We follow the naming convention.
I also arbitrarily assign the "op" of
"add" to the attachment event, even
though we don't meaningfully test it.
The situation with attachment from the
dispatch test point of view is that
we just want to test that the one line
of code that calls into attachments_ui
(for all three ops) does get dispatched
correctly. We eventually want to get
deeper coverage there, but attachments_ui
wasn't written in the most test-friendly
way. I think it might actually be easy
to fix up attachments_ui to make it a
bit easier to test, but it's out of the
scope of my current PR.
The benefit here is check-node-fixtures
now gives a more concrete plan for
moving schemas to event_schema.py.
We extract test_realm_emojis, and we make
the name of the event more explicit (adding
the __update suffix).
We also add the "op" of "update" here, which
is sort of a quirk of the api, since we don't
actually have alternatives like add/remove,
and therefore the current frontend code doesn't
look at the "op", and thus the original tests
never had to provide a correct value for it.
Fixes#15992.
If the last message of the topic was deleted, we update the stored
message_id in the topic history so that the topic order in topic_list
is updated correctly.
ES and TypeScript modules are strict by default and don’t need this
directive. ESLint will remind us to add it to new CommonJS files and
remove it from ES and TypeScript modules.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
This is a pretty straightforward conversion.
The bulk of the diff is just changing emoji.js
to ES6 syntax.
There is one little todo that can be deferred
to the next commit--we are now set up to have
markdown.js require emoji.js directly, since
it is no longer on `window`.
The main thing here is that we check that the
actual data got put into our data structures.
(In general we want to move away from stubbing
data modules; any place where we stub data modules
is a relic of earlier days, where we were just
trying to set the bar for 100% line coverage,
even though some of the original coverage was
quite shallow.)
I also use real stubs instead of noops for
the calls out to UI-oriented modules.
In passing I tweak some comments in the actual
dispatch code.
There was only one place where we weren't
overriding a function, and the use case there
was fairly unique.
Knowing that we're dealing with only functions
will simplify override and allow us to add
features like detecting spurious stubs.
This forces us to more explicitly document at the
top of the file what dependencies we are stubbing,
plus it's less magical.
Also, we may want to do occasional audits of
set_global to clean up places where we mock
things like stream_data, which are probably just
easier to use the real version of now that we
have cleaner APIs to set up stream data.
The modules most affected by this change are our
dispatch-oriented tests--basically, all the
modules that test handling of Zulip events
plus hotkey.js.
Prettier would do this anyway, but it’s separated out for a more
reviewable diff. Generated by ESLint.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Prettier would do this anyway, but it’s separated out for a more
reviewable diff. Generated by ESLint.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
With this implementation of the feature of the automatic theme
detection, we make the following changes in the backend, frontend and
documentation.
This replaces the previous night_mode boolean with an enum, with the
default value being to use the prefers-color-scheme feature of the
operating system to determine which theme to use.
Fixes: #14451.
Co-authored-by: @kPerikou <44238834+kPerikou@users.noreply.github.com>
We simply pass the visible message ids to remove_and_rerender
which supports bulk delete operation.
This helps us avoid deleting messages in a loop which freezes the
UI for the duration of the loop.
This is mostly a code move. There is a bit of
boilerplate at the top, and I just use
`assert.deepEqual` instead of `assert_same`.
I also use a little wrapper to provide
output like this:
Starting node tests...
running tests for dispatch_subs
test: add
test: peer add/remove
test: remove
test: update
test: add error handling
test: peer event error handling
One little piece of code that was obsolete
simply got deleted, not moved.
One of the goals here is to un-stub the
stream_data layer.
We extract stream_edit.rerender to make
the live-update code easier to follow.
The function should eventually be inlined,
but I want to clean up some other stuff first.
These are basically shims for some deeper refactorings.
I basically just try to make the code express the
problems more clearly:
- use stream_name instead of sub
- make early-exit more explicit
- make it clear that add_subscriber needlessly
requires a name
- make it clear we have an unnecessary loop
I also fixed some phony data in the test.
We are trying to phase out the trigger-event way
of telling modules to do something.
In this case we not only remove the indirection
of the event handler, but we also get to remove
`compose_fade` from the `ui_init` startup sequence.
This also has us update `compose_fade` outside
the loop, although that's only a theoretical
improvement, since I don't think `peer_add` events
every actually include multiple streams.
To make the dispatch tests a little flatter, I
added a one-line change to zjsunit to add
`make_stub` to `global`.
To manually test:
* have Aaron reply to Denmark (keep compose box open)
* have Iago add Hamlet to Denmark
* have Hamlet unsubscribe
We had removed this function from the codebase when we switched to
using dropdown_list_widget. This was accidentally left as it is when
making that change.
Previously, we handled these updates in server_events_dispatch
and could accidentally call widget.render() before initializing
the widget.
Original report: https://chat.zulip.org/#narrow/near/875608.
The sync_realm_settings function ensures that if the settings are
not open, any updates are a noop.
For the below payloads we want `owner_id` instead
of `owner`, which we should deprecate. (The
`owner` field is actually an email, which is
not a stable key.)
page_params.realm_bots
realm_bot/add
realm_bot/update
IMPORTANT NOTE: Some of the data served in
these payloads is cached with the key
`bot_dicts_in_realm_cache_key`.
For page_params, we get the new field
via `get_owned_bot_dicts`.
For realm_bot/add, we modified
`created_bot_event`.
For realm_bot/update, we modified
`do_change_bot_owner`.
On the JS side, we no longer
look up the bot's owner directly in
`server_events_dispatch` when we get
a realm_bot/update event. Instead, we
delegate that job to `bot_data.js`.
I modified the tests accordingly.
Previously, the message and event APIs represented the user differently
for the same reaction data. To make this more consistent, I added a
user_id field to the reaction dict for both messages and events. I
updated the front end to use the user_id field rather than the user
dict. Lastly, I updated front end and back end tests that used user
info.
I primarily tested this by running my local Zulip build and
adding/removing reactions from messages.
Fixes#12049.
This commit removes most of the duplicate logic for the stream selection
dropdowns for the settings: `realm_signup_notifications_stream_id` and
`realm_notifications_stream_id`.
We also make minot changes to DropdownListWidget to accomodate the stream
rendering of the format: `#stream_name`.
We finally switch to using stream_ids instead of stream_name everywhere
which makes reading data from page_params simpler.
`stream_topic_history` is a more appropriate name as this
module will contain information about last message of a
stream in upcoming commits. Function and variable names
are changed accordingly like:
* topic_history() -> per_stream_history()
* get_recent_names() -> get_recent_topic_names()
* name -> topic_name
Option is added to video_chat_provider settings for disabling
video calls.
Video call icon is hidden in two cases-
1. video_chat_provider is set to disabled.
2. video_chat_provider is set to Jitsi and settings.JITSI_SERVER_URL
is none.
Relevant tests are added and modified.
Fixes#14483
This adds a new test_realm_integer, replacing test_realm_boolean for
testing integer fields like realm_create_stream_policy,
realm_invite_to_stream_policy, and realm_invite_required in dispatch.js.
Fixes#12284
We've noticed that many production organizations don't set either an
organization description or profile picture, even large open source
organizations that could definitely take advantage of this feature.
This adds a top-of-page banner that bugs organization administrators
to add an organization description and profile picture, generally
starting on the second login (as we only do it on page load after
notifications are configured).
Significantly tweaked by tabbott to get the right user experience.
Fixes#14019.
Now if a default stream gets deleted, we just
redraw the table. We always have a small number
of default streams, and the way that we were removing
rows without the actual consent of `list_render` was
really janky (and just a vestige of pre-list-render
code that never got fully ported).
This also makes us consistent with how we handle
added streams (i.e. just call
`update_default_streams_table`).
ASIDE:
Ideally we will update `list_render` at some point to
have an API for adding and removing elements. It does
allow you now to call `data()` to reset its data, but
for now we just build a new `list_render` object every
time.
Original email address is shown to admin users in subscriber list when
email_address_visibilty is set to "Admins only" by passing delivery_email
at required places. Email address are not shown to non-admin users when
visibility is set to "Admins only".
Tweaked by tabbott to fix a few bugs and dead code.
Fixes a part of #13541.
This follows the convention of other code calling into
add_sub_to_table of checking whether the stream settings overlay is
open (and thus in the DOM) before trying to rerender it.
We add these two functions to the API,
so that we no longer have `alert_words_ui`
using private data from `alert_word`:
alert_words.has_alert_word()
alert_words.get_word_list()
And to initialize the data, we have a proper
`initialize` method that is passed in only
the parameters that it needs from `ui_init`.
(We also move the step of deleting `alert_words`
from `page_params` to the `ui_init` module.)
Because it's a bit less cumbersome to initialize
`alert_words`, we now just it directly in the
node tests for `alert_words_ui`.
This name was misleading, because we weren't
actually setting realm_filters (that's what
`page_params.realm_filters = realm_filters`
is for); we were instead updating our
realm filter rules.
We now treat util like a leaf module and
use "require" to import it everywhere it's used.
An earlier version of this commit moved
util into our "shared" library, but we
decided to wait on that. Once we're ready
to do that, we should only need to do a
simple search/replace on various
require/zrequire statements plus a small
tweak to one of the custom linter checks.
It turns out we don't really need util.js
for our most immediate code-sharing goal,
which is to reuse our markdown code on
mobile. There's a little bit of cleanup
still remaining to break the dependency,
but it's minor.
The util module still calls the global
blueslip module in one place, but that
code is about to be removed in the next
few commits.
I am pretty confident that once we start
sharing things like the typeahead code
more aggressively, we'll start having
dependencies on util. The module is barely
more than 300 lines long, so we'll probably
just move the whole thing into shared
rather than break it apart. Also, we
can continue to nibble away at the
cruftier parts of the module.
Calling `set_filter_out_inactives` is expensive, since we
count up the number of subscribed streams, which iterates
through all your streams, creates a new list of subscribed
streams, then counts them.
In my dev setup, I created 700 streams, and this shaved
about 700ms off of the initial call to `build_stream_list`.
This commit was originally automatically generated using `tools/lint
--only=eslint --fix`. It was then modified by tabbott to contain only
changes to a set of files that are unlikely to result in significant
merge conflicts with any open pull request, excluding about 20 files.
His plan is to merge the remaining changes with more precise care,
potentially involving merging parts of conflicting pull requests
before running the `eslint --fix` operation.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
There was a bug where the success banner stuck
around even after the export completed. We now
nicely fade and remove the banner upon a successful
population of the export in the table.
Fixes: #13045
Rename notification property `enable_stream_sounds` to
`enable_stream_audible_notifications` to match with other
notification property patterns.
Fixes part of #12304
This adds a setting to control Zulip's default behavior of sorting to
bottom and graying out inactive streams. The previous logic is still
the default "automatic", but this gives users more control. See the
models.py comment for details.
Fixes#11524.
This commit replaces the `create_stream_by_admins_only` setting with a
new `create_stream_policy` setting, which mirroring the structure of
the existing `invite_to_stream_policy`.
This is important preparation for migrating the waiting period feature
to be its own independent setting.
Fixes#12236.
This commit creates a new organization setting that determines whether
a user can invite other users to streams. Previously this was linked
to the waiting period threshold, but this was both not documented and
overly limiting.
With significant tweaks by tabbott to change the database model to not
involve two threshhold fields, edit the tests, etc.
This requires follow-up work to make the create stream policy setting
work how this code implies it should.
Fixes#12042.
The stubs here were kind of unnecessary, as the
real people module is lightweight and data setup
is pretty easy.
In passing I also removed the unnecessary `sed`
abbreviation.
We are trying to carve room for a more specific
"user_status" concept, which refers to statuses
that users specifically set, like "I'm away".
So we call this function "update_presence_info",
which reflects that it's more about actual
"presence"--i.e. the user really is present
in the browser, even though the actual human
may not want to be disturbed.
We move remove_deactivated_user_from_all_streams
into stream_events.js. There were some minor changes
to rename variables and also to not rely on using
`stream_info`.
In 47aaa73f96, we fixed one issue, which
is that server_events_dispatch.js was calling `update_starred` with
the wrong arguments, but created a new one (toggle_starred wasn't
updated) and missed another (which is that we weren't ever updating
message.starred, and thus if you toggle a message's star-state in one
browser, and then tried to toggle it back in a second, it would feel
like the click didn't work, because it was trying to toggle
e.g. off->on a second time).
This renames Realm.restricted_to_domain field to
emails_restricted_to_domains, for greater clarity as to what it does
just from seeing the setting name, without having to look it up.
Fixes part of #10042.
The function `settings_account.add_custom_profile_fields_to_settings`
called twice, which resulted in two templates objects being
rendered.
The function also didn't check whether settings overlay was open or
not when processing new events, and thus would throw an "undefined"
error if a custom profile field was editing while the overlay was not
open.
Fixes#9668.
This is preparation for our migration of our JS pipeline to webpack,
which includes as part of the process a hack of exporting globals via
the window object.
Currently, stream subscriptions aren't getting updated without
hard reload when user is deactivated in realm.
Fix this issue by updating stream subscription widgets on user
deactivation event.
Fixes#5623
Fixes#8965.
Mark_message(s)_as_read is used in marking a message as having been
read by the browser, rename it to notify_server_message(s)_read to
avoid any confusion.
Fixes#8853.
In certain cases, the browser is not able to look up the message.
Include the recipient data for the message in the delete_message event,
so look up of those attributes by the browser isn't required.
Replace mark_message_as_read with process_read_messages_event as the
latter function is only correct for marking a message as having been
read by this browser.
In our new system for updating realm settings, we don't need to create
separate functions to update the input elements for each feature.
Most of the work is done automatically by
`settings_org.sync_realm_settings`.
Now that we have support for displaying custom profile fields, this
adds administrator-level support for creating them.
Tweaked by tabbott to fix a few small bugs and clean up the commit message.
Fixes#1760.
Rename `toggle_allow_message_editing_pencil` to
`update_message_topic_editing_pencil` in `settings_org.js`.
As this function update the pencil icon for updating message
topic in message row header.
Add `translate_emoticons` to `prop_types` and `expected_keys`.
Furthermore, create a emoji-translating Markdown inline pattern.
Also use a JavaScript version of `translate_emoticons` and then use
this function during Markdown previews and as a preprocessor. This
is only needed for previews, because usually emoticon translation
happens on the backend after sending.
Add tests for emoticon translation, a settings UI, and a /help/ page
as well.
Tweaked by tabbott to fix various test failurse as well as how this
handles whitespace, requiring emoticons to not have adjacent
characters.
Fixes#1768.
This is done by using a bot's ID instead of email in
the handler methods for bot_data.bots and bot_data.services,
and updating all code paths involved.
This commit adds a setting to limit creation of generic bots
to admins for realms that want that restriction. (Generic
bots, apart from being considered spammy on some realms,
have less locked down permissions than webhook bots).
Fixes#7066.
We no longer have a special UI setting and model
field ("emoji_alt_code") for saying users want text-only
emojis. We now instead make "text" be a fifth choice
for "emojiset".
Fixes#7406
We continue to have page_params.realm_default_streams, but
now we do lookups on whether a stream is a default stream
by using a Dict indexed by stream_id.
We are also careful to update that during live updates.
This fixes a flaw that we weren't updating the list of realms
correctly for events that remove a default stream.
In both cases, `args` is a local variable that goes out of scope
immediately after the assignment. Since the variable isn't captured by
a closure either, the assignment has no effect.
This fixes a confusing bug where administrators would be offered the
convenient topic-edit pencil even if message editing was actually
disabled.
This doesn't yet fix the real-time sync issues of changing the setting
without reloading.
Fixes#5946.
The new method borrows some code from the event loop
and unread_ops.mark_messages_as_read, and it is now
flexible about message_ids being marked as unread
even when there is no corresponding message in the
message store. For that scenario we still want to
update our data structures, which wasn't happening
before this change. (Generally, this was a non-issue
up until now, but it will become a bigger issue when
we start loading unread message ids from the server.)
This system hasn't been in active use for several years, and had some
problems with it's design. So it makes sense to just remove it to declutter
the codebase.
Fixes#5655.
The dispatch.js tests now no longer go through server_events.js,
so the tests are isolated from some of the setup you have to
do for the main event loop. They now directly call into
server_events_dispatch.js.
Add `remove_alert_word()` function which uses the correct data flow
while removing an alert word.
`alert_words_ui.js` was structured differently from most of the other
settings. It was not using the triggers from the server for running
the success/failure handlers.