Commit Graph

74 Commits

Author SHA1 Message Date
Anders Kaseorg 6ec808b8df js: Add "use strict" directive to CommonJS files.
ES and TypeScript modules are strict by default and don’t need this
directive.  ESLint will remind us to add it to new CommonJS files and
remove it from ES and TypeScript modules.

Signed-off-by: Anders Kaseorg <anders@zulip.com>
2020-07-31 22:09:46 -07:00
Steve Howell 64894fe8e4 node tests: Avoid "orig_foo = bar" idiom.
We use either override or with_field, as
appropriate.
2020-07-27 11:07:41 -04:00
Steve Howell 0eb206f97e mobile sharing: Make emoji.js a shared ES6 module.
This is a pretty straightforward conversion.

The bulk of the diff is just changing emoji.js
to ES6 syntax.

There is one little todo that can be deferred
to the next commit--we are now set up to have
markdown.js require emoji.js directly, since
it is no longer on `window`.
2020-07-26 16:07:17 -07:00
Steve Howell 92ed76e3c1 emoji refactor: Pass in emoji_codes from ui_init.
We don't want emoji.js to depend on a JSON file
(and specifically the location of said JSON file)
when we start sharing our code with mobile.
2020-07-26 16:07:17 -07:00
Steve Howell f5bc454b3a emoji: Remove dependence on page_params.
This sets us up to make emoji a leaf module.
2020-07-24 12:57:52 -07:00
Gittenburg 45e19dd6b9 emoji: Rename :slight_smile: to 😄.
Zulip converts :) to the 1F642 Unicode emoji and promotes the same emoji
in the popular section of the emoji picker.

Previously Zulip has labeled 1F642 as "slight smile". While that name
conforms to the Unicode standard (which describes the code point as
SLIGHTLY SMILING FACE), it didn't match our use case of the emoji.

If a user types :) or selects the first smile in the emoji picker they
probably mean to express a regular "smile" and not a "slight smile",
which raises the question why they are only smiling slightly.

This commit relabels 1F642 as 😄 and our previous 😄 263A as
:smiling_face:. Note that 263A looks different in our three supported
emoji sets, so it is not suited to be our "default smile".

This change does not require a migration since our emoji system stores
both unicode points and names and handles name changes transparently.
2020-07-21 16:49:54 -07:00
Anders Kaseorg 96dcc0ce6e js: Use ES6 object literal shorthand syntax.
Generated by ESLint.

Signed-off-by: Anders Kaseorg <anders@zulip.com>
2020-07-21 12:42:22 -07:00
Anders Kaseorg b65d2e063d js: Reformat with Prettier.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
2020-07-17 14:31:25 -07:00
Anders Kaseorg 8046b6477a js: Remove extra consecutive spaces.
Prettier would do this anyway, but it’s separated out for a more
reviewable diff.  Generated by ESLint.

Signed-off-by: Anders Kaseorg <anders@zulip.com>
2020-07-17 14:31:25 -07:00
Anders Kaseorg 883e2fd325 js: Remove inner spacing from object literals.
We’re configuring Prettier with bracketSpacing: false.  Generated by
ESLint.

Signed-off-by: Anders Kaseorg <anders@zulip.com>
2020-07-17 14:31:25 -07:00
Anders Kaseorg f3726db89a js: Normalize strings to double quotes.
Prettier would do this anyway, but it’s separated out for a more
reviewable diff.  Generated by ESLint.

Signed-off-by: Anders Kaseorg <anders@zulip.com>
2020-07-17 14:31:24 -07:00
Anders Kaseorg e014ea966a eslint: Enable comma-dangle for functions.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
2020-07-03 16:55:51 -07:00
Anders Kaseorg a79322bc94 eslint: Enable prefer-arrow-callback.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
2020-07-03 16:55:50 -07:00
Anders Kaseorg b0253c5a2e eslint: Enable arrow-parens.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
2020-07-03 16:53:39 -07:00
Anders Kaseorg 080abf4a1e emoji: Abstract all name_to_codepoint, codepoint_to_name accesses.
Computed indexes into these raw objects should be guarded with
Object.prototype.hasOwnProperty; make our accessors do this
automatically and use them consistently.

Signed-off-by: Anders Kaseorg <anders@zulip.com>
2020-05-26 23:33:40 -07:00
clarammdantas aae7c79c00 people.js: Rename add() to add_active_user(). 2020-05-26 21:41:54 -07:00
rebtung f7fbe3419f api: Improve consistency of reactions API.
Previously, the message and event APIs represented the user differently
for the same reaction data. To make this more consistent, I added a
user_id field to the reaction dict for both messages and events. I
updated the front end to use the user_id field rather than the user
dict. Lastly, I updated front end and back end tests that used user
info.

I primarily tested this by running my local Zulip build and
adding/removing reactions from messages.

Fixes #12049.
2020-04-26 10:35:55 -07:00
Rohitt Vashishtha c8b0627ffe zblueslip: Run blueslip.reset after each test.
This simplifies the blueslip interface to just declaring expected
errors and calling the code to test.
2020-04-20 08:17:20 -04:00
Rohitt Vashishtha 9fd645f9ee zblueslip: Remove redundant get_test_logs calls. 2020-04-20 08:17:20 -04:00
Steve Howell e64059de79 node tests: Remove most test_log length assertions.
For all the places where we just make zero or one
blueslip call, asserting for length is either
unnecessary or overkill.
2020-04-08 11:37:27 -04:00
Steve Howell f7b432afec node tests: Auto-include zblueslip for node tests.
We already use blueslip stubs in ~45 tests, so we
may as well just auto-include it.
2020-04-03 12:56:49 -04:00
Steve Howell df84c52a7f zblueslip: Change API to expect/reset.
The `set_test_data` never made complete sense to
me, since it wasn't really data that we were
setting.
2020-04-03 12:56:49 -04:00
Steve Howell 2788ebdde7 minor: Clean up blank lines in tests. 2020-04-03 12:56:49 -04:00
Steve Howell 3e199ed559 reactions: Remove name from local_id.
Adding the emoji name, which can have multiple aliases,
to the `local_id` key seemed to needlessly complicate
the code here.
2020-03-23 17:30:18 -04:00
Steve Howell f59cca2dcd reactions: Rewrite code to use clean reactions.
Before this commit, the reactions code would
take the `message.reactions` structure from
the server and try to "collapse" all the reactions
for the same users into the same reactions,
but with each reaction having a list of user_ids.
It was a strangely denormalized structure that
was awkward to work with, and it made it really
hard to reason about whether the data was in
the original structure that the server sent or
the modified structure.

Now we use a cleaner, normalized Map to keep
each reaction (i.e. one per emoji), and we
write that to `message.clean_reactions`.

The `clean_reactions` structure is now the
authoritatize source for all reaction-related
operations.  As soon as you try to do anything
with reactions, we build the `clean_reactions`
data on the fly from the server data.

In particular, when we process events, we just
directly manipulate the `clean_reactions` data,
which is much easier to work with, since it's
a Map and doesn't duplicate any data.

This rewrite should avoid some obscure bugs.

I use `r` as shorthand for the clean reaction
structures, so as not to confuse it with
data from the server's message.reactions.

It also avoids some confusion where we use
`reaction` as a var name for the reaction
elements.
2020-03-23 17:30:18 -04:00
Steve Howell f0c99b42ec Rename people.add_in_realm to people.add().
We had this API:

    people.add_in_realm = full-fledged user
    people.add = not necessarily in realm

Now the API is this:

    people.add = full-fledged user
    people._add_user = internal API for cross-realm bots
        and deactivated users

I think in most of our tests the distinction between
people.add() and people.add_in_realm() was just an
accident of history and didn't reflect any real intention.

And if I had to guess the intention in 99% of the cases,
folks probably thought they were just creating ordinary,
active users in the current realm.

In places where the distinction was obviously important
(because a test failed), I deactivated the user via
`people.deactivate`.

For the 'basics' test in the people test suite, I clean
up the test setup for Isaac.  Before this commit I was
adding him first as a non-realm user then as a full-fledged
user, but this was contrived and confusing, and we
didn't really need it for test coverage purposes.
2020-03-22 10:55:11 -07:00
Anders Kaseorg e257253e64 emoji_codes: Replace JS module with JSON module.
webpack optimizes JSON modules using JSON.parse("{…}"), which is
faster than the normal JavaScript parser.

Update the backend to use emoji_codes.json too instead of the three
separate JSON files.

Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
2020-02-12 10:09:12 -08:00
Anders Kaseorg 4948240619 js: Convert _.filter(a, …) to a.filter(…).
And convert the corresponding function expressions to arrow style
while we’re here.

Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
2020-02-10 14:08:12 -08:00
Anders Kaseorg 362ab8838b emoji: Convert active_realm_emojis from object to Map.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
2020-02-06 17:24:43 -08:00
Anders Kaseorg 419666fc31 emoji: Convert all_realm_emojis from object to Map.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
2020-02-06 17:24:43 -08:00
Anders Kaseorg 28f3dfa284 js: Automatically convert var to let and const in most files.
This commit was originally automatically generated using `tools/lint
--only=eslint --fix`.  It was then modified by tabbott to contain only
changes to a set of files that are unlikely to result in significant
merge conflicts with any open pull request, excluding about 20 files.
His plan is to merge the remaining changes with more precise care,
potentially involving merging parts of conflicting pull requests
before running the `eslint --fix` operation.

Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
2019-11-03 12:42:39 -08:00
vinitS101 fe2ec995b6 message_view: Add js tooltip hovers for emoji reactions.
This removes HTML title hovers for emoji reaction buttons below messages
and replaces them with js tooltips.

Fixes #8679.
2019-07-19 12:45:44 -07:00
Anders Kaseorg a0122abf9a zjsunit: Add stub_templates abstraction.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
2019-07-12 21:11:14 -07:00
Harshit Bansal 88bc78645d emoji: Move `emoji_collection` from emoji picker to emoji.js.
This commit moves the `emoji_collection` datasource in the emoji
picker to emoji.js and renames it to `emojis_by_name`. It is a
mapping from emoji name to object where each object describes an
emoji. This is an effort in the direction of de-duplicating and
unifying the datasets being used by various our widgets(like
emoji picker and composebox typeahead) in the webapp. Migrating
all the widgets to a single datasource will help us in removing
the whole class of annoying bugs which causes some emojis to be
missing from some widgets.
2018-07-23 12:35:08 -07:00
Rohitt Vashishtha 61f8a6fd55 zblueslip: Convert node_tests/reactions.js to zblueslip. 2018-07-10 16:22:52 -04:00
Steve Howell 42435db492 Add run_test helper for individual tests.
This run_test helper sets up a convention that allows
us to give really short tracebacks for errors, and
eventually we can have more control over running
individual tests.  (The latter goal has some
complications, since we often intentionally leak
setup in tests.)
2018-05-15 08:24:44 -07:00
Tim Abbott 6e149a7594 lint: Add JS indentation eslint rules for node_tests.
The only difference between this as the main project's lint rules is
that we dont have the OuterIIFE setting.
2018-05-06 19:35:18 -07:00
Steve Howell 205bcb8ef9 Fix recently broken reactions tests with s/html/text/.
In the real code, as part of a quick security patch, we started
using text() to set values instead of html().  The tests now
reflect this.
2018-04-12 11:29:08 -07:00
Harshit Bansal a49655e0d4 emoji: Migrate realm emoji to be addressed by `id` rather than `name`.
This commit migrates realm emoji to be addressed by their `id` rather
than their name. This fixes a long standing issue which was causing
an error on uploading an emoji with same name as a deactivated realm
emoji.

Fixes: #6977.
2018-03-20 22:24:44 -07:00
Harshit Bansal 5aa8629a10 reactions: Migrate `emoji_code` to store `id` for realm emoji.
Till now, we had been storing realm emoji's name in emoji code field
in reactions' model. This commit migrates it to store realm emoji's id.
It is a part of effort to migrate realm emojis to be referenced by their
id and not by name.
2018-03-09 13:46:27 -08:00
Harshit Bansal cf203db78a emoji: Remove now unused `emojis_name_to_css_class` dict. 2018-02-21 12:48:27 -08:00
Aastha Gupta daf86eb664 settings: Add "text" option to emoji_set model.
We no longer have a special UI setting and model
field ("emoji_alt_code") for saying users want text-only
emojis.  We now instead make "text" be a fifth choice
for "emojiset".

Fixes #7406
2018-01-02 14:55:01 -05:00
Vishnu Ks c2847669b1 reactions: Implement local echo functionality.
Fixes #4291
2017-12-22 15:15:29 -05:00
Harshit Bansal 8a4fc9970f reactions.js: Migrate webapp to use the new reactions API.
Fixes: #6909.
2017-11-20 15:27:20 -08:00
Steve Howell 5db2f3e087 node tests: Use zrequire in reactions.js. 2017-11-08 12:24:17 -08:00
Harshit Bansal 6f4d24d851 reactions.js: Fix the conditional check for sending reaction request.
Request for adding an reaction only if there is a default emoji or
an active realm emoji with that name while request for removing a
reaction should be sent only if there is a default emoji or a realm
emoji(may be active or deactivated) with that name. Earlier we were
not including deactivated realm emojis while deciding whether a
request for removing a reaction should be sent or not which was
causing requests for the removal of reactions with deactivated realm
emojis not to be sent to the backend.

Fixes: #6007.
2017-10-09 11:31:21 -07:00
Tim Abbott cf3d035edf eslint: Set array-bracket-spacing rule and clean project. 2017-10-06 12:43:12 -07:00
Harshit Bansal 5b5bcce098 emoji: Migrate bugdown emoji to use sprite sheets.
This commit switches to use sprite sheets for rendering emojis
in all the remaining places, i.e., message bodies and composebox
typeahead. This commit also includes some changes to notifications.py
file so that the spans used for rendering emojis can be converted
to corresponding image tags so that we don't break the emoji rendering
in missed message emails since we can't use sprite sheets there.

As part of switching the bugdown system to use sprite sheets, we need
to switch the name_to_codepoint mappings to match the new sprite
sheets.  This has the side effect of fixing a bunch of emoji like
numbers and flag emoji in the emoji pickers.

Fixes: #3895.
Fixes: #3972.
2017-09-29 11:14:34 -07:00
Joshua Pan d387291b6c reactions.js: Extract open_reactions_popover().
Added tests for open_reactions_popover() also.
2017-09-19 19:07:30 -07:00
Tim Abbott 9081f2cf44 reactions: Store the emoji codepoint in the database.
This is the first part of a larger migration to convert Zulip's
reactions storage to something based on the codepoint, not the emoji
name that the user typed in, so that we don't need to worry about
changes in the names we're using breaking the emoji storage.
2017-08-15 09:29:27 -07:00