Previously the emoji_status set by the user would only be seen a few
places, it was decided that it would be useful to show the
emoji_status in a few additional other places as well.
Use the status_emoji template to show the status emoji in the
message_body and also implement live update behavior.
With refactor and minor edits by Yash RE.
Co-authored-by: YashRE42 <33805964+YashRE42@users.noreply.github.com>
Previously the emoji_status set by the user would only be seen in the
buddy list, it was decided that it would be useful to show the
emoji_status in other places as well.
As such this commit uses the status_emoji template to show the status
emoji in the PM list and also implements live update behavior.
With refactor and minor edits by Yash RE.
Co-authored-by: YashRE42 <33805964+YashRE42@users.noreply.github.com>
If a user chooses to not broadcast their presence status to others, we
still show the user as available in their own user sidebar. Instead, one's
own availability should appear the same as it does for other users.
With tweaks from YashRE42: rebasing to use user_settings instead of
page_params, as introduced in the series of commits ending with
8755a76cf6, adding code comments and
moving the redraw call to `server_events_dispatch.js`.
Fixes part of #18846. Further work is required to display the user's own idle
status properly to complete #18846.
Co-authored-by: YashRE42 <33805964+YashRE42@users.noreply.github.com>
Co-authored-by: Ganeshprasad Biradar <biradarganesh25@gmail.com>
`Press Enter to send` used to hide `Send` button, we remove that
behaviour.
We show the current state of `Enter` hotkey action via text below
`Send` button which can toggle behaviour on click.
This commit adds code for live-updaing the stream-privacy choices
in stream creation form and privacy change modal on changing
"create_public_stream_policy", "create_private_stream_policy"
and "create_web_public_stream_policy".
We do not have 'realm_' prefix to the settings used as keys
in realm_settings object, we directly use the setting name.
This commit removes the 'realm_' prefix from enable_spectator_access
setting.
We restrict access of messages from web public streams if
anonymous login is disabled via `enable_spectator_access`.
Display of `Anonymous login` button is now controlled by
the value of `enable_spectator_access`.
Admins can toggle `enable_spectator_access` via org settings in UI.
Changes `update_page` to only update the modified user setting instead
of updating all of the user settings on the page. This is modeled on
the behavior for updates to the realm user default settings.
This is a follow up on feedback in #20070.
Add `escape_navigates_to_default_view` as a bool setting in
UserBaseSettings model and implement it as a checkbox that toggles
the hotkey implementation of escape to the default view in the
advanced user display settings.
With /help/ documentation edits from Alya Abbott.
Fixes#20043.
This will be useful to let users enable/disable
sharing read receipts once we add that feature.
Note: Added "I've" to IGNORED_PHRASES in
tools/lib/capitalization.py to avoid capitalization
errors for the label text of this setting.
Note: These are not functional in enabling/disabling sending of
typing notifications with this commit.
Refactored the privacy settings update to keep the code less
duplicated along with making the addition of new settings easier.
Previously, on receiving udpate event of realm-level default setting,
we updated the whole page, but this might be problematic now in case
where user has edited settings in two subsections with save/discard
button still present and if user clicks on save button of one
subsection then the setting in other subsection also resets to its
original value as whole page is updated.
So, this commit changes the behavior to only update the changed
setting and not affecting other settings similar to what we do
in 'Organization settings' and 'Organization permissions' sections.
We also do not call 'settings_display.report_emojiset_change' when
realm-level default of emojiset setting is updated because we now
uses save/discard widget.
Users wanted a feature where they could specify
which users can create public streams and which users can
create private streams.
This splits stream creation code into two parts,
public and private stream creation.
Fixes#17009.
This commit replaces 'allow_message_deleting' boolean setting
with an integer setting 'delete_own_message_policy'. We have a
separate dropdown now for deciding which user-roles can delete
messages sent by themselves and the time-limit setting droddown
is different.
This new setting has two options - everyone and admins only. Other
options including moderators will be added further.
We also remove the "Never" option from the original time-limit
dropdown, as admins are always allowed to delete message. This
never option resembled the case of only admins being allowed to
delete but this state is now resembled by setting the dropdown
to "admins only" and we also disable the time-limit dropdown in
this case as admins are allowed to delete irrespective of limit.
Note, this setting is only for deleting messages sent by the
deleting user themselves, and only admins are allowed to delete
messages sent by others as before.
This commit removes the existing default_twenty_four_hour_time field in
Realm table which was used to set the twenty_four_hour_time setting of
new user on joining and instead we now use the twenty_four_hour_time
field of RealmUserDefault table for the same.
With some tweaks by tabbott to clarify the documentation.
We refactor the code for user notification settings and realm-level
defaults of notification settings to pass a single object consisting
of container element, settings object, url and for_realm_settings
bool variable, to the functions, instead of passing them as separate
variables.
We refactor the code for user display settings and realm-level
defaults of display settings to pass a single object consisting
of container element, settings object, url and for_realm_settings
bool variable, to the functions, instead of passing them as
separate variables.
This commit creates a new module user_notification_settings.js
for user-level notification settings and the settings_notification.js
will be used as a common module for both user-level and realm-level
settings.
We also add parameters to the functions in settings_notifications.js
to pass container elem and settings object for the same purpose.
This commit adds code for live-updating the realm-level default
settings page which contains only display settings as of now.
This commit also adds realm_user_settings_defaults object to
zpage_params so that we can write the tests.
This commit refactors the code in settings_display.js
by modifying the functions to receive the container
element and settings object as parameter such that
we can use the same functions for realm-level
settings by passing appropriate container element
and settings object.
This change is needed as settings_display will be
used as a common module for user settings and realm
level settings.
We also rename the default_language_name variable in
settings_display to user_default_language_name as we
would add a separate variable for realm-level setting
in future.
We now use the newly added "user_settings" event in the frontend
code instead of previous "update_global_notifications" and
"update_display_settings" events which are now depreceated.
In this commit, we only update the existing architecture
to support the status emoji feature:
* We add the `user_status_emoji_info` map so we can
keep track of the users' staus emoji.
* Listen to the server event to update/set the
`user_status_emoji_info` map.
* Add `status_emoji_info` field, when getting user's data.
This commit replaces boolean field add_emoji_by_admins_only with an
integer field add_custom_emoji_policy as we would also add full members
and moderators option for this setting in further commits.
This commit moves "enter_sends" setting to property_types dict.
With this change, changing enter_sends setting also sends an
event of type "update_display_settings" and thus enables us
to live-update the UI.
We rely on calling eventually_render_bots from the event handling
code path for bot events to both updating the list and switching
the tab.
Now we decouple the logic and make render_bots take care of
rendering the list of bots only and switch the tab upon calling
the success handler of creating the bot.
Fixes: zulip#17743
We use subs as a common variable name for a collection of stream
data structure used in settings, in lot of modules. So this
rename clears a bunch of related shadowed variables.
default_language_name was a part of page_params which is actually
redundant considering that we already have language_list and
default_language available to frontend which can be used to
get the default_language_name and hence prevents the backend
from sending an additional parameter.
Fixes part of #18673.
This commit replaces the allow_community_topic_editing boolean with
integer field edit_topic_policy and includes both frontend and
backend changes.
We also update settings_ui.disable_sub_settings_onchange to not
change the color of label as we did previously when the setting
was a checkbox. But now as the setting is dropdown we keep the
label as it is and we don't do anything with label when disabling
dropdowns. Also, this function was used only here so we can safely
change this.
The extracted logic is in linkifier.js.
We have decided to name it linkifier.js instead of realm_linkifier.js
because in future when we will add stream-level linkifiers, we'll
likely want them to be managed by this same file.
This commit adds 'user_can_create_streams' helper which is
used to check whether user can create streams or not and
replaces all the instances of 'page_params.can_create_streams'.
This change helps us to remove the complex logic of updating
'page_params.can_create_streams' for 'realm_update' event in
'server_events_dispatch.js', as we will always get the updated
values from the added helper for checking whether the users can
create streams or not.
This commit adds 'user_can_subscribe_other_users' helper in
settings_data.js amd this helper will replaced all the
instances of page_params.can_subscribe_other_users.
We also remove the incorrect code in server_events_dispatch.js
where we were updating page_params.can_invite_to_stream which
is actually not used in other parts of code and instead of it
page_params.can_subscribe_other_users is used to check whether
user is allowed to subscribe others or not. This code was
added in 272ed9068.
Though this could have been done in a different commit, but as
we are adding the code to use the correct updated value in this
commit only, this has been fixed here.
There is also no need of adding that complex logic to update the
correct 'page_params.can_subscribe_other_users' field on
'realm_update' event, as we are using user_can_subscribe_other_users
helper and thus we always use the updated values to check whether
the user is allowed to subscribe others or not.
This commit adds 'user_can_invite_others_to_realm' function
in settings_data.js which replaces all the instances of
'page_params.can_invite_others_to_realm'.
This change makes it possible to remove the complex logic of
updating 'page_params.can_invite_others_to_realm' on
'realm_update' event as we are using above added helper instead
of using page_params object and thus we always use the updated
value to check whether user can invite others or not.
The 'user_has_permission' helper will be used by functions added
for create_stream_policy and invite_to_stream_policy in further
commits and will help in avoiding code duplication.
Adds a setting UI to list all configured playgrounds
in a realm. The filter functionality can be used to
search playgrounds by its name or language.
Default sort is provided on the 'pygments_language'
field.
Front tests added to maintain server_event_dispatch
coverage. The `settings_playgrounds.js` file is added
to coverage exclusion list since it is majorly UI
based and will be tested using puppeteer tests (in
following commits).
To prevent breaking of the hardcoded playgrounds, we resort
to checking if realm_playgrounds is empty and falling back
to the hard-coded list if so. This logic is removed in the
followup commit which introduces the UI to add a playground.