dumpdata management commands. Thus
untill now if one ran just this tool ended up with test database not
properly setup. We never noticed this because test-backend ran this
tool again (after exporting DJANGO_SETTINGS_MODULE) thus making the
tool work this time.
This commit switches our emoji infrastructure to use 256 color indexed
64px spritesheets. Earlier we were using non-indexed 32px spritesheets
which were blurry on high dpi displays. These indexed spritesheets not
only provide a crispier display but are also smaller in size.
This commit also removes the `emoji-datasource` package as a dependency
as all the data is now sourced from individual datasource packages.
Fixes: #7862.
For now, this does nothing in a production environment, but it should
simplify the process of doing testing on the Thumbor implementation,
by integrating a lot of dependency management logic.
At this point if we were accidentally using `/srv/zulip-venv` for
anything, we'd have run into it by now. So just drop the bit of
historical logic that we had to ensure that.
tools/setup/generate_zulip_bots_static_files now starts off by
deleting static/generated/bots/ (if it hasn't been removed already)
so that outdated static files from older versions of the zulip_bots
package don't supress errors in the main repo that would otherwise
break.
For more info, see #7542Fixes: #7542.
This commit renames various source requirements files like `dev.txt`,
`mypy.txt` etc to `dev.in`, `mypy.in` etc and various locked requirements
files like `dev_lock.txt`, `mypy_lock.txt` etc to `dev.txt`, `mypy.txt`
etc. This will help in emphasizing to the user that *.in are actually
input to `update-locked-requirements` tool which should be run after
updating any of these.
This commit helps reduce clutter on the navigation sidebar.
Creates new directories and moves relevant files into them.
Modifies index.rst, symlinks, and image paths accordingly.
This commit also enables expandable/collapsible navigation items,
renames files in docs/development and docs/production,
modifies /tools/test-documentation so that it overrides a theme setting,
Also updates links to other docs, file paths in the codebase that point
to developer documents, and files that should be excluded from lint tests.
Note that this commit does not update direct links to
zulip.readthedocs.io in the codebase; those will be resolved in an
upcoming follow-up commit (it'll be easier to verify all the links
once this is merged and ReadTheDocs is updated).
Fixes#5265.
This should mean that maintaining two Zulip development environments
using the same Git checkout no longer has caching problems keeping
track of the migration status.
Emojis which are represented by a sequence of codepoints or emojis
with ZWJ are not included until we implement a mechanism for dealing
with their unicode versions.
Fixes: #6279.
Tweaked by tabbott to not remove it from lister.py, linter_lib, and
friends, since those are intended to support both Python 2 and 3
(we're planning to extract them from the repository).
This hack was used to fix the broken number emojis in the emoji picker.
It was broken because of the partial migration to the iamcal dataset.
See issue #4775 for more details.
This hack was used to fix the broken flag emojis in emoji-picker.
It was broken due to the incomplete migration to iamcal dataset.
See issue #4775 for more details.
This commit switches to use sprite sheets for rendering emojis
in all the remaining places, i.e., message bodies and composebox
typeahead. This commit also includes some changes to notifications.py
file so that the spans used for rendering emojis can be converted
to corresponding image tags so that we don't break the emoji rendering
in missed message emails since we can't use sprite sheets there.
As part of switching the bugdown system to use sprite sheets, we need
to switch the name_to_codepoint mappings to match the new sprite
sheets. This has the side effect of fixing a bunch of emoji like
numbers and flag emoji in the emoji pickers.
Fixes: #3895.
Fixes: #3972.
This function was used get a black and white glyph for an emoji if there
was no corresponding image file present in the `NotoColorEmoji.ttf` but
due to the new emoji farm setup code, we no longer need this.
This function was used to color transparent number emojis. We no
longer need to do this since now we have remapped number emojis
to the corresponding colored emojis in the new emoji farm.
We have symlinked the old emoji farm to the old emoji farm and hence
we don't use the images from the `NotoColorEmoji.ttf` file. This
function was used to generate a map from codepoint to filename by
parsing the ttx file passed to it. We no longer need this map.
This commit extracts out the `generate_map_files()` function from
the `dump_emojis()` function. This function generates various data
files like `emoji_codes.js`, `name_to_codepoint.json` etc which are
used by webapp, bugdown etc.
This commit removes the old emoji farm generation code in favor of
`setup_old_emoji_farm()`. Instead of having individual images in old
emoji farm we now symlink them to the images in the new emoji farm.
This commit adds `setup_old_emoji_farm()` function to the build_emoji
script. This will change the way of setting up the old emoji farm.
Earlier we used to extract the glyphs corresponding to each emoji from
the `NotoColorEmoji.ttf` file. But since now we already have individual
images in the new emoji farm(from iamcal's 'emoji-datasource-google' npm
package) we can just symlink old emoji files to the new image files. This
apart from helping us in cleaning up the `build_emoji` script will also
help in reducing the increased size of the release tarball due to the
addition of new emoji farm.
This commit implements support for copying over static files
for all bots in the zulip_bots package to
static/generated/bots/ during provisioning. This directory
isn't tracked by Git. This allows us to have access to files
stored in an arbitrary zulip_bots package directory somewhere
on the system. For now, logo.* and doc.md files are copied over.
This commit should act as a starting point for extending our
macro-based Markdown framework to our bots/API packages'
documentation and eventually rendering these static files
alongside our webhooks' documentation.
This enforces our use of a consistent style in how we access Python
modules; "from os.path import dirname" is a particularly popular
abbreviation inconsistent with our style, and so it deserves a lint
rule.
Commit message and error text tweaked by tabbott.
Fixes#6543.
Travis enables different Python versions through virtual environments,
but it seems that there is a little caveat when we try to create Zulip's
virtual environment by referring Travis' virtual environment; Zulip's
virtual environment refers the system Python. We encountered this
behaviour when we tried to run our backend test suite under Python 3.5
in Travis. 'python3 --version' command before activating Zulip's
virtualenv showed 'Python 3.5.3' and after it showed 'Python 3.4.3'.
This happened when we created the virtual environment using
'virtualenv -p python3'.
The solution seems to be to explicitly give the path of the Python
interpreter in the Travis' virtual environment using 'which python3'.
This causes `upgrade-zulip-from-git`, as well as a no-option run of
`tools/build-release-tarball`, to produce a Zulip install running
Python 3, rather than Python 2. In particular this means that the
virtualenv we create, in which all application code runs, is Python 3.
One shebang line, on `zulip-ec2-configure-interfaces`, explicitly
keeps Python 2, and at least one external ops script, `wal-e`, also
still runs on Python 2. See discussion on the respective previous
commits that made those explicit. There may also be some other
third-party scripts we use, outside of this source tree and running
outside our virtualenv, that still run on Python 2.
From the line in tools/provision it should trickle to the rest of the
scripts. This works since almost all the python scripts have been linted
to be generic.
Proof that the setup is python3 only: with this commit, within the
vagrant container env, /srv/zulip-venv is no longer present and
`./tools/run-dev.py` runs just fine.
[gnprice: Added `rm -f` and warning message, and made small edits.]
Updates `get_success_stamp()` function to use the `emoji-datasource`
package's version while calculating success stamp so that an emoji
cache rebuild gets triggered automatically if the version is changed.
This tool was used for downloading sprite sheets from iamcal's
repository. Since now we have moved to using `emoji-datasource`
npm package, this tool is no longer required.
This commit does the following things:
* Instead of using a manual tool for downloading sprite sheets, use
`emoji-datasource` npm package.
* Modify the `build_emoji` script to use sprite sheets from the npm
package.
Bumps PROVISION_VERSION.
Fixes: #4730.
Moves creating the emoji folder from the provisioning script to
the build_emoji script.
Fixes the fact that the emoji cache directory wasn't being created
when not using the provision.py script.
Due to differences between the codepoints of flag emojis in
`emoji_map.json` and iamcal's dataset, we need to patch the
css classes for the flag emojis temporarily until the migration
to iamcal's dataset is complete inorder to render them properly.
There is a difference between the images of flag emojis in our
old emoji farm and iamcal's spritesheets and since we have not
yet switched to using spritesheets for displaying emojis in
messages, there is a difference between the flag emojis as
rendered in messages and in emoji pickers.
Modify the spritesheet generation code to account for the differences
between emoji_map.json and iamcal's dataset. Due to the differences
between the two mappings, some emojis like 1️⃣, 2️⃣ etc were not
getting rendered properly in the two emoji pickers where we are using
the iamcal's spritesheets for rendering them. This was so because there
was no CSS class corresponding to the codepoints of these emojis(as
mapped using emoji_map.json) in our spritesheet CSS(generated using
iamcal's dataset).
Fixes: #4775.
This removes scaling from the emojis by changing the background size to
a lower value and then allowing for the widths and heights of the
emojis to be proportionally smaller.
The transform: scale property would cause many more repaints in Chrome
and other browsers than should have been necessary which would render
messages above and below the feed light grey boxes that would
momentarily flash as blank before filling with content.
Modified by tabbott to use a percentage in the background-size.
Fixes#4660.
Modified composebox_typeahead.js to recognize the triple backtick
and tilde for code blocks, and added appropriate typeahead functions
in that file and in typeahead_helper.js.
Additionally, a new file pygments_data.js contains a dictionary of
the supported languages, mapping to relative popularity
rankings. These rankings determine the order of sort of the
languages in the typeahead.
This JavaScript file is actually in static/generated/pygments_data.js, as it
is generated by a Python script, tools/build_pymgents_data.py. This is
so that if Pygments adds support for new languages, the JavaScript file
will be updated appropriately. This python script uses a set of popularity
rankings defined in lang.json.
Corresponding unit tests were also added.
Fixes#4111.
'$COMMIT' was originally printed in '$COMMIT_FILE_PATH' before all
respective files were downloaded, meaning that this step
wouldn't be repeated if one download failed. This commit prints
'$COMMIT' only after all downloads were successful.
Add code to download iamcal's sprite sheets and generate CSS files required
for displaying these sprite sheets using emoji's unicode codepoints rather
than their names.
Use `emoji.json` to create a emoji catalog and add it to
`emoji_code.js` file. This catalog contains the unicode
codepoints of all the emojis grouped according to their
category. Emojis are sorted according to the `sort_order`
defined in the iamcal's dataset.
Move zulip-emoji from its current location `images/emoji` to
`images/emoji/unicode` and add a symlink in `images/emoji`
to zulip.png in `images/emoji/unicode`.
This fixes an issue where provision would fail if the user's home
directory was setup in such a way that the postgres user couldn't
access it (and thus the `sudo` command here would throw errors about
having a non-readable current working directory).
Previously, if you searched for ':offi..' you would see both 🏢 and
:office_building: as possible completions, both of which are shortcodes for
the same unicode codepoint (and hence which have the same image). Also, we
sort the emoji in our emoji pickers alphabetically by shortcode, and so the
images for 🏢 and :office_building: show up next to each other, which
looks like a bug. This removes :office_building: as a shortcode, along with
several hundred other duplicates. It leaves some duplicates in that won't
give autocomplete or alphabetical ordering a problem, like (🚗,
:automobile:).
Replaces the hardcoded list of emoji_names and unicode_emoji_names in
static/js/emoji.js with a list generated from emoji_map.json, both to get
the list out of version control and so we can start modifying it for our
autocomplete. This does not change the contents of emoji_names. It sorts and
removes duplicates from unicode_emoji_names (causes no change in behavior,
since unicode_emoji_names is only used as if it were a set).
The following emojis are colored white (with a transparent background)
and are hard to read in the context of Zulip. This commit changes their
colors to blue. The emojis are:
hash, zero, one, two, three, four, five, six, seven, eight and nine.
This fixes#1969.
- Replace download-zxcvbn with downloading it from npm.
- Change zxcvbn.js path to node_modules (because npm put it to
`node_modules` directory.
- Bump `PROVISION_VERSION` in `version.py` to 2.4.
Fixes#2423.
This renames the old `emoji_dump.py` to `build_emoji`, removing the
old shell essentially empty shell script. `emoji_dump.py` was always
a weird name, and this makes it a bit easier to read the code for this
system.
This saves a bunch of time building release tarballs, provisioning,
and upgrading Zulip from git that was spent regenerating the Zulip
emoji sprite sheet.
[commit message tweaked by tabbott]
(Most of this work was done by acrefoot in an earlier branch.
I took over the branch to fix casper tests that were broken during
the upgrade (which were fixed in a different commit). I also
made most of the changes to run-casper.)
This also upgrades phantomjs to 2.1.7.
The huge structural change here is that we no longer vendor casperjs
or download phantomjs with our own script. Instead, we just use
casperjs and phantomjs from npm, via package.json.
Another thing that we do now is run casperjs tests individually, so
that we don't get strange test flakes from test interactions. (Tests
can still influence each other in terms of changing data, since we
don't yet have code to clear the test database in between tests.)
A lot of this diff is just removing files and obsolete configurations.
The main new piece is in package.json, which causes npm to install the
new version.
Also, run-casper now runs files individually, as mentioned above.
We had vendored casperjs in the past. I didn't bring over any of our
changes. Some of the changes were performance-related (primarily
5fd58cf249), so the upgraded version may
be slower in some instances. (I didn't do much measurement of that,
since most of our slowness when running tests is about the setup
environment, not casper itself.) Any bug fixes that we may have
implemented in the past were either magically fixed by changes to
casper itself or by improvements we have made in the tests themselves
over the years.
Tim tested the Casper suite on his machine and running the full Casper
test suite is faster than it was before this change (1m30 vs. 1m50),
so we're at least not regressing overall performance.
Previously, the generate-fixtures shell script by called into Django
multiple times in order to check whether the database was in a
reasonable state. Since there's a lot of overhead to starting up
Django, this resulted in `test-backend` and `test-js-with-casper`
being quite slow to run a single small test (2.8s or so) even on my
very fast laptop.
We fix this is by moving the checks into a new Python library, so that
we can avoid paying the Django startup overhead 3 times unnecessarily.
The result saves about 1.2s (~40%) from the time required to run a
single backend test.
Fixes#1221.