We don't need full Realm objects to find DefaultStream
objects for a realm. So now a few functions related to
adding/removing default streams use realm_id for lookups.
Similarly, we don't need a full Stream object to find
out if a stream exists in DefaultStream, so we do id
lookups there as well.
This sets us up to use thinner objects in callers.
We now have a dedicated cache for active_user_ids() that only
stores a list of user_ids.
Before this commit, active_user_ids() used a cache of UserProfile
dictionaries, so it incurred unnecessary deserialization costs for
all the user fields that it sliced away in a list comprehension.
Because the cache is skinnier here, we also need to invalidate it
less frequently. Basically, all we care about is new users, realm
deactivations, and user deactivations.
It's hard to measure how much this will improve performance, because
the speedup for any operation here is pretty minor, but we use this
function a lot, so hopefully it will make the overall system more
healthy.
This is mostly a preparatory commit for an upcoming optimization
related to stream data, but it probably does save us an
occasional DB hop to the realm table.
This class encapsulates the mapping of stream ids to
recipient ids, and it is optimized for bulk use and
repeated use (i.e. it remembers values it already fetched).
This particular commit barely improves the performance
of gather_subscriptions_helper, but it sets us up for
further optimizations.
Long term, we may try to denormalize stream_id on to the
Subscriber table or otherwise modify the database so we
don't have to jump through hoops to do this kind of mapping.
This commit will help enable those changes, because we
isolate the mapping to this one new class.
Usually a small minority of users are eligible to receive missed
message emails or mobile notifications.
We now filter users first before hitting UserPresence to find idle
users. We also simply check for the existence of recent activity
rather than borrowing the more complicated data structures that we
use for the buddy list.
Admins need to know about private streams to delete them, even
if they are not subscribed. We send the minimal info possible
to the client to allow them to have a UI for that.
Unlike creating a stream, there's really no reason one would want to
call the function to create a realm while uncertain whether that realm
already existed.
This route is called only in `js/compose.js`, to handle autosubscribe.
That code doesn't check this "exists" field, because there's no need
-- the same information is already carried in whether the result was
success or failure. So just eliminate it.
This makes the logic here a little simpler. It also eliminates
another usage of the `data` parameter to `json_error`. I have half a
mind to eliminate that parameter, in favor of making `JsonableError`
subclasses whenever there's structured data to include, in particular
to get the benefits of typing. There are a couple of places where
that change isn't locally a clear win, but this is not one of them.
The SubscriptionAPITest class variables `realm` and `test_realm` stores
the same information and are redundant. I have eliminated all occurances
of self.realm and replaced with self.test_realm.
When the last user on a private stream is removed, the stream is no
longer possible to administer, and thus should be marked as
deactivated, so that default streams entries are removed and it no
longer appears in the UI as a non-administerable broken stream.
When we create a stream, we usually send a welcome message on the
stream itself as well as an announcement on the announcement stream,
but we no longer PM the individual users. Hopefully this will be
more pleasant for users (less spammy), and it also will make creating a
stream a lot faster.
We still send notifications when we add subscribers to an existing
stream.