While they can share some code, opening the edit panel
for a stream and clearing the panel are pretty different
actions, so we simplify the API for each thing.
You no longer have to pass in booleans, and for the clear
case, you don't have to pass in a bogus node that just
gets ignored.
This fixes a bug where hitting the "n" hotkey was
causing double work related to the hashchange system.
The code is now organized like this:
do_open_create_stream() does the GUI piece
We call the above directly for hash changes.
For in-app actions, whether clicks or hotkeys,
we call open_create_stream(), which delegates
most of the work to do_open_create_stream() but
also updates the hash.
This diff looks a bit more complicated than it really is.
We had a bug where we'd call subs.change_state for
non-streams-related changes. The bug probably barely
impacted customers, since it's hard to get into that
situation unless you're in "Settings", and then the
code mostly did nothing. There's still a deeper issue
of what we actually do want to for settings changes,
but this fix does not address that.
We invert the conditionals related to internal state
changes, so that we can handle internal state changes.
And we make sure to only call subs.change_state if our
"base" is "streams".
This is mostly extracting the code within the `if`
block, as well as setting `base`, which wasn't used
elsewhere.
Also, the `else` no longer calls `is_overlay_hash`,
which was a redundant check.
The previous implementation used run_parallel incorrectly, passing it
a set of very small jobs (each was to download a single file), which
meant that we'd end up forking once for every file to download.
This correct implementation sends each of N threads 1/N of the files
to download, which is more consistent with the goal of distributing
the download work between N threads.
Reran every test with GENERATE_STRIPE_FIXTURES = True, which also caused a
few fixtures to get updates unrelated to these changes (likely due to API
updates that hadn't been previously applied).
There are (at least) two types of objects that could be sent with a
charge.succeeded event, a Charge (e.g. for credit cards) or a Payment (if
they pay by ACH). We were handling the first but not the second.
This commit also updates the fixture for the existing charge.succeeded event
to the latest API version.
This reverts commit 2fa77d9d54.
Further investigation has determined that this did not fix the
password-reset problem described in the previous commit message;
meanwhile, it causes other problems. We still need to track down the
root cause of the original password-reset bug.
This fixes an actual user-facing issue in our mobile push
notifications documentation (where we were incorrectly failing to
quote the argument to `./manage.py register_server` making it not
work), as well as preventing future similar issues from occurring
again via a linter rule.
This isn't super required, in that we add these repositories via
`setup-apt-repo` in any case, but the previous code was wrong and
worth fixing in any case.
Apparently, on Debian stretch, the gnupg package isn't installed by
default, which means that our `apt-key add` commands were failing with
these errors on an ultra-minimal Debian installation:
+ apt-key add ./scripts/setup/packagecloud.asc
E: gnupg, gnupg2 and gnupg1 do not seem to be installed, but one of them is required for this operation
+ apt-key add ./scripts/setup/pgroonga-debian.asc
E: gnupg, gnupg2 and gnupg1 do not seem to be installed, but one of them is required for this operation
Fixes#10480.
This is definitely a micro-optimization, but avoiding
creating an extra object speeds up page loads by about
20ms per 1000 streams.
It's slightly sketchy to mutate the value in place, but
the original value never gets used again.
We now let color_data keep its own state for
unused_colors, so that we longer have to pass in
a large list of unused_colors every time we want
to assign a new stream color.
This mostly matters at startup, where we might
be cycling through 5000 streams. We claim all
the unused colors up front.
Each operation now has an upper bound of expensiveness,
where the worst case scenario is basically popping
off the first element of a list of <= 24 colors.
The algorithm is now deterministic, too, to make
it easier to test. It's unclear whether random color
assignment ever had much benefit, and it made unit
testing the algorithm difficult. Now we have 100%
line coverage.
Fixes part of #10902.