This reduces query counts in some cases, since
we no longer need to look up the user again. In
particular, it reduces some noise when we
count queries for O(N)-related tests.
The query count is usually reduced by 2 per
API call. We no longer need to look up Realm
and UserProfile. In most cases we are saving
these lookups for the whole tests, since we
usually already have the `user` objects for
other reasons. In a few places we are simply
moving where that query happens within the
test.
In some places I shorten names like `test_user`
or `user_profile` to just be `user`.
We want a clean codepath for the vast majority
of cases of using api_get/api_post, which now
uses email and which we'll soon convert to
accepting `user` as a parameter.
These apis that take two different types of
values for the same parameter make sweeps
like this kinda painful, and they're pretty
easy to avoid by extracting helpers to do
the actual common tasks. So, for example,
here I still keep a common method to
actually encode the credentials (since
the whole encode/decode business is an
annoying detail that you don't want to fix
in two places):
def encode_credentials(self, identifier: str, api_key: str) -> str:
"""
identifier: Can be an email or a remote server uuid.
"""
credentials = "%s:%s" % (identifier, api_key)
return 'Basic ' + base64.b64encode(credentials.encode('utf-8')).decode('utf-8')
But then the rest of the code has two separate
codepaths.
And for the uuid functions, we no longer have
crufty references to realm. (In fairness, realm
will also go away when we introduce users.)
For the `is_remote_server` helper, I just inlined
it, since it's now only needed in one place, and the
name didn't make total sense anyway, plus it wasn't
a super robust check. In context, it's easier
just to use a comment now to say what we're doing:
# If `role` doesn't look like an email, it might be a uuid.
if settings.ZILENCER_ENABLED and role is not None and '@' not in role:
# do stuff
This commit mostly makes our tests less
noisy, since emails are no longer an important
detail of sending messages (they're not even
really used in the API).
It also sets us up to have more scrutiny
on delivery_email/email in the future
for things that actually matter. (This is
a prep commit for something along those
lines, kind of hard to explain the full
plan.)
Since the intent of our testing code was clearly to clear this cache
for every test, there's no reason for it to be a module-level global.
This allows us to remove an unnecessary import from test_runner.py,
which in combination with DEFAULT_REALM's definition was causing us to
run models code before running migrations inside test-backend.
(That bug, in turn, caused test-backend's check for whether migrations
needs to be run to happen sadly after trying to access a Realm,
trigger a test-backend crash if the Realm model had changed since the
last provision).
We use the plumbing introduced in a previous commit, to now raise
PushNotificationBouncerRetryLaterError in send_to_push_bouncer in case
of issues with talking to the bouncer server. That's a better way of
dealing with the errors than the previous approach of returning a
"failed" boolean, which generally wasn't checked in the code anyway and
did nothing.
The PushNotificationBouncerRetryLaterError exception will be nicely
handled by queue processors to retry sending again, and due to being a
JsonableError, it will also communicate the error to API users.
We add PushNotificationBouncerRetryLaterError as an exception to signal
an error occurred when trying to communicate with the bouncer and it
should be retried. We use JsonableError as the base class, because this
signal will need to work in two roles:
1. When the push notification was being issued by the queue worker
PushNotificationsWorker, it will signal to the worker to requeue the
event and try again later.
2. The exception will also possibly be raised (this will be added in the
next commit) on codepaths coming from a request to an API endpoint (for
example to add a token, to users/me/apns_device_token). In that case,
it'll be needed to provide a good error to the API user - and basing
this exception on JsonableError will allow that.
This includes adding a new endpoint to the push notification bouncer
interface, and code to call it appropriately after resetting a user's
personal API key.
When we add support for a user having multiple API keys, we may need
to add an additional key here to support removing keys associated with
just one client.
The function only used the user's realm anyway, so this is a cleaner
API.
This should also make it more convenient to permanently delete
messages manually, since one doesn't have to fetch a random user in
the realm in order to delete a message using the management shell.
No functional change.
MigrationsTestCase is intentionally omitted from this, since migrations
tests are different in their nature and so whatever setUp()
ZulipTestCase may do in the future, MigrationsTestCase may not
necessarily want to replicate.
One small change in behavior is that this creates an array with all the
row_objects at once, rather than creating them 1000 at a time.
That should be fine, given that the client batches these in units of
10000 anyway, and so we're just creating 10K rows of a relatively
small data structure in Python code here.
Fixes#1727.
With the server down, apply migrations 0245 and 0246. 0246 will remove
the pub_date column, so it's essential that the previous migrations
ran correctly to copy data before running this.
There's no reason for this to be a category of error that emails the
server administrator, since there's a good chance that fixing it will
need to be done in the Zulip codebase, not administrator action.
Historically, Zulip's implementation of wildcard mentions never
triggered either email or push notifications, instead being limited to
desktop notifications and the "mentions" counter.
We fix this just by plumbing the "wildcard_mentioned" flag through our
system.
Implements much of
https://github.com/zulip/zulip/issues/6040#issuecomment-510157264.
We're also now ready to seriously work on #3750.
Previous cleanups (mostly the removals of Python __future__ imports)
were done in a way that introduced leading newlines. Delete leading
newlines from all files, except static/assets/zulip-emoji/NOTICE,
which is a verbatim copy of the Apache 2.0 license.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This provides a clean warning and 40x error, rather than a 500, for
this corner case which is very likely user error.
The test here is awkward because we have to work around
https://github.com/zulip/zulip/issues/12362.
This contains email of the user to whom notification is being
send. This has not been used in any past mobile releases, so it is
safe to remove it.
As user_id will be stable for the user, but not email. So it's better to
start consuming `user_id` instead of email on mobile.
When a bunch of messages with active notifications are all read at
once -- e.g. by the user choosing to mark all messages, or all in a
stream, as read, or just scrolling quickly through a PM conversation
-- there can be a large batch of this information to convey. Doing it
in a single GCM/FCM message is better for server congestion, and for
the device's battery.
The corresponding client-side logic is in zulip/zulip-mobile#3343 .
Existing clients today only understand one message ID at a time; so
accommodate them by sending individual GCM/FCM messages up to an
arbitrary threshold, with the rest only as a batch.
Also add an explicit test for this logic. The existing tests
that happen to cause this function to run don't exercise the
last condition, so without a new test `--coverage` complains.
Since da8f4bc0e back in August, this control flow has caused
`flags.active_mobile_push_notification` to be cleared if we don't send
these `remove` messages at all, and if we send them directly to GCM...
but not if we send them via the Zulip notification bouncer.
As a result, on a server configured to send `remove` notification-messages
via the bouncer, we accumulate "active" messages and never clear them.
If the user then does `mark_all_as_read`, we end up sending a `remove`
for each of those messages again, and all in one giant burst. We've
seen puzzling bursts of hundreds of removals pass through the bouncer
since turning on removals on chat.zulip.org; it's likely many of them
are caused by this bug.
This issue was made more acute with f4478aad5, which unconditionally
enabled removals.
Test added by tabbott.
The client-side fix to make these not a problem was in release
16.2.96, of 2018-08-22. We've been sending them from the
development community server chat.zulip.org since 2018-11-29.
We started forcing clients to upgrade with commit fb7bfbe9a,
deployed 2018-12-05 to zulipchat.com.
(The mobile app unconditionally makes a request to a route on
zulipchat.com to check for this kind of forced upgrade, so that
applies to mobile users of any Zulip server.)
So at this point it's long past safe for us to unconditionally
send these. Hardwire the old `SEND_REMOVE_PUSH_NOTIFICATIONS`
setting to True, and simplify it out.
I was hoping this would make things faster... it does, but sadly only
by about 70ms, 5% of this file's test runtime.
It sure does make this file rather less action-at-a-distance, though,
as well as fixing some duplication.
If we make a practice on the Zulip server of always explicitly setting
the desired priority, then when an old server doesn't set the priority
we can reasonably have the bouncer make a guess.
That is, this allows a Zulip server to now set the `priority`; but if
it doesn't, we use upstream's default value, which has the same effect
as we've always previously had by not setting it at all.
But when this is deployed to the push notifications bouncer server, it
does allow another server to set priority when pushing notifications
through the bouncer.