Add 3 new Markdown emoji tests for newlines, emphasis, and links. The
goal of these tests is to ensure that Markdown operations concerning
emoji are preformed in proper order, with emoji being added correctly
based on other Markdown operations.
See suggestion here: https://git.io/flF5W.
The slash in command is stripped in the backend,
rather than in the client to make the client code
cleaner.
This would make client code cleaner in the slash
commands which include parameters.
This bug is caused by the conversion of newlines to `<br>` statements,
since `>` is not allowed as a character around an emoticon during
translation.
Also, add a new test case for preventing this bug from occurring in the
future.
Fix#9763.
We're adding more stream types, e.g. splitting private streams into
with/without shared history, adding publicly-archived streams, adding
announce-only streams, etc. So maintaining this text is going to get more
complicated over time.
Also, the right place to explain this stuff is in the stream header, or near
the z-in-a-circle.
This commit also adds translation tags to the messages.
In records the IDs like the realm_id and user_profile_id
of 'records.json' should be integers. This was missing in the
S3 backend and this commit fixes that.
Added tests for this as well.
For the emojis, In 'records.json', the record should contain
the attribute 'file_name', which was missing in the S3 backend.
This commit adds this attribute, as well as tests for the
records of uploads, avatars and emojis in both local and S3 backend.
Move the zcommands from '/views/messages.py' to
'/lib/zcommand'.
Also, move the zcommand tests from '/tests/test_messages.py'
to '/tests/test_zcommand'.
This fixes two issues:
* Our guest users feature gave guest users access to public stream
attachments even if they couldn't access the public stream.
* After a user joins a private stream with our new shared history
feature, they couldn't see images uploaded before they joined.
The tests need to check for a few types of issues:
* The actual access control permissions.
* How many database queries are used in the various
cases for that second model, especially with multiple messages
referencing an attachment. This function gets called a lot, and we
want to keep it fast.
Fixes#9372.
This new implementation model is a lot cleaner and should extend
better to the non-oauth backend supported by python-social-auth (since
we're not relying on monkey-patching `do_auth` in the OAuth backend
base class).
This adds a common function `access_user_by_id` to access user id
within same realm, complete with a full suite of unit tests.
Tweaked by tabbott to make the test much more readable.
We've for a long time had the behavior that a bot mentioned in a
stream message receives the notification, regardless of whether the
bot was actually subscribed to the stream.
Apparently, this behavior also triggered if you mentioned a bot in a
private message (i.e. the bot would be delievered the private message
and would probably respond unhelpfully in a new group private message
thread with the PMs original recipients plus the bot).
The fix for this bug is simple: To exclude this feature for private
messages.
The new can_access_all_realm_members function is meant to act as a
base function for guest users and Zephyr realm users regarding the
accessibility of the information of other users in the realm.
This fixes an issue where if you make #announce (the default
announcement stream) announce-only, then creating a new stream will
throw an exception (because notification-bot can't send there).
Fixes#9636.
These two slash commands now use zcommand to talk to
the server, so we have no Message overhead, and if you're
on a stream, you no longer spam people by accident.
The commands now also give reasonable messages
if you are already in the mode you ask for.
It should be noted that by moving these commands out of
widget.py, they are no longer behind the ALLOW_SUB_MESSAGES
setting guard.
This adds a /ping command that will be useful for users
to see what the round trip to the Zulip server is (including
only a tiny bit of actual server time to basically give a
200).
It also introduce the "/zcommand" endpoint and zcommand.js
module.