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This document is mainly an answer to a set of questions other
developers have been asking about Zulip's architecture and scalability
design. It's intended for developers working on Zulip, to help with
thinking about where to prioritize further efforts to optimize
scalability.
Steve asked me to remove this, since the tictactoe game was always
intended as a proof of concept. Now that we have poll and todo
widgets, the sample code for tictactoe has much less value.
We replace the content and type in test_widgets.py to maintain
coverage.
In this commit I attempt to make the docs for
writing `test_events` a little more oriented
toward telling the developer that they need to
write a test in `test_events`; in other words,
the tone is a bit more of how-to-do-it vs.
explaining the innards.
So I now start with a concrete example.
Then much of the copy related to `verify_action`
is the same as before this commit, but I rework
it a bit to be a bit more step-by-step, and I refer
back to the concrete example.
Finally, I explain the schema checking step, which
is all new copy, although for that, I mostly
instruct the developer to read event_schema.py
itself.
css-loader@4 broke @import statements referencing files with
extensions other than .css, unless those @import statements are
compiled away by another loader. Upstream is more interested in
arguing that such @import statements are semantically incorrect than
applying the one line fix.
https://github.com/webpack-contrib/css-loader/issues/1164
Signed-off-by: Anders Kaseorg <anders@zulip.com>
`zproject/settings.py` itself is mostly-empty now. Adjust the
references which should now point to `zproject/computed_settings.py`
or `zproject/default_settings.py`.
This commit adds EMAIL_PORT setting for explicitly specifying the
port of SMTP provider in dev_settings.py.
We also change email_backends.send_email_smtp to pass EMAIL_PORT
along with EMAIL_HOST to smtplib.SMTP.
After this change, we will not need to include the port along with
host in EMAIL_HOST.
Also updated the email.md docs accordingly for this change.
I also fix the code formatting so it's more
considerate of folks that have smaller monitors
or do side-by-side editing. And it's more
diff friendly as well.