This fixes a problem where any absolute redirects in the routes
visited by the Casper tests will cause failures due to switching the
users to a "different" server where the cookies they'd received are no
longer valid.
Now, we at least consistently use the same hostname in the Casper
tests as EXTERNAL_HOST.
These changes prepare us for the casperjs upgrade:
Extract init_viewport().
Have then_log_out() do more explicit waiting.
Add turn_off_press_enter_to_send().
Adds a new field org_type to Realm. Defaults for restricted_to_domain
and invite_required are now controlled by org_type at time of realm
creation (see zerver.lib.actions.do_create_realm), rather than at the
database level. Note that the backend defaults are all
org_type=corporate, since that matches the current assumptions in the
codebase, whereas the frontend default is org_type=community, since if
a user isn't sure they probably want community.
Since we will likely in the future enable/disable various
administrative features based on whether an organization is corporate
or community, we discuss those issues in the realm creation form.
Before we actually implement any such features, we'll want to make
sure users understand what type of organization they are a member of.
Choice of org_type (via radio button) has been added to the realm
creation flow and the realm creation management command, and the
open-realm option removed.
The database defaults have not been changed, which allows our testing code
to work unchanged.
[includes some HTML/CSS work by Brock Whittaker to make it look nice]
I have a hunch that the messages sent from different files
are interfering with each other as well. This commit will make
it clear if indeed this is the case.
This adds support for running a Zulip production server with each
realm on its own unique subdomain, e.g. https://realm_name.example.com.
This patch includes a ton of important features:
* Configuring the Zulip sesion middleware to issue cookier correctly
for the subdomains case.
* Throwing an error if the user tries to visit an invalid subdomain.
* Runs a portion of the Casper tests with REALMS_HAVE_SUBDOMAINS
enabled to test the subdomain signup process.
* Updating our integrations documentation to refer to the current subdomain.
* Enforces that users can only login to the subdomain of their realm
(but does not restrict the API; that will be tightened in a future commit).
Note that toggling settings.REALMS_HAVE_SUBDOMAINS on a live server is
not supported without manual intervention (the main problem will be
adding "subdomain" values for all the existing realms).
[substantially modified by tabbott as part of merging]
This restructures the styling for the Zulip settings and
administration pages to minimize use of Bootstrap and use a consistent
styling library for similar elements.
While it is basically a wash in terms of the page's visuals, it will
make our life a lot easier for future work on improving the settings
pages section of the site.
Chaining together `wait*` functions can create race conditions in the
frontend tests. To avoid race condition, we need to insert `then`
function between two `wait*` functions.
The ‘for’ attribute is not valid HTML in the case of this because the
emails are invalid character sets and the input has no ID with the
email.
This changes it to a data-name which is still searchable but doesn’t
interfere with typical input behavior.
The checkboxes no longer float-left, fixing an issue with the
subscribe buttons leaning right in narrow windows.
Fixes: #1491.
Adds a new field default language in the zerver_realm model.
This realm level default language will be used as default language
for newly created users. Realm level default language can be
changed from the administration page.
Fixes#1372.
As they stand now, alert words tests will cause a race condition with
all subsequent tests which access the UserProfile object these tests
modify. Currently, if we modify alert words, we don't get any
notification from the server, issue reported at #1269. Consequently, we
can't wait on any condition to avoid the race condition. The best option
is to wait for the fix of #1269 and modify the tests in that issue.
Fixes: #1244
There is a hard to reproduce race condition causing these tests to
occasionally fail. We believe it is caused by switching to the home tab and
not properly waiting for all the messages to load; see Issue #1243. The
tests are for the following pathway (not a high priority to test):
1. User starts editing a message.
2. allow_message_editing is turned off for the realm (in this case, by the
user going to the admin page and turning it off).
3. User finishes editing the message and hits send.
This is controlled through the admin tab and a new field in the Realms table.
Notes:
* The admin tab setting takes a value in minutes, whereas the backend stores it
in seconds.
* This setting is unused when allow_message_editing is false.
* There is some generosity in how the limit is enforced. For instance, if the
user sees the hovering edit button, we ensure they have at least 5 seconds to
click it, and if the user gets to the message edit form, we ensure they have
at least 10 seconds to make the edit, by relaxing the limit.
* This commit also includes a countdown timer in the message edit form.
Resolves#903.
There is a hard to reproduce race condition causing these tests to
occasionally fail. We believe it is caused by switching to the home tab and
not properly waiting for all the messages to load; see Issue #1243. The
tests are for the following pathway (not a high priority to test):
1. User starts editing a message.
2. allow_message_editing is turned off for the realm (in this case, by the
user going to the admin page and turning it off).
3. User finishes editing the message and hits send.
This is controlled through the admin tab and a new field in the Realms
table. This mirrors the behavior of the old hardcoded setting
feature_flags.disable_message_editing. Partially resolves#903.
We originally waited for .message_edit_notice to appear, now we wait for
textarea.message_edit_content to disappear.
This is better because the previous code didn't correctly handle
editing the same message twice (the "EDITED" tag would still be there
from the first edit, so it wouldn't wait at all the second time!).
Assigns hotkey 'w' to search streams.
Only show search box when active. Activate with hotkey or by clicking
STREAMS.
Filter matches at the beginning of words in stream name.
Behaviour is otherwise almost identical to user search.
Casper tests.
We only use zxcvbn in the main webapp for checking the user's password
in the change password form. Since zxcvbn is a very large javascript
library (~700KB), loading it asynchronously only when a user is trying
to change their password results in a significant performance
improvement for loading the Zulip webapp on a slow network.
Fixes#263.
* The warning contains a count of the number of people in the stream.
* An error appears if the warning is ignored and the user tries to
send the message anyway.
* The message cannot be sent until the warning is acknowledged or @all
/ @everyone is removed.
* This only applies to stream messages and not private messages.
Fixes#853.
.message_edit_notice is too broad of a selector to
test if your most recent edit has posted. Also
check if the currently selected message is the one
that's been edited.
When you deactivate a user, visit another page, and then
come back, the user shows up in another table (the
"Deactivated Users" table), and no longer has the
strikeout styling of a recently deactivated user.
Using the strikeout class as a selector to test if the
user has been reactivated will of course not be a good
test, and if you have a slow machine, lose a
race condition.
When you deactivate a user, visit another page,
and then come back, the user shows up in another
table, and no longer has the strikeout styling
of a recently deactivated user. Using strikeout
class to test if the user has been reactivated
will of course not be a good test, and if you
have a slow machine, lose a race condition.