In the UI we use locale as the code for the language. Django expects
language code. For Simplified Chinese, 'zh_Hans' is the locale which
maps to a directaory under static/locale, and 'zh-hans' is the language
code, which is used in settings.LANGUAGES setting found in Django.
Message.get_raw_db_rows is moved to MessageDict, since its
implementation details are highly coupled to other methods
in MessageDict.
And then sew_messages_and_reactions comes along for the
ride.
We eventually want to move Reaction.get_raw_db_rows to there
as well.
Introduce MessageDict.post_process_dicts() will allow us
the ability to do the following:
* use less memory in the cache for repeated data
* prevent cache invalidation
* format data according to different client needs
The first use of this function is pretty inconsequential, but
it sets us up for more consequential changes.
In this commit we defer the MessageDict.hydrate_recipient_info
step until after we pull data out of the cache. This impacts
cache size as follows:
* streams - negligibly bigger
* PMs/huddles - slimmer due to not needing to repeat
sender data like email/full_name
Again, the main point of this change is to start setting up
the infrastructure to do post-processing.
We now use a `.values` query to get just the fields we need
in order to fulfill '/json/users' requests.
The main benefit is that we don't do O(N) queries for bot
owners, but we also have less data on UserProfile to process.
On receiving a request for deleting a reaction, just check if such
a reaction exists or not. If it exists then just delete the reaction
otherwise send an error message that such a reaction doesn't exist.
It doesn't make sense to check whether an emoji name is valid or not.
Since subscribed_to_stream is only doing an id lookup
on the Stream model to find out if a user is subscribed to
a stream, there's no reason to require a full Stream object.
It's currently the case that all callers do have full Stream
objects handy to pass in to this function, but it's still a
good practice to have functions only ask for objects that they
need.
The original "quality score" was invented purely for populating
our password-strength progress bar, and isn't expressed in terms
that are particularly meaningful. For configuration and the core
accept/reject logic, it's better to use units that are readily
understood. Switch to those.
I considered using "bits of entropy", defined loosely as the log
of this number, but both the zxcvbn paper and the linked CACM
article (which I recommend!) are written in terms of the number
of guesses. And reading (most of) those two papers made me
less happy about referring to "entropy" in our terminology.
I already knew that notion was a little fuzzy if looked at
too closely, and I gained a better appreciation of how it's
contributed to confusion in discussing password policies and
to adoption of perverse policies that favor "Password1!" over
"derived unusual ravioli raft". So, "guesses" it is.
And although the log is handy for some analysis purposes
(certainly for a graph like those in the zxcvbn paper), it adds
a layer of abstraction, and I think makes it harder to think
clearly about attacks, especially in the online setting. So
just use the actual number, and if someone wants to set a
gigantic value, they will have the pleasure of seeing just
how many digits are involved.
(Thanks to @YJDave for a prototype that the code changes in this
commit are based on.)
Since the REALMS_HAVE_SUBDOMAINS migration in development, we've had
scattered reports of users who found trying to open 127.0.0.1:9991
resulting in a redirect loop between zulipdev.com:9991,
zulipdev.com:9991/devlogin, and zulipdev.com:9991/devlogin/, and back
to zulipdev.com:9991.
We fix this temporarily through a small cleanup, which is to have that
last step in the loop send the user to the subdomain where they're
actually logged in, zulip.zulipdev.com:9991.
There's more to be done before this system will make sense, though.
This endpoint is part of the old tutorial, which we've removed, and
has some security downsides as well.
This includes a minor refactoring of the tests.
We now do push notifications and missed message emails
for offline users who are subscribed to the stream for
a message that has been edited, but we short circuit
the offline-notification logic for any user who presumably
would have already received a notification on the original
message.
This effectively boils down to sending notifications to newly
mentioned users. The motivating use case here is that you
forget to mention somebody in a message, and then you edit
the message to mention the person. If they are offline, they
will now get pushed notifications and missed message emails,
with some minor caveats.
We try to mostly use the same techniques here as the
send-message code path, and we share common code with the
send-message path once we get to the Tornado layer and call
maybe_enqueue_notifications.
The major places where we differ are in a function called
maybe_enqueue_notifications_for_message_update, and the top
of that function short circuits a bunch of cases where we
can mostly assume that the original message had an offline
notification.
We can expect a couple changes in the future:
* Requirements may change here, and it might make sense
to send offline notifications on the update side even
in circumstances where the original message had a
notification.
* We may track more notifications in a DB model, which
may simplify our short-circuit logic.
In the view/action layer, we already had two separate codepaths
for send-message and update-message, but this mostly echoes
what the send-message path does in terms of collecting data
about recipients.