We want to use the baseline features of bugdown, but not fancy things
like inline URL previews, since the whole structure of stream
descriptions is to have a single-line thing supporting some
formatting.
The migration part of this change fixes a bug encountered by some
organizations upgrading from older versions of Zulip.
This allows us to have some features using bugdown rendering where
inline image previews will not be rendered (which would be problematic
for e.g. stream descriptions).
Guest users will just get an empty list of default streams; we also
hide the "Default streams" organization view from the guest users UI.
This is for consistency with not providing guest users the full list
of streams in an organization.
Fixing this involves fixing the backend to handle unchanged field
submissions of the Zoom credentials without trying to re-validate the
credentials (for performance) as well as to fetch the already-sent
secret.
Visually, #zoom_help_text acts like
.organization-settings-parent div:first-of-type when the Zoom option
is selected, but isn't treated as such.
No visual change with the #google_hangouts_domain change; just there to make
the code more readable/defensible.
This avoids a spurious permission error inside the Postgres
`resolve_symlinks` function if we don’t have access to the current
working directory (e.g. we’re running with cwd /root inside `su
zulip`).
While we’re here, add a defensive `--` argument.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
This saves about 8% of the runtime of our total response middleware,
or equivalently close to 2% of the total Tornado response time. Which
is pretty significant given that we're not sure anyone is using statsd
in production.
It's also useful outside Tornado, but the effect is particularly
significant because of how important Tornado performance is.
This avoids parsing these functions on every request, which was
adding roughly 350us to our per-request response times.
The overall impact was more than 10% of basic Tornado response
runtime.
We'll use this in the push-notifications code, in a context where
there should definitely already be UserMessage rows if everything's
gone normally... but explicitly checking at the top seems like the
right pattern from a secure-coding perspective.
When a bunch of messages with active notifications are all read at
once -- e.g. by the user choosing to mark all messages, or all in a
stream, as read, or just scrolling quickly through a PM conversation
-- there can be a large batch of this information to convey. Doing it
in a single GCM/FCM message is better for server congestion, and for
the device's battery.
The corresponding client-side logic is in zulip/zulip-mobile#3343 .
Existing clients today only understand one message ID at a time; so
accommodate them by sending individual GCM/FCM messages up to an
arbitrary threshold, with the rest only as a batch.
Also add an explicit test for this logic. The existing tests
that happen to cause this function to run don't exercise the
last condition, so without a new test `--coverage` complains.
Adblock Plus's "Block social media icons tracking" setting blocked
integration logos for social media platforms from loading, so the logos
are renamed to bypass this.
Fixes#11590.
This change was prompted by a possible bug on Clubhouse's end. In
general, if a branch is added, it also prompts a workflow state
transition in its primary story.
However, our webhook error logs show an erroneous payload where
the same branch is added to another story, but there is no
workflow state transition. Also, both the stories are grouped in
the same payload, which confused/broke our code. Ideally, this
shouldn't happen and is most likely a bug on Clubhouse's end.
In most cases, changes included in Clubhouse payloads never
pertain to more than one parent entity (stories) simultaneously,
and we usually operate under the assumption that the changes
included therein are related to each other in terms of their
parent object (story or epic) and not a child object (the GitHub
branch).
A check suite is a collection of check runs. We care a lot more
about the outcomes of check runs in this case because check_run
payloads are a lot more informative than check_suite payloads.
(And in any case, the check_suite events are primarily for notifying
tools like CI to run checks).
We only support notifications for events where a check run has
completed. Notifications for when a check run has been queued or
is in progress are not very informative and may be too noisy.
We do not anticipate our UI for showing stream descriptions looking
reasonable for multi-line descriptions, so we should just ban creating
them.
Given the frontend changes, multi-line descriptions are only likely to
show up from importing content from other tools, in which case
replacing newlines with spaces is cleaner than the alternative.
This change should help people discover to distinguish
silent mentions in text as a part of Zulip syntax while
differentiating them from regular mentions.
This optimizes test-backend by skipping webhook
tests when run in default mode.
Tweaked by tabbott to extend the documentation and update the CI
commands.
The payloads for this event are missing some important details
about the Project's changes, such as the name of the project,
the card's column name, etc. Without such details, the resultant
notifications would not be useful at all!
ACCOUNT_ACTIVATION_DAYS doesn't seems to be used anywhere.
INVITATION_LINK_VALIDITY_DAYS seems to do it's job currently.
(It was only ever used in very early Zulip commits).
We were using a hardcoded relative path, which doesn't work if you're
not running this from the root of the Zulip checkout.
As part of fixing this, we need to make `LOCAL_UPLOADS_DIR` an
absolute path.
Fixes#11581.
Since da8f4bc0e back in August, this control flow has caused
`flags.active_mobile_push_notification` to be cleared if we don't send
these `remove` messages at all, and if we send them directly to GCM...
but not if we send them via the Zulip notification bouncer.
As a result, on a server configured to send `remove` notification-messages
via the bouncer, we accumulate "active" messages and never clear them.
If the user then does `mark_all_as_read`, we end up sending a `remove`
for each of those messages again, and all in one giant burst. We've
seen puzzling bursts of hundreds of removals pass through the bouncer
since turning on removals on chat.zulip.org; it's likely many of them
are caused by this bug.
This issue was made more acute with f4478aad5, which unconditionally
enabled removals.
Test added by tabbott.
This is the only server-side change required for the FCM migration!
Optionally, at some point in the future we might choose to migrate
to the new ("v1") API which FCM also offers. Nothing revolutionary
but there are some nice things about it:
https://firebase.google.com/docs/cloud-messaging/migrate-v1
The client-side fix to make these not a problem was in release
16.2.96, of 2018-08-22. We've been sending them from the
development community server chat.zulip.org since 2018-11-29.
We started forcing clients to upgrade with commit fb7bfbe9a,
deployed 2018-12-05 to zulipchat.com.
(The mobile app unconditionally makes a request to a route on
zulipchat.com to check for this kind of forced upgrade, so that
applies to mobile users of any Zulip server.)
So at this point it's long past safe for us to unconditionally
send these. Hardwire the old `SEND_REMOVE_PUSH_NOTIFICATIONS`
setting to True, and simplify it out.
We've for a while had logic to set plan_type to LIMITED when importing
into Zulip Cloud; we need corresponding logic to set it to SELF_HOSTED
when importing into a self-hosted server.
Fixes#11541.
For Google auth, the multiuse invite key should be stored in the
csrf_state sent to google along with other values like is_signup,
mobile_flow_otp.
For social auth, the multiuse invite key should be passed as params to
the social-auth backend. The passing of the key is handled by
social_auth pipeline and made available to us when the auth is
completed.
For internal stream messages, most of the time, we have access to
a Stream object. For the few corner cases where we don't, it is a
much cleaner approach to have a separate function that accepts a
stream name than having one multi-option helper that accepts both
names and objects.
The bot's details (such as ID and name) are used to format a
connection label in Zapier's UI. This allows users to distinguish
between different Zapier-to-Zulip connections set up with different
bots.
Our html collects extra spaces in a couple of places. The most prominent is
paragraphs that look like the following in the .md file:
* some text
continued
The html will have two spaces before "continued".
This changes the border-radius to 6px for the tabbed display, which is not
in line with the current Zulip style for border-radius (4px). However 6px
really looks a lot better for this (possibly because it's a bigger box than
most of our other boxes?)
I was hoping this would make things faster... it does, but sadly only
by about 70ms, 5% of this file's test runtime.
It sure does make this file rather less action-at-a-distance, though,
as well as fixing some duplication.
If we make a practice on the Zulip server of always explicitly setting
the desired priority, then when an old server doesn't set the priority
we can reasonably have the bouncer make a guess.
That is, this allows a Zulip server to now set the `priority`; but if
it doesn't, we use upstream's default value, which has the same effect
as we've always previously had by not setting it at all.
But when this is deployed to the push notifications bouncer server, it
does allow another server to set priority when pushing notifications
through the bouncer.
If the caller has access to a Stream object, it is wasteful to
query a database for a stream by ID or name. In addition, not
having to go through stream names eliminates various classes of
possible bugs involved with re-fetching the Stream object by name.
If the caller has access to a Stream object, it is wasteful to
query a database for a stream by ID or name. In addition, not
having to go through stream names eliminates various classes of
possible bugs involved with getting a Stream object back.
The name for_stream_name is more appropriate here. The name
for_stream is more suitable for a function that takes in a Stream
object, which we're about to add.
Our hash-naming of production assets interacted badly with the "look
at files in a directory" algorithm used to determine what sound
options exist for the "notification sound" feature. For lack of a
better solution, we fix this by excluding files with an extra `.` in
their name.
Extracts out common tests so that future social-auth backends can
be tested without duplicating tests. I have been careful to not
change any testing logic.
Add all the stop words to page_params, reading from the
`zulip_english.stop` database, with caching to avoid loading the file
on every page load.
Part of #10592.
This causes changing the email_address_visibility field to actually
modify what user_profile.email values are generated for users, both on
user creation and afterwards as email addresses are edited.
The overall feature isn't yet complete, but this brings us pretty close.
The original commit made a number of well-meaning but suboptimal product
changes to the invoice events, such as threading them under the invoice id
rather than the customer id. It also seems to be causing 500s for
invoiceitem events, though I'm not sure why.
This reverts commit 65489b0391.
We had disabled reference style links in bugdown, however,
we hadn't disabled them in marked. This commit rectifies
that and adds test cases for the same.
Fixes#11350.
This helps keep the realm.json small and easy to process; previously,
almost the entire size of that file was the analytics data.
We implement this by refactoring the analytics Config objects into a
separate subroutine that writes to a separate file, plus the
corresponding import code.
Manual testing was performed by exporting the 'analytics' realm, and
importing back to a newly created 'test' realm. The 'test' realm was
then exported and the json files were inspected. The data appeared
consistent with no abnormalities.
Fixes: #11220.
We eliminated use of this function in outgoing_webhook.py in
bdc95b5d72.
Tweaked by tabbott to also eliminate code only used for that mock.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
This commit does the following three things:
1. Update stream model to accomodate rendered description.
2. Render and save the stream rendered description on update.
3. Render and save stream descriptions on creation.
Further, the stream's rendered description is also sent whenever the
stream's description is being sent.
This is preparatory work for eliminating the use of the
non-authoritative marked.js markdown parser for stream descriptions.
This adds a new API for sending basic analytics data (number of users,
number of messages sent) from a Zulip server to the Zulip Cloud
central analytics database, which will make it possible for servers to
elect to have their usage numbers counted in published stats on the
size of the Zulip ecosystem.
This is primarily a feature for onboarding, where an organization
administrator might send a bunch of random test messages as part of
joining, but then want a pristine organization when their users later
join.
But it can theoretically be used for other use cases (e.g. for
moderation or removing threads that are problematic in some way).
Tweaked by tabbott to handle corner cases with
is_history_public_to_subscribers.
Fixes#10912.
This replaces the current usage of stream names with stream ids.
This commit also removes the `traditional` attribute from the invite
form as now we are sending stream_ids as an argument; this was the
only place in the codebase we used traditional=true, and it's great to
have it removed.
Ever since we implemented support for stream IDs in Addressee,
Addressee.stream_name() can now return None. This commit ensures
that _internal_prep_message only calls ensure_stream when
Addressee.stream_name() is not None.
This commit also contains the following auxiliary changes:
* Adds a custom exception, StreamWithIDDoesNotExist for when
a stream with a given ID does not exist because the error
message returned by StreamDoesNotExist only makes with stream
names, not IDs.
* Adds a new helper, get_stream_by_id_in_realm, which is similar
to get_user_profile_by_id_in_realm (introduced in #10391).
* Adds a helper, validate_stream_id_with_pm_notification, which
returns the Stream object associated with a given ID and also
handles PM notifications to the bot owner if the message was
sent by a bot and if the stream does not exist or has no
subscribers.
* Modifies the message sent by send_pm_if_empty_stream to
accommodate stream IDs.
Note that all of the above changes are required before check_message
can be modified to support stream IDs.
We've had this code oscillated a few times; the original comparison
was added as part of Stride import but broke HipChat import.
c34a8f2e69 fixed HipChat import but
regressed Stride.
This change fixes this for both HipChat + Stride.
Apparently, the "continue to registration" flow used a subtly invalid
way of encoding the full name. We put in the query part of the action
URL of the HTML form, but apparently HTML forms with a `GET` type will
ignore the query part (replacing it with any input values), which
makes sense but doesn't do what we want here. There are a few sane
ways to fix it, but given that the encoding logic we had before for
including the name in the URL was ugly, I'm pretty happy with just
adding a hidden input to the form for the name.
As part of Google+ being removed, they've eliminated support for the
/plus/v1/people/me endpoint. Replace it with the very similar
/oauth2/v3/userinfo endpoint.
This additional logic to prevent resizing is certain circumstances
(file size, dimensions) is necessary because the pillow gif handling
code seems to be rather flaky with regards to handling gif color
palletes, causing broken gifs after resizing. The workaround is to
only resize when absolutely necessary (e.g. because the file is larger
than 128x128 or 128KB).
Fixes#10351.
We had initially designed the poll widget like a blog
post with comments beneath it but it makes more sense
to think of it as just a simple poll with options.
We add a new syntax which converts the messages like the following:
```
/poll Who do you support?
Nadal
- Djokovic
```
to a poll with the two names as options. The list syntax is optional
since anyone making a poll is likely to want to create a list anyway.
This doesn't have any security impact, since we overwrote any other
fields in any case, and also this step happens before the security
part of input validation for stream creation. But this does improve
error messages if one tries to specify other arguments, and also makes
more clear that the `description` argument is supported here.
Refactor the potentially expensive work done by Beautiful Soup into a
function that is called by the alter_content function, so that we can
cache the result. Saves a significant portion of the runtime of
loading of all of our /help/ and /api/ documentation pages (e.g. 12ms
for /api).
Fixes#11088.
Tweaked by tabbott to use the URL path as the cache key, clean up
argument structure, and use a clearer name for the function.
In very old Slack workspaces, slackbot can appear as "Slackbot", and
the import script only checks for "slackbot" (case sensitive). This
breaks the import--it throws the assert that immediately follows the
test. I don't know how common this is, but it definitely affected our
import.
The simple fix is to compare against a lowercased-version of the
user's full name.
Earlier, our realm filters didn't render for languages that do not
use spaces (eg: Japanese) since we used to check for the presence
of an actual space character. This commit replaces that logic with
a complex scheme to detect word boundaries.
Also, we convert the RealmFilterPattern to subclass InlineProcessor
and make use of the new no-op feature in py-markdown 3.0.1 where we
can tell py-markdown that our pattern didn't find a match despite
the initial regex getting matched.
Fixes#9883.
Since we are building our parser from scratch now:
1. We have control over which proccessor goes at what priority number.
Thus, we have also shifted the deprecated `.add()` calls to use the
new `.register()` calls with explicit priorities, but maintaining
the original order that the old method generated.
2. We do not have to remove the processors added by py-markdown that
we do not use in Zulip; we explicitly add only the processors we
do require.
3. We can cluster the building of each type of parser in one place,
and in the order they need to be so that when we register them,
there is no need to sort the list. This also makes for a huge
improvement in the readability of the code, as all the components
of each type are registered in the same function.
These are significant performance improvements, because we save on
calls to `str.startswith` in `.add()`, all the resources taken to
generate the default to-be-removed processors and the time taken to
sort the list of processors.
Following are the profiling results for the changes made. Here, we
build 10 engines one after the other and note the time taken to build
each of them. 1st pass represents the state after this commit and 2nd
pass represent the state after some regex modifications in the commits
that follow by Steve Howell. All times are in microseconds.
| nth Engine | Old Time | 1st Pass | 2nd Pass |
| ---------- | -------- | -------- | -------- |
| 1 | 92117.0 | 81775.0 | 76710.0 |
| 2 | 1254.0 | 558.0 | 341.0 |
| 3 | 1170.0 | 472.0 | 305.0 |
| 4 | 1155.0 | 519.0 | 301.0 |
| 5 | 1170.0 | 546.0 | 326.0 |
| 6 | 1271.0 | 609.0 | 416.0 |
| 7 | 1125.0 | 459.0 | 299.0 |
| 8 | 1146.0 | 476.0 | 390.0 |
| 9 | 1274.0 | 446.0 | 301.0 |
| 10 | 1135.0 | 451.0 | 297.0 |
We avoid re-computing the regex string here, and we
also avoid re-compiling the regex itself.
I decided to put the "one_time" decorator in the
bugdown file itself, just to reduce friction in
folks reading the "buyer beware" comments.
Unfortunately, we can't use this for the
get_web_link_regex() function due to testing concerns,
so that continues to do an inelegant cache-with-global-var
scheme.
We use early-exit to flatten the code.
I also tweaked the comments a bit based on some recent
profile findings. (e.g. reading the file isn't actually
a big bottleneck, it's more the regex itself)
This fixes an annoying bug where clicking to subscribe to a stream
would change the color shown in the "manage streams" UI immediately
after you click.
Fixes#11072.
This adds a setting under "Notification" section of
"Organization settings" tab, which enables Organization administrator to
control whether the missed message emails include the message content or
not.
Fixes: #11123.
Multiple delete message requests for the same message sometimes caused
a 500 error. This happened via the normal IntegrityError being thrown
by delete message/archiving code.
This was manually reproduced by adding latency in function
move_messages_to_archive() in retention.py and
delete_message_backend() in views.py. This addresses the problem by
adding code to handle the exception and throw JsonableError to convert
500 to 400 errors, with an automated test.
Apparently, Clubhouse has two different payloads for story label
changes, one where the label name lives inside the "references"
object, and the other where it lives inside the "actions" object.
Their webhook API is still in beta, so this could just be a bug.
Anyhow, we should support both.
This a check on server side to verify whether the user sending request
to create stream where only admins can post is an admin or not; Raises
a JsonableError when the user is not the realm admin.