This adds tests for a new more cases. Some were already covered
elsewhere in the codebase, but it feels best for LoginTest to fully
cover OurAuthenticationForm.
Storage limititations are only set on the value of
a config entry, since this is the only user-accessible
part of the schema. Keys are statically set by each
embedded bot.
We don't have our linter checking test files due to ultra-long strings
that are often present in test output that we verify. But it's worth
at least cleaning out all the ultra-long def lines.
This endpoint will allow us to add/delete emoji reactions whose emoji
got renamed during various emoji infra changes. This was also a
required change for realm emoji migration.
This commit was tweaked significantly by tabbott for greater clarity
(with no changes to the actual logic).
This fixes a regression in ae5ba7f4fd,
where Zulip would 500 if the newly added system bots didn't exist on
the server.
This also fixes a moderate size performance problem where we'd fetch 5
users from memcached or the database in a loop.
This fixes a regression in 25c669df52.
We were draining the queue in both the superclass and the subclass,
so by the time the subclass started processing events, there were
no events to process. Now the subclass properly uses the events
passed in from the superclass.
These are new:
new-user-bot
emailgateway
Our cross-realm bots are hard coded to have email addresses
in the `zulip.com` domain, and they're not part of ordinary
realms.
These have always been cross-realm, but new enforcement in the
frontend code of all messages having been sent by a known user means
that it's important to add these properly.
Previously, these push notification events were being generated, but
then ignored in handle_push_notification because there was no
user_message object.
Generally emails are not written with markdown in mind and hence
sometimes render in strange ways. This commit fixes a particular
issue that was causing whitespace before paragraphs to be treated
as code block due to which email content was being rendered in a
box that scrolls in right direction a lot.
Fixes: #7045.
In templates/zerver/api/main.html, since the current context isn't
passed to render_markdown_path when rendering an article,
render_markdown_path doesn't have the context to render values such
as api_url. This commit makes sure that it does by passing a dict
called api_uri_context to render_markdown_path when rendering an
article.
This change affects realm_users and realm_non_active_users.
Note that we still send full avatar urls in realm_user/add
events, so apply_events has to do something mildly hacky to
turn the avatar_url to None in that case.
Fixing the event is probably not worth the trouble, as single
urls are not bandwidth hogs; we only need this optimization
for bulk data.
This change affects these values:
* page_params.avatar_url
* page_params.avatar_url_medium
It requires passing the client_gravatar flag through this
codepath:
* home_real
* do_events_register
* fetch_initial_state_data
* avatar_url
Seems like the more logical check. Also, the previous code makes it feel
like there is a potential vulnerability where one could get an email change
object in a realm where email changes are disabled, and then open that link
while logged in to a different realm.
While we're at it, remove the unnecessary check that the user is
logged in when clicking the confirmation link; that creates
unnecessary trouble for users who use multiple browsers.
This commit allows clients to register client_gravatar=True, and
then we recognize that flag for message events. If the flag is
True, we will not calculate gravatar URLs and let the clients do
it themselves. (Clients can calculate gravatar URLs based on
emails with just a little bit of code.)
This refactoring doesn't change behavior, but it sets us up
to more easily handle a register setting for `client_gravatar`,
which will allow clients to tell us they're going to compute
their own gravatar URLs.
The `client_gravatar` flag already exists in our code, but it
is only used for Django views (users/messages) but not for
Zulip events.
The main change is to move the call to `set_sender_avatar` into
`finalize_payload`, which adds the boolean `client_gravatar`
parameter to that function. And then we update various callers
to supply that flag.
One small performance benefit of this change is that we now
lazily compute the client message payloads in
`event_queue.process_message_event` now, so this will improve
performance if all interested clients have the same value of
`apply_markdown`. But the change here is really preparing us
for the additional boolean parameter, which will cause us to
have four variations of the payload.