This combines `upload_realm_logo` and `upload_realm_icon` into single
function called `upload_realm_logo_or_icon`. The functions wer near
duplicates.
Additional refactoring should be able to deduplicate the logic further.
Part of #14730.
We can remove a {{theme_mode}}-settings class on the upload button
and access day/night from `.closest("realm-logo-section")`
so that only the outer ID differs between the two widgets.
Part of #14730.
Unable to upload a realm logo once we encounter file input error bug
was fixed by clearing `get_file_input()` after file input error
with `get_file_input().val('')`.
The previous .clone() logic was preserved over many years but
apparently was also just wrong.
Fixes#15198
This adds a preview of the uploaded emoji image while uploading custom
emoji right below the upload form.
Modified upload_widget.build_widget() to take in the preview
span text and image. In case a parameter isn't passed
for preview text, it defaults to null and the snippets in
build_widgets() related to preview don't run.
Fixes#9229.
Styling tweaked by tabbott.
This commit was originally automatically generated using `tools/lint
--only=eslint --fix`. It was then modified by tabbott to contain only
changes to a set of files that are unlikely to result in significant
merge conflicts with any open pull request, excluding about 20 files.
His plan is to merge the remaining changes with more precise care,
potentially involving merging parts of conflicting pull requests
before running the `eslint --fix` operation.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
With webpack, variables declared in each file are already file-local
(Global variables need to be explicitly exported), so these IIFEs are
no longer needed.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
This is in series of refactoring of code for realm logo settings.
Further, we will remove ids from the template as well and simply use
general classes (.day-settings and .night-settings) to identify to which
theme-mode particular element belongs i.e. day or night as we did in this
change.
This commit prepares the frontend code to be consumed by webpack.
It is a hack: In theory, modules should be declaring and importing the
modules they depend on and the globals they expose directly.
However, that requires significant per-module work, which we don't
really want to block moving our toolchain to webpack on.
So we expose the modules by setting window.varName = varName; as
needed in the js files.
This is preparation for enabling an eslint indentation configuration.
90% of these changes are just fixes for indentation errors that have
snuck into the codebase over the years; the others are more
significant reformatting to make eslint happy (that are not otherwise
actually improvements).
The one area that we do not attempt to work on here is the
"switch/case" indentation.
Replacing file input doesn't work for value clearing. The best
way is to clean value directly, which excludes accidentally adding
wrong file after upload-widget validation error.
- Add settings parameter for max realm icon size.
- Add settings parameter for max user avatar size.
- Add checking file size to avatar and icon
uploading views.
- Transfer file size limit parameter to frontend.
- Add tests.