Before this change, the way we loaded
webpack for various tools was brittle.
First, I addressed test-api and test-help-documentation.
These tools used to be unable to run standalone on a
clean provision, because they were (indirectly)
calling tools/webpack without the `--test` option.
The problem was a bit obscure, since running things
like `./tools/test-backend` or `./tools/test-all` in
your workflow would create `./var/webpack-stats-test.json`
for the broken tools (and then they would work).
The tools themselves weren't broken; they were the
only relying on the common `test_server_running` helper.
And even that helper wasn't broken; it was just that
`run-dev.py` wasn't respecting the `--test` option.
So I made it so that `./tools/run-dev` passes in `--test` to
`./tools/webpack`.
To confuse matters even more, for some reason Casper
uses `./webpack-stats-production.json` via various
hacks for its webpack configuration, so when I fixed
the other tests, it broke Casper.
Here is the Casper-related hack in zproject/test_settings.py,
which was in place before my change and remains
after it:
if CASPER_TESTS:
WEBPACK_FILE = 'webpack-stats-production.json'
else:
WEBPACK_FILE = os.path.join('var', 'webpack-stats-test.json')
I added similar logic in tools/webpack:
if "CASPER_TESTS" in os.environ:
build_for_prod_or_casper(args.quiet)
I also made the helper functions in `./tools/webpack` have
nicer names.
So, now tools should all be able to run standalone and not
rely on previous tools creating webpack stats files for
them and leaving them in the file system. That's good.
Things are still a bit janky, though. It's not completely
clear to me why `test-js-with-casper` should work off of
a different webpack configuration than the other tests.
For now most of the jankiness is around Casper, and we have
hacks in two different places, `zproject/test_settings.py` and
`tools/webpack` to force it to use the production stats
file instead of the "test" one, even though Casper uses
test-like settings for other things like which database
you're using.
We don't use input.create_non_editable_pill() in our
code yet. If we add this back, we'll want to have node
tests on it.
Removing this unused code brings us to 100% line
coverage for input_pill.js.
This directly reverts 5c11ab85 with the small addition
of adding input_pill to our list of fully covered
modules.
These repositories (`zulip-ios-legacy` and `zulip-android`) are
deprecated, and as such should not have their own tabs, but still
should be included in the total contributions count.
Apparently, `puppet-lint` on Ubuntu trusty throws warnings for certain
quoting patterns that are OK in modern `puppet-lint`. I believe the
old Zulip code was actually correct (i.e. the old `puppet-lint`
implementation was the problem), but it seems worth changing anyway to
suppress the warnings.
We also exclude more of puppet-apt from linting, since it's
third-party code.
Instead of using a hardcoded value for spritesheet dimensions,
automatically calculate it using `emoji_data`. This will free
us from updating it only emoji datasource update as well as
allow us to add google blob emojiset.
Since this class was built, folks have always chosen
to subclass JsonableError for situations where
the default of ErrorCode.BAD_REQUEST is insufficient.
So now we simplify the use cases, which also gets
us 100% coverage on this core module.
For building Zulip in an environment where a custom CA certificate is
required to access the public Internet, one needs to be able to
specify that CA certificate for all network access done by the Zulip
installer/build process. This change allows configuring that via the
environment.
We start to use puppet-lint to lint puppet modules by default by
adding it to tools/lint (which controls our linter tool chain).
We also define a few puppet-lint rules to exclude.
Fixes: #9185.
This will help us in reducing the size of the release tarball
significantly. I have refrained from changing the `EMOJISETS`
constant in the `emoji_setup_utils.py` as that controls the
emojisets that we want to support. Since we want to re-enable
the feature of changing emojisets sometime again in the future
that variable should be kept as it is as it controls several
other things like emoji scripts that we use to generate emoji
names. Changing it might cause hard to catch bugs.
`emoji-datasource` package v4.0.4 introduced the concept of qualified
and non-qualified emoji codes. As chat programs don't need to use
emoji representation selector, so we used migrated our infrastructure
to use non-qualified emoji codes. But we missed the fact that the
emoji file names in emoji farm are based on emoji data's 'unified'
field and the value of this field has changed. Consequently the image
file names must also have been changed. We used `emoji_code` while
converting the span tags to img tags while processing notifications.
But since now `emoji_code` refers to non-qualified code while image
file names are based on qualified code, we need to rename images
to correctly do the conversion. This commit just fixes this.
Right now it only has one function, but the function
we removed never really belonged in actions.py, and
now we have better test coverage on actions.py, which
is an important module to get to 100%.
This ancient tool predates our practice of collecting test fixtures
for third-party integrations, which is a better general system for the
problem this solved.
After the messages have been imported, set the rendered_content of the
messages instead of leaving its value to be 'None'.
This is important to ensure that:
(1) Performance for users is good after completing the import.
(2) The database's full-text indexes have all of the imported messages
(which only happens properly when Message rows have their
rendered_content field edited).
Fixes#9168.
Now reading API keys from a user is done with the get_api_key wrapper
method, rather than directly fetching it from the user object.
Also, every place where an action should be done for each API key is now
using get_all_api_keys. This method returns for the moment a single-item
list, containing the specified user's API key.
This commit is the first step towards allowing users have multiple API
keys.