The original "quality score" was invented purely for populating
our password-strength progress bar, and isn't expressed in terms
that are particularly meaningful. For configuration and the core
accept/reject logic, it's better to use units that are readily
understood. Switch to those.
I considered using "bits of entropy", defined loosely as the log
of this number, but both the zxcvbn paper and the linked CACM
article (which I recommend!) are written in terms of the number
of guesses. And reading (most of) those two papers made me
less happy about referring to "entropy" in our terminology.
I already knew that notion was a little fuzzy if looked at
too closely, and I gained a better appreciation of how it's
contributed to confusion in discussing password policies and
to adoption of perverse policies that favor "Password1!" over
"derived unusual ravioli raft". So, "guesses" it is.
And although the log is handy for some analysis purposes
(certainly for a graph like those in the zxcvbn paper), it adds
a layer of abstraction, and I think makes it harder to think
clearly about attacks, especially in the online setting. So
just use the actual number, and if someone wants to set a
gigantic value, they will have the pleasure of seeing just
how many digits are involved.
(Thanks to @YJDave for a prototype that the code changes in this
commit are based on.)
This sets the column width of the upload table actions and size
columns to always be 75 so that the buttons are always in the same
line and take up the least amount of space possible with that
constraint.
"Mobile push notifications always" is now indented and a
sub-setting of "Mobile push notifications when offline".
It can be selected only when the outer setting is
selected, otherwise it is greyed out.
Fixes#6570.
Now that we display the name and aliases of the currently focused
emoji at the bottom of the emoji picker, we don't need to display
the title text for emojis separately.
Fixes: #6111.
Emoji showcase refers to the space at the bottom of the emoji
picker we use for showing name as well as aliases of the currently
focused emoji.
Fixes: #6110.
This commit switches to use sprite sheets for rendering emojis
in all the remaining places, i.e., message bodies and composebox
typeahead. This commit also includes some changes to notifications.py
file so that the spans used for rendering emojis can be converted
to corresponding image tags so that we don't break the emoji rendering
in missed message emails since we can't use sprite sheets there.
As part of switching the bugdown system to use sprite sheets, we need
to switch the name_to_codepoint mappings to match the new sprite
sheets. This has the side effect of fixing a bunch of emoji like
numbers and flag emoji in the emoji pickers.
Fixes: #3895.
Fixes: #3972.
This moves the stuff that should not scroll with the table such as the
search box and tips so it is moved out to be above the
`.progressive-table-wrapper` element.
The "View file" option will open the file in a new window if it
is a filetype that can open in the browser and if not, it will just
trigger a download or whatever the browser's settings are.
The popovers for the message down chevron and left sidebar had
strange side padding and non-uniform padding between the top and
bottom. This changes them to all have the same padding as the
nav `#gear_menu`; none on the sides and 5px on the top and bottom.
We were having an anchor tag inside a button which is incorrect HTML.
Chrome and safari handle this case but firefox doesn't and hence the
dropup menu wasn't opening on firefox.
This commit is a bit complicated, because we do full redraws of
the topic list frequently, and we don't want to randomly obliterate
our "No more topics found" message, so we need to keep a bit of
extra state around.
We now use a template to render the "more topics" link.
We also remove an unnecessary conditional and an unnecessary
attribute.
Finally, our unit tests are a bit more granular now.
Change the reaction popover to be based off the container elements
for the various message control icons. This will enable us to easily
control the visibility of the base element when the popover is opened
or closed. Also removes redundant `reactions_hover` class.
Bootstrap's `fixTitle()` function removes the base element's original
title attribute. This commit fixes some weird behaviors by restoring
the original title of the element on which the popover is based off.
This restructures organization settings and permissions to be
more accurately grouped and for the permissions page to not be too
long.
CHANGES:
PROFILE:
(this was split out)
organization-profile-admin.handlebars:
form #1:
name
description
(SUBMIT)
avatar:
(UPLOAD)
(DELETE)
SETTINGS:
organization-settings-admin.handlebars:
language (mostly untouched)
message editing:
time limit/history/retention
message feed:
mandatory-topics
preview images
preview websites
PERMISSIONS:
organization-permissions-admin.handlebars
(mostly stuff was removed)
Joining:
restrict domains
require invite
User Identity:
name changes
email changes
Streams/Emoji:
creating streams:
waiting period (ADDED)
adding emojis
(SUBMIT) for whole panel
The profile group (name, description, avatar) were split into a new
page that did not previously exist, and the permissions was stripped
of message settings (message editing, message feed), but keeping the
"waiting period" input and putting it in the "Streams & custom emoji"
section.
Fixes: #5844.
This is hacky, but I can't figure out another way to do it that
doesn't cause other problems.
Ideally, we'd add some sort of exclude rule to our HTML template
linter so we can check the rest of the file.
This refactor will facilitate making it possible to set CSS properties
on this controls span; in particular, we're hoping to disable user
selection of the whitespace in this region.
The main side effect of this refactor is that we need to add JS code
to also hide the icon-vector-pencil element, since it's now in a new
span.