Previously, the messages where being stored in a output file from
outside the function 'convert_slack_workspace_messages', but
now we store it from the inside the mentioned function.
This will help in processing and saving the messages batch-wise
so as to avoid a memory error.
Reactions are returned separately from 'convert_slack_workspace_messages'
rather than 'message_json'.
Also updated test for 'convert_slack_workspace_messages' and an additional
test for reactions is added.
This fixes a test flake introduced here:
317a2fff2a
We need a higher bogus bot owner id to prevent
flakes where our userid sequence gets to 100. (Tests
aren't completely deterministic in what data you
use, since sequences don't get rolled back when
you roll back transactions.)
An estimated traffic of 0 suggests a stream is dead, and has pretty
different semantics from any non-zero value. So we should round up any
number between 0 and 1 to 1.
We don't ever use this value, but it's confusing to have the incorrect
calculation in the code.
Ideally we would set this to "None", but I don't know the code well enough
to be confident nothing would break.
Add 3 new Markdown emoji tests for newlines, emphasis, and links. The
goal of these tests is to ensure that Markdown operations concerning
emoji are preformed in proper order, with emoji being added correctly
based on other Markdown operations.
See suggestion here: https://git.io/flF5W.
The slash in command is stripped in the backend,
rather than in the client to make the client code
cleaner.
This would make client code cleaner in the slash
commands which include parameters.
This bug is caused by the conversion of newlines to `<br>` statements,
since `>` is not allowed as a character around an emoticon during
translation.
Also, add a new test case for preventing this bug from occurring in the
future.
Fix#9763.
We're adding more stream types, e.g. splitting private streams into
with/without shared history, adding publicly-archived streams, adding
announce-only streams, etc. So maintaining this text is going to get more
complicated over time.
Also, the right place to explain this stuff is in the stream header, or near
the z-in-a-circle.
This commit also adds translation tags to the messages.
In records the IDs like the realm_id and user_profile_id
of 'records.json' should be integers. This was missing in the
S3 backend and this commit fixes that.
Added tests for this as well.
For the S3 backend uploads, 'attachment_path' should be
saved with the 's3_path' of the record, as the original
'path' is changed while exporting files from s3. (See
function 'export_files_from_s3' in export.py for reference.)
For the emojis, In 'records.json', the record should contain
the attribute 'file_name', which was missing in the S3 backend.
This commit adds this attribute, as well as tests for the
records of uploads, avatars and emojis in both local and S3 backend.
Move the zcommands from '/views/messages.py' to
'/lib/zcommand'.
Also, move the zcommand tests from '/tests/test_messages.py'
to '/tests/test_zcommand'.
This is one of those weird webhooks where the
download-python-bindings.md macro doesn't work, because the user
only needs the bindings to run the one-time Trello script to register
the webhook and that script can be run from anywhere and doesn't need
to be "hosted" anywhere.
This results in a significant optimization in the performance of
re-provisioning Zulip if all that you're doing is rebasing onto a
newer version of master (which just adds new migrations).
The change carries some risk of generating unpleasant-to-debug
situations, because if we merge a buggy migration and then later fix
it, some clients may not have a properly migrated database (and also,
this changes how populate_db commutes with migrations). But it seems
worth it, given how much time is currently wasted by not having this.
Fixes: #9512.
In this commit we are adding run_generate_fixtures_if_required,
a new function which is meant to de-duplicate a bit of code
between test-server and test-backend which is essentially
responsible for rebuilding the test database if that was required.
In this commit we are essentially just refactoring the function
is_template_database_current to be called template_database_status
and adjusting the return values accordingly.
This is essentially a preparatory commit for the upcoming commits
which will essentially enable us to not throw away entire DB and
rebuild from scratch if only running migrations could do the job.
This fixes two issues:
* Our guest users feature gave guest users access to public stream
attachments even if they couldn't access the public stream.
* After a user joins a private stream with our new shared history
feature, they couldn't see images uploaded before they joined.
The tests need to check for a few types of issues:
* The actual access control permissions.
* How many database queries are used in the various
cases for that second model, especially with multiple messages
referencing an attachment. This function gets called a lot, and we
want to keep it fast.
Fixes#9372.
This new implementation model is a lot cleaner and should extend
better to the non-oauth backend supported by python-social-auth (since
we're not relying on monkey-patching `do_auth` in the OAuth backend
base class).
This adds a common function `access_user_by_id` to access user id
within same realm, complete with a full suite of unit tests.
Tweaked by tabbott to make the test much more readable.
We've for a long time had the behavior that a bot mentioned in a
stream message receives the notification, regardless of whether the
bot was actually subscribed to the stream.
Apparently, this behavior also triggered if you mentioned a bot in a
private message (i.e. the bot would be delievered the private message
and would probably respond unhelpfully in a new group private message
thread with the PMs original recipients plus the bot).
The fix for this bug is simple: To exclude this feature for private
messages.
What was happening before is that we built the webpack bundles in
tools/minify-js with nicely hashed filenames, and then `manage.py
collectstatic` was extending these filenames with a second hash
through the use of storage.
Removing the first one didn't seem ideal, but would probably have
worked, but seems confusing for people only familiar with webpack
(ideally, we want the Django toolchain piece to be increasingly
invisible as we replace it).
And we can't exclude the webpack bundles from being processed by
storage, since we need these bundles to be included in the manifest.
So, instead, we set the hash function to be a no-op for the bundle
files.
Fixes significant portions #5971.
More work is required to deal with versioning for some of the
image/font assets.
The new can_access_all_realm_members function is meant to act as a
base function for guest users and Zephyr realm users regarding the
accessibility of the information of other users in the realm.
This fixes an issue where if you make #announce (the default
announcement stream) announce-only, then creating a new stream will
throw an exception (because notification-bot can't send there).
Fixes#9636.
These two slash commands now use zcommand to talk to
the server, so we have no Message overhead, and if you're
on a stream, you no longer spam people by accident.
The commands now also give reasonable messages
if you are already in the mode you ask for.
It should be noted that by moving these commands out of
widget.py, they are no longer behind the ALLOW_SUB_MESSAGES
setting guard.
This adds a /ping command that will be useful for users
to see what the round trip to the Zulip server is (including
only a tiny bit of actual server time to basically give a
200).
It also introduce the "/zcommand" endpoint and zcommand.js
module.
This is a performance optimization: Rather than copying these files
into the `prod-static` directory and then deleting them, we just don't
copy them over in the first place.
For styles, it might have once been the case that this did something,
but we've moved them all to being managed by webpack some time ago.
For the js directory, I think it was never useful to copy and then
delete them; these files were always compiled via tools/minify-js,
and the raw JS files weren't needed, anyway.
In a few commits before this one, we just added de-duplicated
generic fixtures that apply to multiple API tests. The tests
needed to be modified to accommodate that change.