If individual messages arrive before we get the latest
messages from the server, they can create gaps in rendering,
and would often be offscreen anyway, so we just ignore them.
Also switches the default behaviour of the code to not translate the
emoticons. Earlier, the code was testing-aware, and used to translate
when there was no user profile data available(assuming that as a testing
environment).
The main testing of the translate emoticons code is in the
node_tests/emoji.js file. This code just checks if the setting
to enable/disable the emoticon translation is being honored.
Earlier, we used to convert all occurrences of an emoticon on the
frontend. That behavior has been altered to do conversions only
when the emoticon has some terminal symbols around them, and not
any alphabet or number. Also adds tests for emoji conversions for
the above logic.
Fixes#8585.
With this we have the same way to save changes done in org profile
subsection, i.e. show "Save" button beside header of subsection,
add "Discard changes" button for org profile subsection and
show "Save" and "Discard" button only when needed.
Also, there is so much code which become obsolete which is removed
in this commit.
Added support for passing a filename without `.js` suffix.
This then fixed the issue of no complaints for invalid test
files. Now, throws an error for invalid test files.
Fixes#8579.
This tests the initialize() function for now.
It goes deep on this:
* uses "mostly real" message lists
* asserts on fetch parameters
It stubs out many modules that aren't really central to
the logic of fetching. In particular, when messages are
processed, we notify things like the buddy list that messages
have been added.
For forms that are built early in setting up the settings panel,
we don't want to attach multiple submit handlers every time we
go into the gear menu, so we use "off" to clear any old handlers.
We also attach handlers directly to the form, instead of
using delegation up to the container div.
This makes each subsection of org-permissions independent from the
perspective of saving changes.
All the behavior we have for org-settings are also ultimately
reflected here as well like individual "Save" button for each
subsection, "Discard" button for discarding changes done in a
subsection and appearance of this button only when required.
This changes failed status element to use class
`.admin-realm-failed-change-status` rather than id so that we can use
the same code in `save_organization_settings()` in future to refer to
failed-status element of that section.
This commit migrates realm emoji to be addressed by their `id` rather
than their name. This fixes a long standing issue which was causing
an error on uploading an emoji with same name as a deactivated realm
emoji.
Fixes: #6977.
Algorithm for copying messages from serveral topics was changed:
- if there are selected messages from more than 1 recipient block
then the recipient bar headers are copied;
- If there are multiple messages from only one recipient block
then recipient bar header is not copied.
Fixes#7217.
Also adds a full suite of Casper tests for the copy-paste functionality.
With this "Save" button is only shown when there are changes in a
subsection. This means if we changed a setting and reverted it back to
original ones, then, "Save" button will get disappear. Hence, we're shown
"Save" when there are some property changes to send to the server.
This makes each subsection(like "Message feed") independent of changes
done in any other subsection and the save button of each subsection
saves the changes done in that subsection only.
In stream settings, if user add subscriber to unsubscribed public
stream from `Add` input widget it gives lots of blueslip warnings,
cause user isn't subscribed to public stream.
Fix this by changing condition to `sub.can_access_subscriber` from
`sub.subscribed` in blueslip warning, cause user can access
subscribers in such cases even if not subscribed to stream.
Tweaked by tabbott to make the node tests pass.
Clicking the cancel button removes all the changes and the user
group returns back to the original state. Saved button is showed
once the changes are saved on blur.
Add do_not_blur func to not save changes when blur event's origin
is one of name/description/pill input from the current user group.
Changes in any of name/desc/members are saved together on blur from
any of the input field given do_not_blur is false.
This makes it convenient to mention a stream you're not subscribed to,
which can be useful for communicating about where a topic is
discussed, for example.
Fixes: #5757.
This commit switches our emoji infrastructure to use 256 color indexed
64px spritesheets. Earlier we were using non-indexed 32px spritesheets
which were blurry on high dpi displays. These indexed spritesheets not
only provide a crispier display but are also smaller in size.
This commit also removes the `emoji-datasource` package as a dependency
as all the data is now sourced from individual datasource packages.
Fixes: #7862.
This fixes the user groups UI to follow the Zulip standard mechanisms
(using the appropriate server_events system to update all browsers
properly). It also, as a side effect, fixes#8692, since it
eliminates the weird behavior of trying to re-insert a user group
after reformatting it in the frontend.
Thanks to Tarun Kumar for preliminary work on this.
Also adds a custom rule to eslint. Since the recommended way of extending
eslint is to create plugins as standalone npm packages, the separate rule
is published as 'eslint-plugins-empty-returns'.
Fixes#8669.
Till now, we had been storing realm emoji's name in emoji code field
in reactions' model. This commit migrates it to store realm emoji's id.
It is a part of effort to migrate realm emojis to be referenced by their
id and not by name.
@brockwhittaker wrote the original prototype for having
pills in the recipient box when users compose PMs (either
1:1 or huddle). The prototype was test deloyed on our
main realm for several weeks.
This commit includes all the original CSS and HTML from
the prototype.
After some things changed with the codebase after the initial
test deployment, I made the following changes:
* In prior commits I refactored out a module called
`user_pill.js` that implemented some common functions
against a more streamlined version of `input_pill.js`,
and this commit largely integrates with that.
* I made changes in a prior commit to handle Zephyr
semantics (emails don't get validated) and tested
this commit with zephyr.
* I fixed a reload bug by extracting code out to
`compose_pm_pill.js` and re-ordering some
calls to `initialize`.
There are still two flaws related to un-pill-ified text in the
input:
* We could be more aggressive about trying to pill-ify
emails when you blur or tab away.
* We only look at the pills when you send the message,
instead of complaining about the un-pill-ified text.
(Some folks may consider that a feature, but it's
probably surprising to others.)
The main point of this change is to streamline the core
code for input pills, and we use also modify user groups.
The main change to input_pill.js is that you now
configure a function called `create_item_from_text`, and
that can return an arbitrary object, and it just needs
a field called `display_value`.
Other changes:
* You now call `input.create(opts)` to create the
widget.
* There is no longer a cache, because we can
write smarter code in typeahead `source` functions
that exclude ids up front.
* There is no value/optinalKey complexity, because
the calling code can supply arbitrary objects and
do their own external data management on the pill
items.
* We eliminate `prependPill`.
* We eliminate `data`, `keys`, and `values`, and just
have `items`.
Rename `toggle_allow_message_editing_pencil` to
`update_message_topic_editing_pencil` in `settings_org.js`.
As this function update the pencil icon for updating message
topic in message row header.
This provides a slightly clearer interface, allowing us to remove the
unnecessary split of the code for the clone_file_input concept across
multiple modules (we now just clone it on-demand).
In stream deactivation modal, make "stream_name" a template variable,
rather than patching stream name to modal header in javascript.
Add tests for deactivation stream modal.
This replaces the cumbersome system we had for giving users feedback
on settings state changes in the display settings UI.
We expect this new system to be what we will attempt to migrate other
settings widgets to match over the coming weeks and months. It also
provides the opportunity to significant refactor away a lot of the
code duplication in settings_display.js.
Thanks to Brock Whittaker for redoing the styling and improving the
code simplicity.
Fixes#7622.
Add `translate_emoticons` to `prop_types` and `expected_keys`.
Furthermore, create a emoji-translating Markdown inline pattern.
Also use a JavaScript version of `translate_emoticons` and then use
this function during Markdown previews and as a preprocessor. This
is only needed for previews, because usually emoticon translation
happens on the backend after sending.
Add tests for emoticon translation, a settings UI, and a /help/ page
as well.
Tweaked by tabbott to fix various test failurse as well as how this
handles whitespace, requiring emoticons to not have adjacent
characters.
Fixes#1768.
Private streams were not included in stream suggestions for default streams
in org settings.
Remove function, which exclude private streams from stream suggestions
for default streams.
This appends a space when text is inserted at the end of a message
using `compose_ui.insert_syntax_and_focus`. This is definitely what
users expect when using this feature.
Fixes: #8569.
This fixes the real-time sync for the user groups membership data
structure to work like these work in the rest of Zulip; now, edits
made in one browser are immediately and correctly reflected in other
browsers.
We have some settings which are inter-dependent. If one setting
is checked or unchecked, it's dependent-sub-setting get disabled
or enabled. i.e. If user unchecked setting allow-message-editing
then message-editing-time-limit setting should get disabled in UI.
Add generic function to change disable attribute of sub settings
on checked or unchecked event of main setting in `settings_ui.js`.
It turns out the consistent `.prop()` approach I switched to a few
commits back didn't actually work. Instead, we establish consistency
by always using `.attr`, which does.
Usually, I'd go back and fix the older commits, but in this case it
feels not worth it.
Rather than having a toggle function that just flips the state, it's
more correct to have the state just be set to what it should be.
Also, we clean up the use of .attr() for a thing better accessed via
.prop().
We should probably rename the function at this point, but we save that
for a future commit.
Apparently, a bug in my refactor in
5edbcb87fd meant that "King L" would end
up matching "King Hamlet", because we weren't requiring a match at the
start of the word for the last word of a multi-word query.
Thanks to Greg Price for the report.
For "#word text" (and similar situations, like "@word text" and
":word text"), we should only show the autocomplete for entries
where word matches the full first word of something being
completed (and similarly for multi-word phrases).
Fixes#8279
Use compose_ui.insert_syntax_and_focus() when we need to insert text
inline-ly followed by the focus to compose textarea because it does
this job more smartly(it take cares of spaces).
If your cursor is in the middle of a word when you upload
an image, the code will now properly put spaces in the markdown
around the attachment link.
Fixes: #7212.
This works simimlar to the "n" key for next topics.
This commit does a few things:
* It wires up the hotkey to an existing function
that could change narrows.
* It adds documentation.
* It adds logic to make sure the compose box does
not open.
@showell helped a bit with the wording of comments here.
Fixes#4874
We create a node unit test,
with 'muting' and 'stream_data' modules as dependencies,
to test the logic in notifications.message_is_notifiable.
Part of #2945
This fixes an issue where we allowed both the CMD+CTRL keys for our
compose markdown shortcuts. The correct behavior is to allow either
Cmd or Ctrl, based on whether it's MacOS (Cmd) or Ctrl
(Linux/Windows), to match how those platforms work.
Fixes#8430.
We now isolate the code to transmit messages into transmit.js.
It is stable code that most folks doing UI work in compose.js don't
care about the details of, so it's just clutter there. Also, we may
soon have other widgets than the compose box that send messages.
This change mostly preserves test coverage, although in some cases
we stub at a higher level for the compose path (this is a good thing).
Extracting out transmit.js allows us to lock down 100% coverage on that
file.
This commit prefixes stream names in urls with stream ids,
so that the urls don't break when we rename streams.
strean name: foo bar.com%
before: #narrow/stream/foo.20bar.2Ecom.25
after: #narrow/stream/20-foo-bar.2Ecom.25
For new realms, everything is simple under the new scheme, since
we just parse out the stream id every time to figure out where
to narrow.
For old realms, any old URLs will still work under the new scheme,
assuming the stream hasn't been renamed (and of course old urls
wouldn't have survived stream renaming in the first place). The one
exception is the hopefully rare case of a stream name starting with
something like "99-" and colliding with another stream whose id is 99.
The way that we enocde the stream name portion of the URL is kind
of unimportant now, since we really only look at the stream id, but
we still want a safe encoding of the name that is mostly human
readable, so we now convert spaces to dashes in the stream name. Also,
we try to ensure more code on both sides (frontend and backend) calls
common functions to do the encoding.
Fixes#4713
This adds a click handler to `.user-group-mention` which works in a
fashion that is quite similar to `.user-mention`. It generates and
displays a popover.
The popover has a list of members, their online status (if they are
not bots) or their bot status if they are bots (it's not clear whether
ultimately bots should be able to be members of usergroups, but I'm
able to add one, so I thought it would be worth supporting).
The popover's `UL` element has max-height and overflow-y atttributes
so large groups will grow a scrollbar.
Fixes#8300.
This enforces `**` around all the mentions including "at-all" and
"at-everyone" mentions. Hence this makes `@all` and `@everyone`
invalid mentions, resulting into proper syntax for these mentions as
`@**all**` and `@**everyone**` respectively.
Note from tabbott: This removes an old feature/syntax, which made
sense back when @Tim was also a way to mention a user with Tim as
their first name. Given how nice typeahead is now, the user part of
the feature was removed a while ago; this should have gone at the same
time.
Fixes: #8143.
Previously, a user with "ham" anywhere in their email address would be
sorted before a group whose name starts with "ham", which resulted in
a lot of frustrating when trying to mention groups.
Fixes: #8301.
Now, all the various DOM elements are named by a variable, keyed off
the configuration of the upload_options object.
This is most of the work required to support file upload in the
message edit area.
This is a nonfunctional refactor that is key preparation for allowing
uploading files in message editing.
Note that this makes no actual changes to the code; it just changes
the function structure.
When in the stream-searchbar, a user can now use the arrow keys to iterate
through the suggestions. Therefore the currently selected list element is
assigned a CSS class 'highlighted_user'.
The main functional testing is done with casper but node test are still
included to keep the high coverage.
Line-wrapping issues are resolved. Night-mode CSS handling is included.
This is a pretty pure code move, where we moved stuff from
message_store to pm_conversations:
insert_recent_private_message() -> recent.insert()
recent_private_messages -> recent.get()
The object message_store.recent_private_messages was not
encapsulated in a function before this change. Now it is
hidden in the scope of pm_conversations.recent.
Both of the modules touched here maintain 100% line coverage.
This is the first step in cleaning up the bot edit code.
Since the bot edit form appears dynamically, we remove
it from the static HTML scaffold, of which settings_sidebar
is a part of.
Users having only account in one realm will not be distracted by realm
name in subject lines of every email. Users who have multiple
accounts in realms can turn this setting on and receive a
corresponding realm name in email's subject.
Tweaked by tabbott to rebase and address a few small issues.
Fixes#5489.
This restores the property that changing one's name in on browser's
"account settings" also changes the user's name in other browser windows'
"account settings" pages.
The first argument to the error callback is *usually* a string code
from a list in the filedrop source; but sometimes it was the text
the server sent in the HTTP status line, instead. The latter isn't
predictable, and so it's not possible to write app code that uses it
to handle error consistently.
Instead, use that parameter for the numeric HTTP status code. This
still isn't totally clean in that sometimes it's internal filedrop
errors, as strings, and sometimes it's HTTP status codes, as numbers;
but at least both of those are things we can sanely handle with a
`switch` statement.
Also pass through `serverResponse`, which for a nice JSON error from
the server will contain meaningful information about the error which
the calling code can use for nice error handling. And just drop the
HTTP status text, which at best is redundant with the numeric code.
In passing, fix one case where for no obvious reason filedrop was
passing the file object but not the index.
This should be a pure refactor.
We'll replace this primarily with per-realm quotas (plus the simple
per-file limit of settings.MAX_FILE_UPLOAD_SIZE, 25 MiB by default).
We do want per-user quotas too, but they'll need some more management
apparatus around them so an admin has a practical way to set them
differently for different users. And the error handling in this
existing code is rather confused. Just clear this feature out
entirely for now; then we'll build the per-realm version more cleanly,
and then we can later add back per-realm quotas modelled after that.
The migration to actually remove the field is in a subsequent commit.
Based in part on work by Vishnu Ks (hackerkid).
Adds a check for newline that was present on backend, but missing in the
frontend markdown implementation. Updating messages uses is_me_message flag
received from server instead of its own partial test. Similarly, rendering
previews uses markdown code.
Fixes#6493.
This is done by using a bot's ID instead of email in
the handler methods for bot_data.bots and bot_data.services,
and updating all code paths involved.
Display warning, saying "You can not access private stream subscribers,
in which you aren't subscribed", if user can not access subscribers;
instead of showing zero subscriber to stream.
On the "Organization settings" page, we had two Save buttons
for admins that had identical markup. This was confusing for
people reading the code. Now the two buttons have different
markup and individual, targeted click handlers (albeit still
calling the same function to do most of the work).
The context of this fix is that I was debugging a
Casper flake where our Casper tests were essentially clicking
on the same button twice. Depending on the timing,
the second button click could cause a "No changes saved!"
behavior that confused the Casper test. It is unclear whether
Casper was clicking both buttons here (in which case this fix
is necessary) or the same button twice (in which case this fix
just removes a nasty red herring for debugging).
The code still has the flaw that both buttons basically submit
the same data to the server, despite the appearance on the page
that there are two forms. The best fix for that is probably
just to move the Language/Notifications stuff to another
panel. I wanted to avoid touching this code altogether, but
the minor modifications here were necessary to improve the
Capser testing situation.
Showing the server output transparently in casper tests
will save developers headaches chasing down flakes. It's
particularly important to see server output intermingled
with the Casper output.
We now always show JS console output when running Casper tests.
The app is not spammy for the "happy path", so there's no real
reason to quiet it down, and it's never been well documented
how to turn on the option, so we've subjected developers to
needless head scratching in the past.
This adds UI fields in the bot settings for specifying
configuration values like API keys for a bot. The names
and placeholder values for each bot's config fields are
fetched from the bot's <bot>.conf template file in the
zulip_bots package. This also adds giphy and followup
as embedded bots.
To toggle email change display, replace display = None
to disabled = true.
Email field shouldn't be removed from settings, it should only
disabled if email changes are disabled in realm.
Before this change, we were pulling iago's credentials from
the wrong database, which usually was a non-issue (dev and test
are populated the same way), but which would break things if
you modified iago's credentials in dev.
Now the credentials properly come from the test database.
This commit adds a setting to limit creation of generic bots
to admins for realms that want that restriction. (Generic
bots, apart from being considered spammy on some realms,
have less locked down permissions than webhook bots).
Fixes#7066.
We no longer have a special UI setting and model
field ("emoji_alt_code") for saying users want text-only
emojis. We now instead make "text" be a fifth choice
for "emojiset".
Fixes#7406
Once we convert message.flags to more specific boolean attributes
like message.mentioned and message.alerted, we should get rid of
the `flags` attribute, as it will only confuse debugging.
We no longer set message.flags in the local echo path.
In the markdown parsing step, we just set message.mentioned
directly.
And then we change `insert_new_messages` to no longer
convert flags to booleans, and move that code to only
happen for incoming server message events.
We want to call `set_message_booleans` as soon as we
get data from the server, to avoid confusion about whether
`flags` is the authoritative field.
This commit has callers to `add_message_metadata` call
`set_message_booleans`.
This also sets us up to **not** call `set_message_booleans`
in the local echo codepath, where we can just have the
markdown processor set booleans natively.
In the JS code, we now use `message.unread` universally as
the indicator of whether a message is unread, rather than
the `message.flags` array that gets passed down to us
from the server.
In particular, we use the unread flag for filtering when
you search.
A lot of this commit is just removing logic to add/remove
"read" from `message.flags` and updating tests.
We also explicitly set `message.unread` to `false` inside of
`unread.mark_as_read()` and no longer have `unread.set_flag()`.
(Some of the callers to `unread.set_flag` were also calling
`unread.mark_as_read`, which was updating the `message`
object, so now we just have `unread.mark_as_read` update
the `message` object. And then unread_ops.mark_all_as_read()
was already calling unread.declare_bankruptcy().)
This adds two similar functions to simplify
our batch processing of unread messages.
unread.get_unread_messages
unread.get_unread_message_ids
They are used to simplify two functions that loop
over messages. Before this change, the functions
would short circuit the loop to ignore messages
that were already read; now they just use the
helpers before the loop.
Adds type "embedded bot" to bot creation menu. Lets
users select a bot to run from a list of bots.
Currently, this list is hard-coded into the backend.
Currently, users are warned when mentioning @all and @everyone, but not
when posting on the #announce stream. Confirm with users that they want
to send their message on #announce if over 60 people are going to be
notified.
Fixes#6928.
This reverts commit eb2bdb706 "sidebar: Narrow to latest topic if
not in stream." On a trial deploy, many users were surprised and
preferred the old behavior.
This fixes compose.test_video_link_compose_clicked to just
use a stub for compose_ui.insert_syntax_and_focus.
It also adds direct tests for compose_ui.insert_syntax_and_focus.
Fixes#6362
We now narrow to the latest topic in stream if we are narrowing from
outside the stream, and show all topics grouped together (previous
default) if we are already narrowed to the stream.
Fixes#7555.
This solves the issue with typeahead appearing in the middle of an
already-completed typeahead word.
Example: Earlier, '@ran|dom' would also trigger the typeahead and show
'random', but selecting it would turn it into '@**random** dom'.
We still have a problem to solve of preventing typeahead from
appearing on a space in the middle of an already-completed typeahead
word, but that is its own independent bug.
Using user_group_name_dict.get() will return `undefined`.
`blueslip.error` statement caused an exception notification to the
admins.
Tweaked by tabbott to add a test for a nonexistent group.
We made this change because users often unnecessarily click "Home"
first in their use of Zulip, because it seems appealing. While "All
messages" isn't quite precise (it doesn't include muted streams), it
does describe relatively simply the interleaved view that this
represents.
This commit leaves everything as "home" in the code, and only changes
user-visible strings and docs. Changing the code will be a big project;
there are hundreds of relevant occurrences in variable names, etc.
Further, we'll probably want to convert those various variable names
in different ways.
Tweaked by tabbott to extend the commit message and update a few comments.
Tweaked by tabbott to move changes from the next commit that are
required for this to pass tests into this commit.
Note that this exports a few items that were not previously exported.
This change does a few things:
* I use "early return" to make the code a bit flatter
and easier to comment.
* I added more comments.
* I removed some unneeded passing of `invite_only` into
the template.
This both improves the comment to be more readable, and also uses the
new and improved exclude feature to limit the exclusion to just the
webhook fixtures (where it's needed).
Also fixes a mypy error.
This commit helps reduce clutter on the navigation sidebar.
Creates new directories and moves relevant files into them.
Modifies index.rst, symlinks, and image paths accordingly.
This commit also enables expandable/collapsible navigation items,
renames files in docs/development and docs/production,
modifies /tools/test-documentation so that it overrides a theme setting,
Also updates links to other docs, file paths in the codebase that point
to developer documents, and files that should be excluded from lint tests.
Note that this commit does not update direct links to
zulip.readthedocs.io in the codebase; those will be resolved in an
upcoming follow-up commit (it'll be easier to verify all the links
once this is merged and ReadTheDocs is updated).
Fixes#5265.
This change prepares us to have the server send avatar_url
of None when somebody wants a gravatar avatar (as opposed
to a user-uploaded one).
Subsequent commits will change behavior on both the server
and client to have this happen. So this commit has no-op
code for now, but it will soon use the fallback-to-gravatar
logic.
This commit is easy to revert if we want to tone down errors
to warnings for the short term, while our codepath still does
proper handling for adding users when they come in messages.
This logic used to be in extract_people_from_message(), but
we are deprecating extract_people_from_message(), whereas
the maybe_incr_recipient_count() function has logic that we
want to keep.
This change is the first step in making it so that we load
non-active users at page load time in the webapp.
Before this change, we would reactively handle deactivated
users when we saw them as senders in messages. Subsequent
changes will make it a warning if we see unknown senders
in messages.
This is mostly a pure extraction, but we needed to duplicate
a bit of setup from people.js, and I added an assertion
for warning about "No user_id provided".
There's no reason to include deactivated users in compose
typeahead, since we won't let the compose happen.
This also removes cross-realm bots from the typeahead, which
is mostly driven by not having a convenient function to include
them, but also it's rare that it makes sense to talk to a cross-realm
bot unless replying to it.
Lets administrators view a list of open(unconfirmed) invitations and
resend or revoke a chosen invitation.
There are a few changes that we can expect for the future:
* It is currently possible to invite an email that you have already
invited, it might make sense to change this behavior.
* Resend currently sends an invite reminder instead of resending the
original invite, this is because 'custom_body' was not stored when
the first invite was sent.
Tweaked in various minor ways, primarily in the backend, by tabbott,
mostly for style consistency with the rest of the codebase.
Fixes: #1180.
We were incorrectly reporting active bots as non-active in
popovers, and we had no test coverage for cross-realm bots.
We also rename the function to is_active_user_for_popover,
since the old name, realm_user_is_active_human_or_bot, suggested
the wrong semantics for cross-realm bots.
Last but not least, we only do a blueslip warning if a user id
is not found. When lookups fail, we are pretty confident that
the user is not active, so an error is overkill. We can change
that as part of issue #7120.
Fixes#7153
It's easier to unit test logic inside of people.js than compose.js.
We allow users to compose emails to any of our cross-realm bots.
Someday we may tighten up which cross-realm bots are valid targets,
since it's not necessarily the case that those bots do anything
useful when you send them messages.
The function name `get_realm_human_user_ids` was a lie--it
includes active bots as well.
The only user of this function is `activity.js`, which wasn't
impacted by the misleading name, because we eventually filter
out bots in the `info_for` function.
It's possible that we actually want to include bots in the right
sidebar, since they can be difficult to discover in other parts
of the UI. Or, if we want to keep the right sidebar as all
human users, we may eventually want to make the logic to exclude
bots happen higher in the stack (but for real, this time).
Apparently this is a bug that slipped in when we started showing
normal users as deactivated in the user popovers: all bot users were
treated that way as well.
We'll want to do #7153 as a follow-up to get things fully working how
we want them.
We have been assigning locale to language code. Mostly code and locale
are same but for languages like zh-Hans, locale is zh_Hans and code is
zh-hans.
After this commit, compilemessages command should be run.
This presents multiple states for the subdomain input option
depending on the existence of a root domain.
Commit modified heavily by Brock Whittaker <brock@zulipchat.com>.
Fixes#6863.
We were getting several exceptions in mark_subscribed if the streams
overlay wasn't open, basically because we'd try to filter the
right-side stream list when it wasn't present in the DOM.
This changes the behaviour of the typeahead in the compose box to
start appearing with single letter lying in the range of a-z or '+'.
This is a nice solution, because all emoji names start with lower-case
letters, while most emoticons like :P use a capital letter or similar.
Fixes: #6808.
We never make an actionable distinction between the "unknown"
presence status and the "offline" status, so we now
just use "offline" as the status for persons who don't
have recent presence records that the client knows about.
(Usually, users without presence rows have never been online,
or they have been deactivated, or they have been offline so long
that they don't show up in our date-limited queries.)
We sometimes get blueslip errors from browsers that are clearly still
attempting to reload long after they should have. These browsers can
produce a lot of unnecessary presence update exceptions.
To solve that, we start checking reload_in_progress in the presence
code path.
While we're at it, we also add some blueslip logging for the reload
code path, in case it becomes useful when debugging future issues.
Previously it was called before the event was processed by the server
and the subscription was updated to have the user subscribed to a
stream, so there was a race condition that would make it iso that
sometimes the stream line would disappear on the next render pass due
to the event not having completed yet.
This makes it so that the re-render happens after the event is
processed in `stream_events.js`.
Fixes: #6797.
Request for adding an reaction only if there is a default emoji or
an active realm emoji with that name while request for removing a
reaction should be sent only if there is a default emoji or a realm
emoji(may be active or deactivated) with that name. Earlier we were
not including deactivated realm emojis while deciding whether a
request for removing a reaction should be sent or not which was
causing requests for the removal of reactions with deactivated realm
emojis not to be sent to the backend.
Fixes: #6007.
The original "quality score" was invented purely for populating
our password-strength progress bar, and isn't expressed in terms
that are particularly meaningful. For configuration and the core
accept/reject logic, it's better to use units that are readily
understood. Switch to those.
I considered using "bits of entropy", defined loosely as the log
of this number, but both the zxcvbn paper and the linked CACM
article (which I recommend!) are written in terms of the number
of guesses. And reading (most of) those two papers made me
less happy about referring to "entropy" in our terminology.
I already knew that notion was a little fuzzy if looked at
too closely, and I gained a better appreciation of how it's
contributed to confusion in discussing password policies and
to adoption of perverse policies that favor "Password1!" over
"derived unusual ravioli raft". So, "guesses" it is.
And although the log is handy for some analysis purposes
(certainly for a graph like those in the zxcvbn paper), it adds
a layer of abstraction, and I think makes it harder to think
clearly about attacks, especially in the online setting. So
just use the actual number, and if someone wants to set a
gigantic value, they will have the pleasure of seeing just
how many digits are involved.
(Thanks to @YJDave for a prototype that the code changes in this
commit are based on.)
We now return user_ids for subscribers to streams in add-stream
events. This allows us to eliminate the UserLite class for
both bulk adds and bulk removes. It also simplifies some JS
code that already wanted to use user_ids, not emails.
Fixes#6898
This function was extracted from build_user_sidebar(). We
also slightly streamlined it to not unnecessarily call
filter() when the filter text was blank. This extraction
also eliminated the need for us to have the two-line
filter_and_sort() function.
Also, we get to 100% coverage in this commit.
We now intialize user-list-filter within activity.initialize(),
which gives us more control to set the module variable
`meta.$user_list_filter` before we build the user sidebar,
while setting up its handlers after we build the sidebar.
This commit disables the password change tests. These tests are affected
by the race condition due to which a user's session can be flushed after
a change in password. This happens because in Django 1.7+ session hash
is changed whenever password is changed. Till we can find a better
solution to this problem these tests cannot be enabled.
Emojis which are represented by a sequence of codepoints or emojis
with ZWJ are not included until we implement a mechanism for dealing
with their unicode versions.
Fixes: #6279.
We've iterated on this code incorrectly something like 3 times now, so
it's worth rewriting it with a lot of comments in a way that makes
sense.
The main actual functional change here is that modified key + enter
now is consistently the opposite of enter (in terms of whether to
provide a newline or send the message) in all cases.
Fixes#6489.
Now that we display the name and aliases of the currently focused
emoji at the bottom of the emoji picker, we don't need to display
the title text for emojis separately.
Fixes: #6111.
Emoji showcase refers to the space at the bottom of the emoji
picker we use for showing name as well as aliases of the currently
focused emoji.
Fixes: #6110.
This commit switches to use sprite sheets for rendering emojis
in all the remaining places, i.e., message bodies and composebox
typeahead. This commit also includes some changes to notifications.py
file so that the spans used for rendering emojis can be converted
to corresponding image tags so that we don't break the emoji rendering
in missed message emails since we can't use sprite sheets there.
As part of switching the bugdown system to use sprite sheets, we need
to switch the name_to_codepoint mappings to match the new sprite
sheets. This has the side effect of fixing a bunch of emoji like
numbers and flag emoji in the emoji pickers.
Fixes: #3895.
Fixes: #3972.
This adds the perfectScrollbar to the right side and theoretically
updates it any time a piece of code interacts with the sidebar and
updates the counts of users displayed in it.
We were having an anchor tag inside a button which is incorrect HTML.
Chrome and safari handle this case but firefox doesn't and hence the
dropup menu wasn't opening on firefox.
We now use a template to render the "more topics" link.
We also remove an unnecessary conditional and an unnecessary
attribute.
Finally, our unit tests are a bit more granular now.
Despite a few warts, we are going forward with getting topic
history from the server when you click "more topics." This
commit simplifies the code by removing the feature flag
checks.
On a standard keyboard, 'q' is to the left of 'w', so it makes sense
for the hotkeys for the left and right sidebars to be `q` and `w`,
respectively, not the other way around.
This allows user to view all group private conversation messages
with a specific user. That is, it views all the the group private
messages from groups which include the given user.
Add search suggestion for group-pm-with. Add operator name
and description in "Search operators" tab.
Add change in tab name to "Group Messages" when using this operator.
Add frontend_tests for group-pm-with search operator.
Fixes: #3882.
This reverts commit c953759486.
The client side logic for dealing with server counts is actually
fine, as far as we know, but there are still some data-related
issues with cleaning up old unread counts.
Previously these tests required you to run them with the root of the
Zulip repository as the current working directory, just due to
sloppiness.
We clean this up, while also making the path handling more consistent
and involving less fragile code.
Fixes#4169.
The function is confusing and added unnecessary complexity, given that it is
only called in one place, and is not a function that should be exposed to
other modules.
If you typed in more than one word for a stream with multiple words in
it's name, it would not show up in the search list. This fixes that
and adds some more tests covering the entire functionality of the
filter.
If both users haven't posted in the current topic, then
as a second order sort, check which user has posted first
in the stream as a whole.
Fixes part of #5956; we still need to sort by sending in the
organization.
The server sends down lists of unread message ids in various
buckets, and we now use those on the client to provide more
complete counts of unread messages.
This restructures organization settings and permissions to be
more accurately grouped and for the permissions page to not be too
long.
CHANGES:
PROFILE:
(this was split out)
organization-profile-admin.handlebars:
form #1:
name
description
(SUBMIT)
avatar:
(UPLOAD)
(DELETE)
SETTINGS:
organization-settings-admin.handlebars:
language (mostly untouched)
message editing:
time limit/history/retention
message feed:
mandatory-topics
preview images
preview websites
PERMISSIONS:
organization-permissions-admin.handlebars
(mostly stuff was removed)
Joining:
restrict domains
require invite
User Identity:
name changes
email changes
Streams/Emoji:
creating streams:
waiting period (ADDED)
adding emojis
(SUBMIT) for whole panel
The profile group (name, description, avatar) were split into a new
page that did not previously exist, and the permissions was stripped
of message settings (message editing, message feed), but keeping the
"waiting period" input and putting it in the "Streams & custom emoji"
section.
Fixes: #5844.
We continue to have page_params.realm_default_streams, but
now we do lookups on whether a stream is a default stream
by using a Dict indexed by stream_id.
We are also careful to update that during live updates.
This fixes a flaw that we weren't updating the list of realms
correctly for events that remove a default stream.
This never made sense to be a flag on the UserMessage table, since
it's not per-user state. And in fact it doesn't need to be in a
database at all, since it's easily computed from content anyway.
Fixes#1099.
Apparently, local rendering of previews had broken sometime in the
last few months in a refactoring that resulted in us passing a string,
rather than an object, into markdown.js.
Previously, we didn't check the organization-level settings when
rendering a message list; instead, we only checked it when putting
messages into the message_store. That resulted in the state being
stale in the event that the setting controlling whether one can edit
messages was changed.
We remove some node tests, because revidving the node test for their
new home in message_list_view would be more work than we probably want
to do with an upcoming release. We basically need to be better about
exporting functions like populate_group_from_message_container and
set_topic_edit_properties, so we can do fine grained testing.
When we get around to the node tests, rather than exporting these
functions, it might make sense to create a new module with a name
like message_container.js, which would have all of these
last-second type of data manipulations on message objects. This
would be nice to split out of message_list_view.js. MLV is our
biggest module, and it's mostly cohesive, but it's real job
should be about assembling messages into a DOM list, which is
probably 80% of the code now. The 20% that I'd want to consider
splitting out is actually closer in spirit to message_store.js.
Thanks to Steve Howell for helping with the node tests.
In both cases, `args` is a local variable that goes out of scope
immediately after the assignment. Since the variable isn't captured by
a closure either, the assignment has no effect.
This fixes a confusing bug where administrators would be offered the
convenient topic-edit pencil even if message editing was actually
disabled.
This doesn't yet fix the real-time sync issues of changing the setting
without reloading.
Fixes#5946.
Normally the "n" key skips over muted streams, but if we
are currently narrowed inside a muted stream, it will now
go to the next topics within that stream.
For me the use case was that I have a stream I check up on
about once a day, and "n" would be super useful for me to
clear out unread counts while still skimming some content,
and without having to temporarily unmute the stream.
This causes `upgrade-zulip-from-git`, as well as a no-option run of
`tools/build-release-tarball`, to produce a Zulip install running
Python 3, rather than Python 2. In particular this means that the
virtualenv we create, in which all application code runs, is Python 3.
One shebang line, on `zulip-ec2-configure-interfaces`, explicitly
keeps Python 2, and at least one external ops script, `wal-e`, also
still runs on Python 2. See discussion on the respective previous
commits that made those explicit. There may also be some other
third-party scripts we use, outside of this source tree and running
outside our virtualenv, that still run on Python 2.
We now use similar code for A/D hotkeys as we do for the "n"
key.
The old code was using jQuery operations that got tripped up
by our splitters between active and inactive streams.
Fixes#4569
This allows us to traverse a list backwards, cycling to the
bottom as needed.
This code is going to be used for the "A" key that cycles
upward in the stream sidebar. It's probably overkill for
that use case, but it does give us O(1) behavior and avoids
the pitfall of accidentally mutating a list when reversing it.
This is the first part of a larger migration to convert Zulip's
reactions storage to something based on the codepoint, not the emoji
name that the user typed in, so that we don't need to worry about
changes in the names we're using breaking the emoji storage.
Here are the functions in top_left_corner:
get_global_filter_li: pure code move
update_count_in_dom: simplifed copy of similar function in stream_list.js
update_dom_with_unread_counts: pure code move, split out from function
of same name in stream_list.js
delselect_top_left_corner_items: pure code move
handle_narrow_activated: pure code move + rename
handle_narrow_deactivated: pure code move, split out from from function
of smae name in stream_list.js
Until we have an easy way to consistently determine whether a
stream has more topics than have been loaded already, we err
on the side of showing a "more topics" link. This in some ways
leads to a more consistent experience where you can zoom in on
any stream, even one that's really new.
This fix simplifies how we re-render topic lists when we
re-narrow or zoom out from a topic list.
* The topic_list.zoom_out() no longer gets called as
part of re-narrowing, and we eliminate the clear_topics
option.
* For all situations where we narrow to a filter that does
not have a topic, we simply call the new function
clear_topics().
* The stream_list code no longer calls remove_expanded_topics()
in cases where the new narrow has a topic. This allows us
to optimize away scroll/flicker churn a little more easily.
As part of this, we rename maybe_activate_stream_item() to
update_stream_sidebar_for_narrow(), since the function clears
stuff as well as turning stuff on.
We have code that can automatically scroll an element into "view"
in its container. We use this for stream sidebar rows inside the
stream list.
Generally the stream sidebar rows are small enough to fit into
the container, and the prior algorithm worked correctly for that
scenario.
If you have lots of topics, however, and a short screen, the
algorithm was being too aggressive. For example, if the top
wasn't showing, it would scroll the top into view, but at the
cost of scrolling the bottom out of view.
This fix makes the general scrolling algorithm more tame.
Part of the user-facing problem is that the element we pass
into the scrolling code for the stream sidebar rows is bigger
than the part of the row that actually should be shown on
screen. Nevertheless, it makes sense here to make the general
algorithm more robust.
If you read a message, then got a topic edit for it, we were
adding the message to our data structure of unread stream/topic
messages.
Now we guard against this in unread.update_unread_topics. I
no longer expose an update() method in unread_topic_counter,
since we really want to do the unread check at a higher level
to keep other data structures consistent.
We no longer use real jQuery to test topic_list. This changes
the nature of the tests to be higher level checks on how the DOM
is constructed. The actual details of how templates get
rendered should be in templates.js.
We are phasing out the following in tests:
add_dependencies - this is just kind of a clunky UI
require - normal JS requires cause test leaks
In order to plug require leaks, we are effectively doing what
we always have done inside of add_dependencies, which is to
keep track of which modules we have done `require` on, and
these get cleared between tests.
Now we just use `zrequire` every time we want to pull in real
code to our global namespace.
This code adds 'read' to message.flags and sets message.unread
to false.
It's not clear that the boolean message.unread is used in any
meaningful way, but we set it to false to avoid confusion. The
bankruptcy code was not doing this before.
Another quirk that existed before was that you could get two
'read' flags in a message when you declared bankruptcy. It's
also plausible that this could happen if you marked a message
as read via two different ways. It probably did not cause
user-facing bugs, but it would be confusing for troubleshooting.
Fixes#5032.
The new method borrows some code from the event loop
and unread_ops.mark_messages_as_read, and it is now
flexible about message_ids being marked as unread
even when there is no corresponding message in the
message store. For that scenario we still want to
update our data structures, which wasn't happening
before this change. (Generally, this was a non-issue
up until now, but it will become a bigger issue when
we start loading unread message ids from the server.)
This function allows us to see whether unread.js thinks a message
id is unread (as opposed to looking at the message itself). This
method is useful when we get notifications from the server that a
message has been read. In the future, we may not actually have
a local copy of an unread message, but we'll still know that it is
unread based on page_params. We'll want to update the data in that
case.
Going forward, we'll want to deprecate message.flags for most use
cases and just use the unread.js data structures to track unread
messages.
The prior implementation was needlessly complex. Both del() and
add() are cheap and idempotent.
With this change we no longer bother to delete a topic from a
dictionary when its last message is mark as read, since it doesn't
really help performance. We add a line to the tests to maintain
100% line coverage.
It's not always clear whether user_ids are strings or integers, so
we explicitly convert them to integers for sorting when creating
keys for PMs.
To keep the tests passing, this commit removes some unneeded
defensive code in message_store.js that only applies to contrived
test input.