The character ">" now only starts a blockquote if the resulting
blockquote would be non-empty. Thus, by itself, ">" is now
interpreted literally by bugdown, fixing #687. The message
with contents consisting of ">>>" is now parsed as a doubly
(not triply) nested blockquote with contents ">". Properly
formed blockquotes have identical behavior as before, but now
bugdown can no longer produce empty blockquotes as output.
Fixes#2886, #687.
Storage limititations are only set on the value of
a config entry, since this is the only user-accessible
part of the schema. Keys are statically set by each
embedded bot.
We don't have our linter checking test files due to ultra-long strings
that are often present in test output that we verify. But it's worth
at least cleaning out all the ultra-long def lines.
This endpoint will allow us to add/delete emoji reactions whose emoji
got renamed during various emoji infra changes. This was also a
required change for realm emoji migration.
This commit was tweaked significantly by tabbott for greater clarity
(with no changes to the actual logic).
When the RabbitMQ server disappears, we log errors like these:
```
Traceback (most recent call last):
File "./zerver/lib/queue.py", line 114, in json_publish
self.publish(queue_name, ujson.dumps(body))
File "./zerver/lib/queue.py", line 108, in publish
self.ensure_queue(queue_name, do_publish)
File "./zerver/lib/queue.py", line 88, in ensure_queue
if not self.connection.is_open:
AttributeError: 'NoneType' object has no attribute 'is_open'
During handling of the above exception, another exception occurred:
[... traceback of connection failure inside the retried self.publish()]
```
That's a type error -- a programming error, not an exceptional
condition from outside the program. Fix the programming error.
Also move the retry out of the `except:` block, so that if it also
fails we don't get the exceptions stacked on each other. This is a
new feature of Python 3 which is sometimes indispensable for
debugging, and which surfaced this nit in the logs (on Python 2 we'd
never see the AttributeError part), but in some cases it can cause a
lot of spew if care isn't taken.
This commit helps reduce clutter on the navigation sidebar.
Creates new directories and moves relevant files into them.
Modifies index.rst, symlinks, and image paths accordingly.
This commit also enables expandable/collapsible navigation items,
renames files in docs/development and docs/production,
modifies /tools/test-documentation so that it overrides a theme setting,
Also updates links to other docs, file paths in the codebase that point
to developer documents, and files that should be excluded from lint tests.
Note that this commit does not update direct links to
zulip.readthedocs.io in the codebase; those will be resolved in an
upcoming follow-up commit (it'll be easier to verify all the links
once this is merged and ReadTheDocs is updated).
Fixes#5265.
While fixing an issue related to email gateway messages not getting
rendered properly, I unknowingly introduced a bug in the markdown
engine updation code. This commit fixes it. The issue was that for
a realm having email gateway setup, updation of realm filters would
lead to the updation of only one of the markdown engines not both.
In remove_members_from_group_backend, we are passing user group to
remove_members_from_user_group. In remove_members_from_user_group,
expect user_group_id.
This fixes a regression in ae5ba7f4fd,
where Zulip would 500 if the newly added system bots didn't exist on
the server.
This also fixes a moderate size performance problem where we'd fetch 5
users from memcached or the database in a loop.
This fixes a regression in 25c669df52.
We were draining the queue in both the superclass and the subclass,
so by the time the subclass started processing events, there were
no events to process. Now the subclass properly uses the events
passed in from the superclass.
These are new:
new-user-bot
emailgateway
Our cross-realm bots are hard coded to have email addresses
in the `zulip.com` domain, and they're not part of ordinary
realms.
These have always been cross-realm, but new enforcement in the
frontend code of all messages having been sent by a known user means
that it's important to add these properly.
This restyles and rewords some of the emoji style section to look
better and fit it more with the current style guide.
Tweaked by tabbott to modify the historical migration rather than
adding a new one. This is OK because the emojiset choices text change
doesn't touch the database; it's just a Django Python code thing.
Also removed translation tags, since we don't need them for a set of
brand names.
The intended use of $$ is for inline expressions, not for multiline
ones; ```math is an acceptable alternative for the latter. Hence,
the $$-syntax for inline TeX no longer permits newlines within it.
This was also necessary for the next change to be sensible; namely
allowing for spaces around both $$ when crafting inline TeX instead of
forcing everything to be crammed together, e.g. $$x=7$$. In order to
avoid uninentionally creating inline expressions, the opening and
closing $$'s of an inline expression must now both exactly consist of
two dollar signs, no more and no less.
Fixes: #6488.
The os.mkdir call is straightforward and doesn't testing.
Workers relying on LoopQueueProcessingWorker are tested
with its consume method that exists solely for this purpose.
Previously, these push notification events were being generated, but
then ignored in handle_push_notification because there was no
user_message object.
This should help make it easier to add tests coverage for these queue
processors, since they now use a system more similar to the other
queue processors.
In python3 base64.b64decode() can take an ASCII string, and any
legit data will be ASCII. If you pass in non-ASCII data, the
function will properly throw a ValueError (verified in python3 shell).
>>> s = '안녕하세요'
>>> import base64
>>> base64.b64decode(s)
Traceback (most recent call last):
File "/srv/zulip-py3-venv/lib/python3.4/base64.py", line 37, in _bytes_from_decode_data
return s.encode('ascii')
UnicodeEncodeError: 'ascii' codec can't encode characters in position 0-4: ordinal not in range(128)
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "/srv/zulip-py3-venv/lib/python3.4/base64.py", line 83, in b64decode
s = _bytes_from_decode_data(s)
File "/srv/zulip-py3-venv/lib/python3.4/base64.py", line 39, in _bytes_from_decode_data
raise ValueError('string argument should contain only ASCII characters')
ValueError: string argument should contain only ASCII characters
Generally emails are not written with markdown in mind and hence
sometimes render in strange ways. This commit fixes a particular
issue that was causing whitespace before paragraphs to be treated
as code block due to which email content was being rendered in a
box that scrolls in right direction a lot.
Fixes: #7045.
In templates/zerver/api/main.html, since the current context isn't
passed to render_markdown_path when rendering an article,
render_markdown_path doesn't have the context to render values such
as api_url. This commit makes sure that it does by passing a dict
called api_uri_context to render_markdown_path when rendering an
article.
This commit puts the guts of parse_usermessage_flags into
UserMessage.flags_list_for_flags, since it was slightly faster
than the old implementation and produced the same results.
(Both algorithms were super fast, actually.)
And then all callers use the model method now.
The logic to set search_fields was essentially the same for both
sides of the include_history conditional.
Now we have just one code block that sets search_fields, and we
can quickly short-circuit the loop when is_search is False.
This change affects realm_users and realm_non_active_users.
Note that we still send full avatar urls in realm_user/add
events, so apply_events has to do something mildly hacky to
turn the avatar_url to None in that case.
Fixing the event is probably not worth the trouble, as single
urls are not bandwidth hogs; we only need this optimization
for bulk data.
This change affects these values:
* page_params.avatar_url
* page_params.avatar_url_medium
It requires passing the client_gravatar flag through this
codepath:
* home_real
* do_events_register
* fetch_initial_state_data
* avatar_url
Seems like the more logical check. Also, the previous code makes it feel
like there is a potential vulnerability where one could get an email change
object in a realm where email changes are disabled, and then open that link
while logged in to a different realm.
While we're at it, remove the unnecessary check that the user is
logged in when clicking the confirmation link; that creates
unnecessary trouble for users who use multiple browsers.
Removes an assert, which at this point is there just for readability, since
the second argument to
get_object_from_key(confirmation_key, Confirmation.EMAIL_CHANGE)
ensures that the returned object is of the correct type.
This commit allows clients to register client_gravatar=True, and
then we recognize that flag for message events. If the flag is
True, we will not calculate gravatar URLs and let the clients do
it themselves. (Clients can calculate gravatar URLs based on
emails with just a little bit of code.)
This refactoring doesn't change behavior, but it sets us up
to more easily handle a register setting for `client_gravatar`,
which will allow clients to tell us they're going to compute
their own gravatar URLs.
The `client_gravatar` flag already exists in our code, but it
is only used for Django views (users/messages) but not for
Zulip events.
The main change is to move the call to `set_sender_avatar` into
`finalize_payload`, which adds the boolean `client_gravatar`
parameter to that function. And then we update various callers
to supply that flag.
One small performance benefit of this change is that we now
lazily compute the client message payloads in
`event_queue.process_message_event` now, so this will improve
performance if all interested clients have the same value of
`apply_markdown`. But the change here is really preparing us
for the additional boolean parameter, which will cause us to
have four variations of the payload.
This gets used when we call `process_client`, which we generally do at
some kind of login; and in particular, we do in the shared auth
codepath `login_or_register_remote_user`. Add a decorator to make it
easy, and use it on the various views that wind up there.
In particular, this ensures that the `query` is some reasonable
constant corresponding to the view, as intended. When not set, we
fall back in `update_user_activity` on the URL path, but in particular
for `log_into_subdomain` that can now contain a bunch of
request-specific data, which makes it (a) not aggregate properly, and
(b) not even fit in the `CHARACTER VARYING(50)` database field we've
allotted it.
The only place this attribute is used is in `update_user_activity`,
called only in `process_client`, which won't happen if we end up
returning a redirect just below. If we don't, we go and call
`add_logging_data` just after, which takes care of this already.
This won't work for all call paths without deeper refactoring,
but for at least some paths we can make this more direct -- function
arguments, rather than mutating a request attribute -- so it's easier
to see how the data is flowing.
I remember being really confused by this function in the past, and I finally
figured it out. It should be removed, and the dev_url added by
00-realm-creation should call a function that just gets the confirmation_key
from outbox like all of the backend tests, but until then this comment
should help.
This change:
* Prevents weird potential attacks like taking a valid confirmation link
(say an unsubscribe link), and putting it into the URL of a multiuse
invite link. I don't know of any such attacks one could do right now, but
reasoning about it is complicated.
* Makes the code easier to read, and in the case of confirmation/views.py,
exposes something that needed refactoring anyway (USER_REGISTRATION and
INVITATION should have different endpoints, and both of those endpoints
should be in zerver/views/registration, not this file).
This test helper method duplicated a bunch of logic in
`zerver/worker/queue_processors.py` in a specialized fashion for the
tests. Now that we're using `call_consume_in_tests` in this code
path, we don't need it.
Before this commit, ResponseMock() was initialized
with a data attribute, which isn't used in the tests
and does not occur in the outgoing webhook code.
The main limitation of this version is that it's controlled entirely
from settings, with nothing in the database and no web UI or even
management command to control it. That makes it a bit more of a
burden for the server admins than it'd ideally be, but that's fine
for now.
Relatedly, the web flow for realm creation still requires choosing a
subdomain even if the realm is destined to live at an alias domain.
Specific to the dev environment, there is an annoying quirk: the
special dev login flow doesn't work on a REALM_HOSTS realm. Also,
in this version the `add_new_realm` and `add_new_user` management
commands, which are intended for use in development environments only,
don't support this feature.
In manual testing, I've confirmed that a REALM_HOSTS realm works for
signup and login, with email/password, Google SSO, or GitHub SSO.
Most of that was in dev; I used zulipstaging.com to also test
* logging in with email and password;
* logging in with Google SSO... far enough to correctly determine
that my email address is associated with some other realm.
The original PR to allow generic bots to be mentioned had
some merge issues that we detected about a week after the
fact. This commit restores the logic from the original PR.
The reason we didn't detect this bug earlier is that the
merge issues didn't break any existing behavior. Instead,
they made it so that only UserMessage rows got written for
bots, but no events were being set. The part of the commit
that got lost is restored here, so now events get sent as
well.
Thanks to @derAnfaenger for reporting this and being patient
as we tracked it down.
Fixes#7140