ES and TypeScript modules are strict by default and don’t need this
directive. ESLint will remind us to add it to new CommonJS files and
remove it from ES and TypeScript modules.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
We already have single-key shortcuts for all message controls but Zulip
should be usable from the keyboard without having to learn a bunch of
Zulip-specific keyboard shortcuts.
Prior to commit eb4a2b9d4e the center
area of the navbar was based on a structure that appended crumbs or
"tabs" as <li>s, forming a tab_bar and a tab_list.
However, in eb4a2b9d4e we apply a new
style and structure to the navbar which lets go of the convention of
tabs. Hence, we'd like to purge the tab_bar and tab_list labels from
our code base.
We purged tab_list in 1267caf5009118875f47fdafe312880af08024e1.
This commit purges tab_bar, it includes:
- A blanket search and replace of tab_bar with message_view_header.
- Splitting a single line comment in
tab_bar.js / message_view_header.js.
- The renaming of tab_bar.js to message_view_header.js.
- The renaming of tab_bar.hbs to message_view_header.hbs.
- A blanket search and replace of tab_data with
message_view_header_data.
- Replacing the single occurrence of tabbar with message_view_header
(it was within a comment.)
We should not allow every function who wants to narrow to All
messages to come up with their own method to do so. This
commit makes existing such functions use hashchange library to
do so.
Remove click event on All message button, it already contains
an <a> tag which navigates correctly.
We always use hashchange.go_to_location method now to open the
info_overlay, this makes sure that the url hash are reliable and
hotkeys don't get confused if an overlay is open or not.
We don't want to change hash to "" (this also doesn't navigates
us to 'All messages' view, hence the bug was not noticed.) on
exit of info_overlay.
This is a pretty straightforward conversion.
The bulk of the diff is just changing emoji.js
to ES6 syntax.
There is one little todo that can be deferred
to the next commit--we are now set up to have
markdown.js require emoji.js directly, since
it is no longer on `window`.
Commit a9ca5f603b (#15863) incorrectly
converted these. e.target is a DOM element, not a jQuery element;
likewise for the elem parameter of activate_element.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Prettier would do this anyway, but it’s separated out for a more
reviewable diff. Generated by ESLint.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Prettier would do this anyway, but it’s separated out for a more
reviewable diff. Generated by ESLint.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Prettier would do this anyway, but it’s separated out for a more
reviewable diff. Generated by ESLint.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
This is useful for the emoji-picker where holding down shift lets you
select multiple emojis. Otherwise when selecting multiple emojis with
the keyboard shortcuts you would need to release shift everytime you
wanted to navigate with the arrow keys.
Add arrow key navigation support for recent topics.
Simple jquery is used to allow navigation for filter buttons,
a grid system is used for navigation inside table.
* Show an empty overlay of recent topics.
* Register click event to open recent topics.
* Launch recent topics on "t" keypress.
This is based on the draft overlay.
We had a bunch of places where we
were calling `resize.resize_bottom_whitespace`
with no arguments, which has been a no-op
since the below commit that removed support
for our `autoscroll_forever` option:
fa44d2ea69
With the `autoscroll_forever` options things
like opening/closing the compose box could
alter how much bottom whitespace you'd want,
but we stopped supporting that feature in
2017.
Since then bottom_whitespace has just always
been 40% of the viewport size. So we only need
to change it on actual resize events.
It's worth noting that we still call
`resize_bottom_whitespace` indirectly in many
places, via `resize_page_components`, and
the latter actually causes
`resize_bottom_whitespace` to do real work,
but that work is redundant for most of those
codepaths, since they're not triggered by
changes to the viewport. So there are other
opportunities for cleanup.
Computed indexes into these raw objects should be guarded with
Object.prototype.hasOwnProperty; make our accessors do this
automatically and use them consistently.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
This updates the logged-in top navbar to display the stream/message
name, number of users, and description. It also replaces the search
bar with a search icon that expands into a full-width search bar.
Co-authored-by: Max Nussenbaum <max@maxnuss.com>
Fixes: #164.
Fixes: #5198.
We now handle the esc key completely within the
keydown handler that we already have for message
editing. We allow escape to work no matter what
the focused element is within an edited message,
and we blur that element properly and end the
edit.
We remove all the strange, duplicated logic
from hotkey.js.
This should also fix a blueslip error where the
hotkey code was passing message_edit a jQuery
element with zero length.
Fixes the traceback reported in #14151, though we should still look at
the DOM cleanup discussed there.
webpack optimizes JSON modules using JSON.parse("{…}"), which is
faster than the normal JavaScript parser.
Update the backend to use emoji_codes.json too instead of the three
separate JSON files.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
The feature is used for editing stream descriptions as well, and in
any case, what's important is that it's a content-editable widget (aka
a form of input box).
This fix recently went on master, although it
hasn't actually been deployed yet (not even to czo),
so user impact should be zero:
0fa67c84d8
The fix mostly improved things, but it broke the
logic for pill containers. The symptom was that
if you tried to autocomplete "Cordelia" in the
pill box we'd instead invoke the "c" hotkey and
try to compose to a stream.
Profiles of typing in the Zulip webapp's compose box after opening the
stream creation widget showed that hotkey.processing_text was a
significant expense. There's no good reason for this -- the function
just needs to inspect the focused element; it just was written with a
sloppy selector.
While there's a secondary issue that, there's no good reason for this
extremely latency-sensitive code path (typing an additional character)
to be doing something extremely inefficient.
This commit was originally automatically generated using `tools/lint
--only=eslint --fix`. It was then modified by tabbott to contain only
changes to a set of files that are unlikely to result in significant
merge conflicts with any open pull request, excluding about 20 files.
His plan is to merge the remaining changes with more precise care,
potentially involving merging parts of conflicting pull requests
before running the `eslint --fix` operation.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
With webpack, variables declared in each file are already file-local
(Global variables need to be explicitly exported), so these IIFEs are
no longer needed.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
Apparently, the changes in fe2adeeee1 to
fix a Firefox focus bug accidentally had the side effect of removing
the topic text box from the area being considered, resulting in the
escape key no longer working to end the message edit from within that
text box.
It's a bit dangerous for the user to hit escape
to close the feedback widget, since it can
disappear suddenly, but users will try it, and
we should just close the widget.
(Hitting escape should be a noop if the box
is closed, but now it goes to "All Messages".)
Our logic for doing pageup/pagedown calculation inside compose was
written too tightly, and ended up breaking the keys inside message
editing.
Fix this by using generic selectors that don't hardcode compose.
This adds a line to static/js/hotkey.js for focusing the "Close"
button. Tweaked by tabbott to make more clear that we don't expect
there to ever be both a close button and a save button, since in that
case this code would be busted.
Fixes: #3830.
Also adds relevant tests and documentation. We currently
do not narrow to a new topic, and instead just narrow to
the stream. Similarly, we do not narrow to a PM if any of
the recipients are invalid.
This fixes a bug where hitting the "n" hotkey was
causing double work related to the hashchange system.
The code is now organized like this:
do_open_create_stream() does the GUI piece
We call the above directly for hash changes.
For in-app actions, whether clicks or hotkeys,
we call open_create_stream(), which delegates
most of the work to do_open_create_stream() but
also updates the hash.
This is the natural behavior that most users will
probably expect. If you need to go to All Messages when
topics are zoomed in, you can just hit ESC twice.
Before this change, if you hit ESC, then hotkey
code would call search.clear_search, which would
call narrow.deactivate(), which would then use
`$('#search_query')` to clear a value, but then
let search.clear_search blur the input and
disable the exit button. It was all confusing.
Things are a bit more organized now.
Now the code works like this:
hotkey.process_escape_key
Just call narrow.deactivate.
$('#search_exit').on('click', ...):
Just call narrow.deactivate.
narrow.deactivate:
Just call search.clear_search_form
search.clear_search_form:
Just do simple jquery stuff. Don't
change the entire user's narrow, not
even indirectly!
There's still a two-way interaction between
the narrow.js module and the search.js module,
but in each direction it's a one-liner.
The guiding principle here is that we only
want one top-level API, which is narrow.deactivate,
and that does the whole "kitchen sink" of
clearing searches, closing popovers, switching
in views, etc. And then all the functions it
calls out to tend to have much smaller jobs to
do.
This commit can mostly be considered a refactoring, but the
order of operations changes slightly. Basically, as
soon as you hit ESC or click on the search "X", we
clear the search widget. Most users won't notice
any difference, because we don't have to hit the
server to populate the home view. And it's arguably
an improvement to give more immediate feedback.
This is sort of a temporary fix to bring the state back to how it
was in commit: ef4337edcb. However,
long-term we will need to fix our local echo feature to do merging
of names just like we do on backend.
Pressing `Esc` did not blur a contenteditable div by default, while
an input field was blurred by default. Due to this when a user tried
to unnarrow using `Esc` key when the searchbox had focus, the focus
remained stuck in the div itself and no further action was taken.
This commit prepares the frontend code to be consumed by webpack.
It is a hack: In theory, modules should be declaring and importing the
modules they depend on and the globals they expose directly.
However, that requires significant per-module work, which we don't
really want to block moving our toolchain to webpack on.
So we expose the modules by setting window.varName = varName; as
needed in the js files.
This disables `ctrl + shift + [`, while `ctrl + [` will still trigger
an action.
Also, add a test for ensuring that the `ctrl + shift` combinations fall
through.
This disables `cmd-or-ctrl + shift + k` and `cmd-or-ctrl + shift + s`,
while `cmd-or-ctrl + k` and `cmd-or-ctrl + s` will still trigger
actions.
Also, add tests for ensuring that the `cmd-or-ctrl + shift`
combinations fall through.
Fix#9779.
This works for other text boxes as well, but compose is the main one
that one would want to do a search from.
It's possible we'll find after doing this that "getting back into
compose" becomes a problem, but I guess we can handle that when the
time comes.
This is preparation for enabling an eslint indentation configuration.
90% of these changes are just fixes for indentation errors that have
snuck into the codebase over the years; the others are more
significant reformatting to make eslint happy (that are not otherwise
actually improvements).
The one area that we do not attempt to work on here is the
"switch/case" indentation.
The blur_search() function was removed in this commit:
See da06832837
We now no longer attempt to call it. It's not completely clear
to me what this did before, but we are rewriting a lot of the
keyboard navigation for search anyway.
We consistently either pass a `then_select_id` into narrow.activate,
or were using the select_first_unread option. Now, we just compute
select_first_unread based on the value of then_select_id.
There are several ways we open help for keyboard shortcuts,
markdown help, and search operators.
- from the gear menu
- from the compose box
- from the search box
- hitting ? for keyboard help
- arrowing/clicking through the tabs
This just moves the relevant code into a module and changes a
bunch of one-line calls in various places.
This commit migrates realm emoji to be addressed by their `id` rather
than their name. This fixes a long standing issue which was causing
an error on uploading an emoji with same name as a deactivated realm
emoji.
Fixes: #6977.
This works simimlar to the "n" key for next topics.
This commit does a few things:
* It wires up the hotkey to an existing function
that could change narrows.
* It adds documentation.
* It adds logic to make sure the compose box does
not open.
@showell helped a bit with the wording of comments here.
Fixes#4874
Wait until the server acks a message before we enable
the message popover menu. This prevents a whole class
of bugs related to re-drawing the message and changing
the message id, and it also makes room for a little
spinner in the future.
Users with decent internet connections will generally
get server responses before they can click on the
chevron or hit esc/i, anyway.
We correct a bug on Firefox where using the ESC key to close an edit
box that was opened by the left arrow key caused the message feed to
lose focus, making it difficult to navigate the message feed by
keyboard afterwards.
We fix this bug by changing the function that handles the ESC key
during an edit to pass the correct object to the message_edit.end
function.
Fixes#7072.
On a standard keyboard, 'q' is to the left of 'w', so it makes sense
for the hotkeys for the left and right sidebars to be `q` and `w`,
respectively, not the other way around.
Change the reaction popover to be based off the container elements
for the various message control icons. This will enable us to easily
control the visibility of the base element when the popover is opened
or closed. Also removes redundant `reactions_hover` class.
We now use similar code for A/D hotkeys as we do for the "n"
key.
The old code was using jQuery operations that got tripped up
by our splitters between active and inactive streams.
Fixes#4569
Previously, this hotkey was not correctly using the use_first_unread
option, and thus would take you to the close to your pointer, not your
first unread private message.
Fixes#5238.
This moves all the code dealing with emoji_picker
navigation and click/enter events to emoji_picker.js.
Some of the code still delegates back to reactions.js
in some way.
The navigate() code really does nothing reaction-specific,
nor does filter_emojis(), nor do some of their helpers.
This was mostly moving code, but I also did some
s/reaction// or s/reaction/emoji/ in names.
We now call the function toggle_selected_emoji(), and it
is simpler in these ways:
* We get the selected emoji more directly.
* We reuse code in toggle_emoji_reaction().
This is a follow-up to merging the compose and reactions emoji
pickers. The logic for what happens when the user picks an emoji via
the hotkeys (i.e. hits `enter`) was still attempting to add a reaction
to the currently selected message unconditionally.
This commit adds a check in the two `enter` key code paths, and does
the correct thing in each case.
Fixes#4736.
Rather than checking every modal individually in hotkey.js for
handing the escape key, we now use the modals API:
is_active: says whether any modal is open
close_active: closes the active modal
We were mapping the escape key to fake-click a redundant
click handler when the settings pages were open. This fix
lets the actual click handling work via modals.js, and it
lets keyboard handling directly calls modals.close_settings().
The function modals.is_active() can see if modals are open
without having to look at the DOM. This should make it snappier
to type in the compose box. Even if the speedup is pretty minor,
not having to worry about jQuery slowness should make it easier
to diagnose future compose box issues.
The new function gets used in other places, too, where performance
isn't so much an issue.
This focuses the body content of the informational overlay after
going to it from "?" so that you can use up and down arrows to then
scroll the content easily.
Fixes: #4480.
This removes the old compose emoji picker in its entirety, changing
the few callbacks needed to launch the reactions-style emoji picker
instead and hook it up properly.
Callbacks for reactions and composing messages are distinguished by
selecting for, respectively, the .reaction and .composition classes.
Fixes#4122.
This is mostly just moving methods out of compose.js.
The variable `is_composing_message`, which isn't a boolean, has
been renamed to `message_type`, and there are new functions
set_message_type() and get_message_type() that wrap it.
This commit removes some shims related to the global variable
`compose_state`; now, `compose_state` is a typical global
variable with a 1:1 relationship with the module by the same
name.
The new module has 100% line coverage, most of it coming
via the tests on compose_actions.js. (The methods here are
super simple, so it's a good thing that the tests are somewhat
integrated with a higher layer.)
This moves respond_to_mention() and reply_with_mention() to
compose_actions.js. These methods are basically thin layers
on top of compose_actions.start().
This better sets expectatations for the fact that in Zulip, the
Organization settings UI is available read-only to non-administrator
users.
Tweaked by tabbott to update some additional references.