This is the first part of a larger migration to convert Zulip's
reactions storage to something based on the codepoint, not the emoji
name that the user typed in, so that we don't need to worry about
changes in the names we're using breaking the emoji storage.
Here are the functions in top_left_corner:
get_global_filter_li: pure code move
update_count_in_dom: simplifed copy of similar function in stream_list.js
update_dom_with_unread_counts: pure code move, split out from function
of same name in stream_list.js
delselect_top_left_corner_items: pure code move
handle_narrow_activated: pure code move + rename
handle_narrow_deactivated: pure code move, split out from from function
of smae name in stream_list.js
Until we have an easy way to consistently determine whether a
stream has more topics than have been loaded already, we err
on the side of showing a "more topics" link. This in some ways
leads to a more consistent experience where you can zoom in on
any stream, even one that's really new.
This fix simplifies how we re-render topic lists when we
re-narrow or zoom out from a topic list.
* The topic_list.zoom_out() no longer gets called as
part of re-narrowing, and we eliminate the clear_topics
option.
* For all situations where we narrow to a filter that does
not have a topic, we simply call the new function
clear_topics().
* The stream_list code no longer calls remove_expanded_topics()
in cases where the new narrow has a topic. This allows us
to optimize away scroll/flicker churn a little more easily.
As part of this, we rename maybe_activate_stream_item() to
update_stream_sidebar_for_narrow(), since the function clears
stuff as well as turning stuff on.
We have code that can automatically scroll an element into "view"
in its container. We use this for stream sidebar rows inside the
stream list.
Generally the stream sidebar rows are small enough to fit into
the container, and the prior algorithm worked correctly for that
scenario.
If you have lots of topics, however, and a short screen, the
algorithm was being too aggressive. For example, if the top
wasn't showing, it would scroll the top into view, but at the
cost of scrolling the bottom out of view.
This fix makes the general scrolling algorithm more tame.
Part of the user-facing problem is that the element we pass
into the scrolling code for the stream sidebar rows is bigger
than the part of the row that actually should be shown on
screen. Nevertheless, it makes sense here to make the general
algorithm more robust.
If you read a message, then got a topic edit for it, we were
adding the message to our data structure of unread stream/topic
messages.
Now we guard against this in unread.update_unread_topics. I
no longer expose an update() method in unread_topic_counter,
since we really want to do the unread check at a higher level
to keep other data structures consistent.
We no longer use real jQuery to test topic_list. This changes
the nature of the tests to be higher level checks on how the DOM
is constructed. The actual details of how templates get
rendered should be in templates.js.
This code adds 'read' to message.flags and sets message.unread
to false.
It's not clear that the boolean message.unread is used in any
meaningful way, but we set it to false to avoid confusion. The
bankruptcy code was not doing this before.
Another quirk that existed before was that you could get two
'read' flags in a message when you declared bankruptcy. It's
also plausible that this could happen if you marked a message
as read via two different ways. It probably did not cause
user-facing bugs, but it would be confusing for troubleshooting.
Fixes#5032.
The new method borrows some code from the event loop
and unread_ops.mark_messages_as_read, and it is now
flexible about message_ids being marked as unread
even when there is no corresponding message in the
message store. For that scenario we still want to
update our data structures, which wasn't happening
before this change. (Generally, this was a non-issue
up until now, but it will become a bigger issue when
we start loading unread message ids from the server.)
This function allows us to see whether unread.js thinks a message
id is unread (as opposed to looking at the message itself). This
method is useful when we get notifications from the server that a
message has been read. In the future, we may not actually have
a local copy of an unread message, but we'll still know that it is
unread based on page_params. We'll want to update the data in that
case.
Going forward, we'll want to deprecate message.flags for most use
cases and just use the unread.js data structures to track unread
messages.
The prior implementation was needlessly complex. Both del() and
add() are cheap and idempotent.
With this change we no longer bother to delete a topic from a
dictionary when its last message is mark as read, since it doesn't
really help performance. We add a line to the tests to maintain
100% line coverage.
It's not always clear whether user_ids are strings or integers, so
we explicitly convert them to integers for sorting when creating
keys for PMs.
To keep the tests passing, this commit removes some unneeded
defensive code in message_store.js that only applies to contrived
test input.
This commit extract send_messages.js to clean up code related
to the following things:
* sending data to /json/report_send_time
* restarting the event loop if events don't arrive on time
The code related to /json/report changes the following ways:
* We track the state almost completely in the new
send_messages.js module, with other modules just
making one-line calls.
* We no longer send "displayed" times to the servers, since
we were kind of lying about them anyway.
* We now explicitly track the state of each single sent
message in its own object.
* We now look up data related to the messages by local_id,
instead of message_id. The problem with message_id was
that is was mutable. Now we use local_id, and we extend
the local_id concept to messages that don't get rendered
client side. We no longer need to react to the
'message_id_changed' event to change our hash key.
* The code used to live in many places:
* various big chunks were scattered among compose.js,
and those were all moved or reduced to one-line
calls into the new module
* echo.js continues to make basically one-line calls,
but it no longer calls compose.report_as_received(),
nor does it set the "start" time.
* message_util.js used to report received events, but
only when they finally got drawn in the home view;
this code is gone now
The code related to restarting the event loop if events don't arrive
changes as follows:
* The timer now gets set up from within
send_messages.message_state.report_server_ack,
where we can easily inspect the current state of the
possibly-still-in-flight message.
* The code to confirm that an event was received happens now
in server_events.js, rather than later, so that we don't
falsely blame the event loop for a downstream bug. (Plus
it's easier to just do it one place.)
This change removes a fair amount of code from our node tests. Some
of the removal is good stuff related to us completing killing off
unnecessary code. Other removals are more expediency-driven, and
we should make another sweep at ramping up our coverage on compose.js,
with possibly a little more mocking of the new `send_messages` code
layer, since it's now abstracted better.
There is also some minor cleanup to echo.resend_message() in this
commit.
See #5968 for a detailed breakdown of the changes.
Prior to this we were also performing highlighting inside HTML tags
which was wrong and causing weird behavior. Like, for example, if
someone added `emoji` as an alert word then any message containing
both emoji and alert word was rendered with a jumbo emoji.
Fixes: #4357.
A realm filter should match only after the start of a line, whitespace
or opening delimiters. But markdown was not configured to respect those
rules which was causing some weird rendering behavior. This commit fixes
the regex used for matching realm filters. On the backend we are using
regex with negative lookbehind to perform matches but since javascript
regex don't support lookbehind we are using a workaround on the frontend
using `contains_backend_only_syntax()` function which detects if a realm
filter can be rendered correctly by backend only and if so it stops the
message from getting echoed locally.
Fixes: #5154.
While we do have some known cases where syntax diverges intentionally,
this change should make it a lot easier to maintain
markdown.contains_backend_only_syntax over time.