This commit was originally automatically generated using `tools/lint
--only=eslint --fix`. It was then modified by tabbott to contain only
changes to a set of files that are unlikely to result in significant
merge conflicts with any open pull request, excluding about 20 files.
His plan is to merge the remaining changes with more precise care,
potentially involving merging parts of conflicting pull requests
before running the `eslint --fix` operation.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
With webpack, variables declared in each file are already file-local
(Global variables need to be explicitly exported), so these IIFEs are
no longer needed.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
Fixes: #2734.
`local_id` was being transmitted to the server as a string by the AJAX
transmission path, and as a number by by the WebSocket transmission
path. Then, one of the two racing success callback paths would use
the original number, while the other would use the type returned by
the server. Depending on which transmission path was used and which
callback path won the race, `reify_message_id` would sometimes be
passed a string that would fail to compare equal to the numerical
selection id. If the locally echoed message was selected, this would
cause the selection to disappear.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
The function activity.process_loaded_messages(messages) would be called
from message_events.js, this would call people.huddle_string with the
same message object, it was expected that this would return a list of
ids but the message.display_recipient attribute which was being sent
here used a "user_id" field instead of an "id" field.
Fixes: #12503.
This commit prepares the frontend code to be consumed by webpack.
It is a hack: In theory, modules should be declaring and importing the
modules they depend on and the globals they expose directly.
However, that requires significant per-module work, which we don't
really want to block moving our toolchain to webpack on.
So we expose the modules by setting window.varName = varName; as
needed in the js files.
This commit lays the foundation to handle submessages for
plugin widgets. Right now it just logs events, but subsequent
commits will add widget functionality.
We now initialize most modules in ui_init.js, which
isn't the perfect place to do it, but at least now
we have a mostly consolidated entry point.
All the new foo.initialize() methods introduced in
this module run the same order relative to each
other as before this commit. (I did some console
logging with a hacked version of the program to
get the order right.) They happen a bit later than
before, though.
A couple modules still have the `$(function() {`
idiom for miscellaneous reasons:
archive - is a different bundle
common - used elsewhere
list_render - non-standard code style
scroll_bar - no exports
setup - probably special?
socket - $(function () is nested!
transmit - coupled to socket
translations - i18n is a bigger problem
ui_init - this bootstraps everything
Also adds a custom rule to eslint. Since the recommended way of extending
eslint is to create plugins as standalone npm packages, the separate rule
is published as 'eslint-plugins-empty-returns'.
Fixes#8669.
We now isolate the code to transmit messages into transmit.js.
It is stable code that most folks doing UI work in compose.js don't
care about the details of, so it's just clutter there. Also, we may
soon have other widgets than the compose box that send messages.
This change mostly preserves test coverage, although in some cases
we stub at a higher level for the compose path (this is a good thing).
Extracting out transmit.js allows us to lock down 100% coverage on that
file.
We no longer set message.flags in the local echo path.
In the markdown parsing step, we just set message.mentioned
directly.
And then we change `insert_new_messages` to no longer
convert flags to booleans, and move that code to only
happen for incoming server message events.
In all cases the value of `flags` we were passing in was
actually `message.flags` (although it was slightly obscured in
one place), so now we just pass in `message`.
(We also move a tiny bit of defensive code to set `flags`
into `set_message_booleans`.)
In the JS code, we now use `message.unread` universally as
the indicator of whether a message is unread, rather than
the `message.flags` array that gets passed down to us
from the server.
In particular, we use the unread flag for filtering when
you search.
A lot of this commit is just removing logic to add/remove
"read" from `message.flags` and updating tests.
We also explicitly set `message.unread` to `false` inside of
`unread.mark_as_read()` and no longer have `unread.set_flag()`.
(Some of the callers to `unread.set_flag` were also calling
`unread.mark_as_read`, which was updating the `message`
object, so now we just have `unread.mark_as_read` update
the `message` object. And then unread_ops.mark_all_as_read()
was already calling unread.declare_bankruptcy().)
Our old optimizations to prevent re-rendering of locally echoed
messages created a lot of code complexity. This commit is an
experiment to simplify the code, which it clearly does. The
danger of re-rendering messages is flicker, but our message
view has changed since the original local echo code was written.
It's kind of confusing to have a filter function that has massive
side effects. Now we just have a simple loop where we triage
some messages into non_echo_messages and do an early-exit in the
loop function. This change also introduces the more explicit
variable name of `non_echo_messages`; before we were shadowing
`messages`.
This never made sense to be a flag on the UserMessage table, since
it's not per-user state. And in fact it doesn't need to be in a
database at all, since it's easily computed from content anyway.
Fixes#1099.
By the time we render messages, we will have set message.unread,
so we don't need to calculate it from flags.
We add a line to the local-echo path to make this explicit
in that code.
This commit extract send_messages.js to clean up code related
to the following things:
* sending data to /json/report_send_time
* restarting the event loop if events don't arrive on time
The code related to /json/report changes the following ways:
* We track the state almost completely in the new
send_messages.js module, with other modules just
making one-line calls.
* We no longer send "displayed" times to the servers, since
we were kind of lying about them anyway.
* We now explicitly track the state of each single sent
message in its own object.
* We now look up data related to the messages by local_id,
instead of message_id. The problem with message_id was
that is was mutable. Now we use local_id, and we extend
the local_id concept to messages that don't get rendered
client side. We no longer need to react to the
'message_id_changed' event to change our hash key.
* The code used to live in many places:
* various big chunks were scattered among compose.js,
and those were all moved or reduced to one-line
calls into the new module
* echo.js continues to make basically one-line calls,
but it no longer calls compose.report_as_received(),
nor does it set the "start" time.
* message_util.js used to report received events, but
only when they finally got drawn in the home view;
this code is gone now
The code related to restarting the event loop if events don't arrive
changes as follows:
* The timer now gets set up from within
send_messages.message_state.report_server_ack,
where we can easily inspect the current state of the
possibly-still-in-flight message.
* The code to confirm that an event was received happens now
in server_events.js, rather than later, so that we don't
falsely blame the event loop for a downstream bug. (Plus
it's easier to just do it one place.)
This change removes a fair amount of code from our node tests. Some
of the removal is good stuff related to us completing killing off
unnecessary code. Other removals are more expediency-driven, and
we should make another sweep at ramping up our coverage on compose.js,
with possibly a little more mocking of the new `send_messages` code
layer, since it's now abstracted better.
There is also some minor cleanup to echo.resend_message() in this
commit.
See #5968 for a detailed breakdown of the changes.
We now call topic_data.add_message() and
topic_data.remove_message() when we get info about
incoming messages. The old way of passing in a boolean
made the calling code hard to read and added unncessary
conditional logic to the codepath.
We also have vague plans to change how we handle
removing topics, since increment/decrement logic is now
kind of fragile, so making the "remove" path more explicit
prepares us to something smarter in the future, like just
figure out when the last topic has been removed by calling
a filter function or something outside of topic_data.js.
Another thing to note here is that the code changed here
in echo.js is dead code, since we've disabled
message editing for locally edited messages. I considered
removing this code in a preparatory commit, but there's
other PR activity related to local echo that I don't want
to conflict with.
One nice aspect of removing process_message() is that
the new topic_data.js module does not refer to the legacy
field "subject" any more, nor do its node tests.
This new module tracks the recent topic names for any given
stream.
The code was pulled over almost verbatim from stream_data.js,
with minor renames to the function names.
We introduced a minor one-line function called stream_has_topics.
Our code to edit messages that were echoed locally but failed
by the server was broken. We just disable it for now.
We have opened #5841 to try to restore this functionality.
We no longer do the message_store piece of reifying ids
via a trigger. We now make an explicit call to an
ordinary function.
This has several benefits:
- no more initialize() function
- no more scary comments about garbage collection
- the function has a real name now
- the function is less indented
- we can easily see when the message_store step happens
- simpler node tests
- simpler tracebacks (no jQuery cruft)
We now make it so that get_next_local_id() only returns up
to 5 local ids relative to any given max id.
For example, if your pointer is at message 999, we'd give out
999.01, 999.02, ..., 999.05.
We also avoid giving out the same local id twice. This prevents
a bug where if you had aborted a previously failed locally echoed
message, a subsequent local echo would get into a funny state.
In order to to prevent false alarms on using the same local id
twice, we call get_next_local_id() later in the try_deliver_locally()
function.
We had code that would try to re-render locally echoed messages
that were rendered right before a browser restart. This code
has gotten buggy over time, so we are removing it for now.
We will try to re-solve the problem as part of #5825, but
possibly with a different strategy.
I pushed a bunch of commits that attempted to introduce
the concept of `client_message_id` into our server, as
part of cleaning up our codepaths related to messages you
sent (both for the locally echoed case and for the host
case).
When we deployed this, we had some strange failures involving
double-echoed messages and issues advancing the pointer that appeared
related to #5779. We didn't get to the bottom of exactly why the PR
caused havoc, but I decided there was a cleaner approach, anyway.
We now use a client-side message id to track the state of our
sent messages. This sets up future commits to start tracking
state earlier in the message's life cycle.
It also avoids ugly reify logic where we capture an event to
update our data structure to key on the server's message id
instead of the local id. That eliminates the node test as well.
Another node test gets deleted here, just because it's not
worth the trouble with upcoming refactorings.
This mostly sets the stage for a subsequent commit to start
using client_message_id as the key into sent_messages.
It has the nice side effect of making it more explicit that
certain things should always happen when transmit_message()
succeeds.
This commit does regress our node test coverage a bit.
This is mostly straightforward moving of code out of compose.js.
The code that was moved currently supports sending time
reports for sent messages, but we intend to grow out the new
module to track more state about sent messages.
The following function names in this commit are new, but their
code was basically pulled over verbatim:
process_success (was process_send_time)
set_timer_for_restarting_event_loop
clear
initialize
All the code in the new module is covered by previous tests that
had been written for compose.js. This commit only modifies
a few things to keep those tests.
The new module has 100% node coverage, so we updated `enforce_fully_covered`.