Previously, the Botserver determined which bot to run for an
outgoing webhook by dispatching on a different URL endpoint
for each bot. Now, instead, the Botserver determines which bot
to run by the section header of the bot in the flaskbotrc.
This commit makes the frontend provide the new flaskbotrc
and updates the setup steps for the Botserver in the docs.
This should make it easier for us to iterate on a less-dense Zulip.
We create two classes on body, less_dense_mode and more_dense_mode, so
that it's easy as we refactor to separate the two concepts from things
like colors that are independent.
A "zform" knows how to render data that follows our
schema for widget messages with form elements like
buttons and choices.
This code won't be triggered until a subsequent
server-side commit takes widget_content from
API callers such as the trivial chat bot and
creates submessages for us.
This is a trial to have the first reply hotspot in the bottom
whitespace (and stick there until "Got it!" is pressed).
Tweaked by tabbott to clean it up a bit. Still needs more work on the
visuals.
Now that we've moved it into a bulleted set of options inside a modal,
there's no good reason to have separate variables for the corner cases
around who can manage a stream.
Dropdown element for outgoing interface type was not showing correct
value, cause the way default value was set to dropdown was incorrect
(it should have been setting the selected parameter on the selected
option if it were going to be selected via the template code).
Fixes#9419.
Template was rendering undefined value of `bot_id` instead of
`user_id`.
Fix this by replacing `bot_id` with `user_id` and changing
template data variable to `data-user-id` to avoid
future confusion.
This makes a few important cleanup changes:
* Using the more standard data-field-id name for the ID value.
* Using $(e.target).closest() rather than `.parent`, which is more
robust to future changes in markup.
We only use this data in a rarely-used settings screen, and it can be
large after years of posting screenshots.
So optimize the performance of / by just loading these data when we
actually visit the page.
This saves about 300ms of runtime for loading the home view for my
user account on chat.zulip.org.
This fixes some minor glitches with buttons:
* Movement of the organization-settings-parent block on the
appearance of widgets.
* Large and odd look of save button.
* Use of fadeIn and fadeOut rather than changing opacity as
opacity don't actually remove them.
When we populate the buddy list or update it for activity, we now
have buddy_data set a faded flag that is rendered in the template.
This avoids some re-rendering overhead and is on the eventual path
to having our widget be more data-oriented (and all rendering happens
"behind" the widget).
We still do direct DOM updates when the compose state changes or
when we get peer subscription events.
Add realm setting to set time limit for message deleitng.
Set default value of message_content_delete_limit_seconds
to 600 seconds(10 min).
Thanks to Shubham Dhama for rebasing and reworking this. Some final
edits also done by Tim Abbott.
Fixes#7344.
Some labels like one for `translate_emoticons` which contains HTML
get escaped because of use of `{{ label }}` syntax, which escapes
the string for XSS security purpose but since labels aren't any
threat to any such security cases, we can use triple curly brackets
`{{{ label }}}` syntax.
Fixes: #9231.