This completes the separation of our logic for managing Stripe
customers from the view code for the billing page.
As we add more features to our Customer model and to our Stripe
integration, we might further separate those two things; but for now
they're nearly synonymous and there's no problem in them being mixed
together.
Pull the code that talks to Stripe out into its own functions.
In a followup commit we'll move these to a separate file, as well
as the error-handling logic that remains in the view function
for now.
Also fix the translation markings: the translated string must be a
constant (e.g. a format string), or else translation is impossible.
Viewing with `-b` shows the few changes that happen in the logic
as it moves out of the view function; viewing without shows the
few changes in the rest of the view function.
Several changes:
* De-duplicate code for different error types.
* No need to list lots of error subtypes where we aren't treating
them differently; StripeError is the base class of them all.
* Unexpected, non-Stripe-related, exceptions we can handle in the normal
way. Just make them show up in the billing-specific log too.
* The Stripe client library already logs type, code, param, and message
before raising an error, so we don't need to repeat those; just add the
HTTP status code (because it's not there already and sure why not),
and the Python exception type the client library chose to raise
in case that makes things a bit easier to interpret.
Normal server admins will never run this code, and zulipchat.com will
have this information configured before users see it, so this message
is really just for development.
Stripe Checkout means using JS code provided by Stripe to handle
almost all of the UI, which is great for us.
There are more features we should add to this page and changes we
should make, but this gives us an MVP.
[greg: expanded commit message; fixed import ordering and some types.]
We'd rather this work be just executed immediately, rather than
queued, since queued events can confuse the queue workers if the
database is dropped and recreated repeatedly.
The 'simple' realm was super broken and confusing for new users. We
should replace this with having an easy way to make a new realm in
development, done properly.
Fixes#6116.
Since a user could use the same installation of the Zulip mobile app
with multiple Zulip servers, correct behavior is to allow reusing the
same token with multiple Zulip servers in the RemotePushDeviceToken
model.
While it might be useful to have created welcome-bot earlier in a
certain sense, it's definitely not a good idea in this populate_db
implementation, because doing so threw off the random initial
assignment of users to streams and thus broke the casper tests.
This makes the standard checkboxes 7% darker and makes the disabled
ones about 12% darker + 7% darker than they were before, to
increase visibility.
Fixes: #6331.