This commit moves all files previously under the 'app' bundle in
the Django pipeline to being compiled by webpack under the 'app'
entry point. In the process, it moves assets under the app entry
to a file called app.js that consumes all relevant css and js files.
This commit also edits the webpack config to be able to expose certain
variables for third party libraries that are currently required by
some modules. This is bad coding form and should be refactored to
requiring whatever dependencies a module may have; we're just
deferring that to the future to simplify the series of transitions we
need to do here. The variable exposure is done using expose-loader in
webpack.
The app/index.html template is edited to override the newly introduced
'commonjs' block in the base template. This is done as a temporary
measure so as not to disrupt other pages on the app during the transition.
It also fixes the value of the 'this' context that was being inferred
as window by third party libraries. This is done using imports-loader
in the webpack config. This is also messy and probably isn't how we
want things to work long term.
The only changes visible at the AST level, checked using
https://github.com/asottile/astpretty, are
zerver/lib/test_fixtures.py:
'\x1b\\[(1|0)m' ↦ '\\x1b\\[(1|0)m'
'\\[[X| ]\\] (\\d+_.+)\n' ↦ '\\[[X| ]\\] (\\d+_.+)\\n'
which is fine because re treats '\\x1b' and '\\n' the same way as
'\x1b' and '\n'.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
We now have a simple algorithm: First, look at the URL path
(e.g. /de/, which is intended to be an override). Second, look at the
language the user has specified in their settings.
This should make it easier for us to iterate on a less-dense Zulip.
We create two classes on body, less_dense_mode and more_dense_mode, so
that it's easy as we refactor to separate the two concepts from things
like colors that are independent.
This is primarily useful for the mobile app, but could also be used to
control whether we display push-notifications related settings to
users in the web UI.
We only use this data in a rarely-used settings screen, and it can be
large after years of posting screenshots.
So optimize the performance of / by just loading these data when we
actually visit the page.
This saves about 300ms of runtime for loading the home view for my
user account on chat.zulip.org.
This eliminates the need to call user_ids_to_users inside the
get_service_dicts_for_bots code path, saving a database query.
This completes my refactor to fix backend performance issues in this
code path. Previously, our messy layering of queries that resulted in
Zulip doing work even if none of the bots actually had Services or
config_data.
This commit changes the tests based on the fact that pygments.css
will no longer be found in the template during testing. pygemnts.css
is being compiled by webpack under app-styles and so we look for the
stubentry for app-styles instead.
Tweaked by tabbott to do a cleaner test.
The handlebars error message is just for the manual development
environment; this prevents the state of compiling handlebars templates
from run-dev.py from potentially causing the unit tests to fail.
Add realm setting to set time limit for message deleitng.
Set default value of message_content_delete_limit_seconds
to 600 seconds(10 min).
Thanks to Shubham Dhama for rebasing and reworking this. Some final
edits also done by Tim Abbott.
Fixes#7344.
Implement few optimizations for reading admin's bot dicts from database
for a constants number of requests:
- add models.get_user_profiles_by_ids() for reading bots profiles
by single query from database
- add models.get_services_for_bots() for reading services for bots
by single query from database
- add bot_config.get_bot_configs() for reading config data for bots
by single query from database
Fixes#8838
This bot was basically a duplicate of NOTIFICATION_BOT for some
specific corner cases, and didn't add much value. It's better to just
eliminate it, which also removes some ugly corner cases around what
happens if the user account doesn't exist.
This number is way too high, because of a recent regression. Adding a
test here lets us prevent similar regressions in the future and
provides an easy way to be sure if we've fixed the issue.
Add `translate_emoticons` to `prop_types` and `expected_keys`.
Furthermore, create a emoji-translating Markdown inline pattern.
Also use a JavaScript version of `translate_emoticons` and then use
this function during Markdown previews and as a preprocessor. This
is only needed for previews, because usually emoticon translation
happens on the backend after sending.
Add tests for emoticon translation, a settings UI, and a /help/ page
as well.
Tweaked by tabbott to fix various test failurse as well as how this
handles whitespace, requiring emoticons to not have adjacent
characters.
Fixes#1768.
Users having only account in one realm will not be distracted by realm
name in subject lines of every email. Users who have multiple
accounts in realms can turn this setting on and receive a
corresponding realm name in email's subject.
Tweaked by tabbott to rebase and address a few small issues.
Fixes#5489.
We'll replace this primarily with per-realm quotas (plus the simple
per-file limit of settings.MAX_FILE_UPLOAD_SIZE, 25 MiB by default).
We do want per-user quotas too, but they'll need some more management
apparatus around them so an admin has a practical way to set them
differently for different users. And the error handling in this
existing code is rather confused. Just clear this feature out
entirely for now; then we'll build the per-realm version more cleanly,
and then we can later add back per-realm quotas modelled after that.
The migration to actually remove the field is in a subsequent commit.
Based in part on work by Vishnu Ks (hackerkid).
In this commit we also fix a test which would fail as a result of
doing this cleanup since the test wasn't designed to take into
account the space chars which might occur in the beginning of a
html line.
This is the first step for allowing users
to edit a bot's service entries, name the
outgoing webhook configuration entries. The
chosen data structures allow for a future
with multiple services per bot; right now,
only one service per bot is supported.
This commit adds a setting to limit creation of generic bots
to admins for realms that want that restriction. (Generic
bots, apart from being considered spammy on some realms,
have less locked down permissions than webhook bots).
Fixes#7066.
We no longer have a special UI setting and model
field ("emoji_alt_code") for saying users want text-only
emojis. We now instead make "text" be a fifth choice
for "emojiset".
Fixes#7406
Previously, we weren't doing a proper left join in
user_groups_in_realm_serialized, resulting in empty user groups being
excluded from the query. We want to leave decisions about excluding
empty user groups to the UI layer, so we include these here.