This makes it possible for Zulip administrators to delete messages.
This is primarily intended for use in deleting early test messages,
but it can solve other problems as well.
Later we'll want to play with the permissions model for this, but for
now, the goal is just to integrate the feature.
Note that it saves the deleted messages for some time using the same
approach as Zulip's message retention policy feature.
Fixes#135.
We enable data_suffix option when creating Coverage instances which
causes the output files to include the hostname, pid, and random id.
Before each run erase is called which clears all existing coverage data
files. And then at the end of the test run use the combine method which
merges the reports.
We collect coverage in the main process which collects data from
imports and also when running in single process mode. In the workers we
collect coverage in run_subsuite. This creates more stats files than
strictly required but I don't see a better place to save the stats when
stopping workers.
Note that this has the side effect of enabling parallel testing in
Travis CI.
Previously, all notification preference setting had a dedicated test
and setter. Now, all are handled through a modular function using the
property_types framework.
This is probably not the right long-term solution to the cross-realm
bots problem (that solution is probably to eliminate cross-realm bots
and replace them with per-realm bots). But in the short term, this
will at least make it possible for mobile apps to interact with these
cross-realm bots using the `realm_user` data set.
Changes made to get_push_commits_event_message in
zerver/lib/webhooks/git.py are common to all Git integrations
that use get_push_commits_event_message. These include github,
github_webhook, gitlab, gogs, bitbucket, bitbucket2. In some
cases (for instance, gitlab), no further changes to gitlab/view.py
will be required to support pushing a local branch without commits;
adding a fixture and tests should suffice.
Now this function will delete tokens from RemotePushDeviceToken if it
is running on notification bouncer or PushDeviceToken if it is running
on a server which doesn't use notification bouncer.
The regex we were using didn't cover all the unicode blocks
to which our emojis belong. This commit fixes the regex to
include all the unicode blocks and also updates the
corresponding JS regex in marked.js.
Fixes: #3460.
Unicode codepoints are of minimum length 4, padded with extra
zeroes if the length is less than 4. This commit fixes the
`unicode_emoji_to_codepoint()` to ensure that the codepoint
it generates are of correct length.
We now pre-populate the streams in DEFAULT_NEW_REALM_STREAMS
(social/general/zulip, unless somebody changes settings.py) with
welcome messages. This makes the streams appear to be active
right away, and it also gives the Zulip realm less of a
blank-slate feeling when you create it.
This change only affects the normal web-based create-realm flow.
It doesn't impact the management commands for creating realms
or setting default streams.
This makes the new user experience in an active community like
chat.zulip.org substantially nicer, since the new user will have the
same level of initial messages to populate topics (etc.) as an
existing user who is caught up.
Without this, there was an undue level of fading-for-inactivity in the
default streams.
This fixes 2 issues:
* The term "@-mentioned" is simplified to "mentioned".
* We would incorrectly list other people who sent context messages as
among the people who mentioned you.
Now, in the event of messages between two other members of a huddle,
the missed message emails are threaded in "Group PMs with name1 and
name2" and not in separate threads by sender.
Also, now the order of recipients in get_display_recipient consistent
with the order of names that appears in the list of personal messages
on the left sidebar.
Fixes most of #4553.
This fixes a major performance issue, where we would fetch
user_profile objects inside a code path that had already bulk-fetched
the necessary user objects.
Like the similar related changes we just made, the fix is to marshall
and pass the data into the avatar library directly.
Due to the refactoring of the avatar URL codepath that added realm IDs
to the URLs, we ended up calling `get_user_profile_by_email` inside
`get_avatar_url`, which in turns was called in a loop over all users
in a realm.
Needless to say, this resulted in a significant performance problem.
We fix this issue by passing in the data needed to compute the avatar
URL, rather than looking it up by email address.
The example_user() function is specifically designed for
AARON, hamlet, cordelia, and friends, and it allows a concise
way of using their built-in user profiles. Eventually, the
widespread use of example_user() should help us with refactorings
such as moving the tests users out of the "zulip.com" realm
and deprecating get_user_profile_by_email.