This fixes a bug where, when a user is unsubscribed from a stream,
they might have unread messages on that stream leak. While it might
seem to be a minor problem, it can cause significant problems for
computing the `unread_msgs` data structures, since it means we need to
add an extra filter for whether the user is still subscribed, either
in the backend or in the UI.
Fixes#7095.
Tweaked by tabbott to not remove it from lister.py, linter_lib, and
friends, since those are intended to support both Python 2 and 3
(we're planning to extract them from the repository).
This causes `upgrade-zulip-from-git`, as well as a no-option run of
`tools/build-release-tarball`, to produce a Zulip install running
Python 3, rather than Python 2. In particular this means that the
virtualenv we create, in which all application code runs, is Python 3.
One shebang line, on `zulip-ec2-configure-interfaces`, explicitly
keeps Python 2, and at least one external ops script, `wal-e`, also
still runs on Python 2. See discussion on the respective previous
commits that made those explicit. There may also be some other
third-party scripts we use, outside of this source tree and running
outside our virtualenv, that still run on Python 2.
- Add new 'missedmessage_email_senders' queue for sending missed messages emails.
- Add the new worker to process 'missedmessage_email_senders' queue.
- Split aggregation missed messages and sending missed messages email
to separate queue workers.
- Adapt tests for sending missed emails to the new logic.
Fixes#2607
This list was likely to end up out of date quickly, since it wasn't
documented that you need to update it when adding a queue. The best
solution is to just not require it to be updated.
This helps make the Zulip development environment somewhat more robust
to new contributors, since it will give them a nice warning if they
try running any of our development tools outside the Zulip virtualenv.
Fixes#3468.
It seems that we no longer get the message, 'zerver/lib/actions.py
modified; restarting server', but the server reloads successfully
nonetheless.
Fixes: #1341.