This has a small stylistic change. The load_more function
is recursive, and we now early-exit when the recursion is
finished (i.e. when we've found the newest row).
We disabled the original "colorized HTML edit-history" feature way
back in 2013 in c51056ff8e.
That original feature involved showing what had been edited inline in
message bodies, so one could easily see what had been changed.
That old feature has since been replaced with the "view edit history"
menu option, and we're unlikely to ever want the old feature back.
So, we can just remove its code. There's a few supporting variables
that were created to help implement this; we can clean those up and
simplify the `update_message` code now that this feature is fully
removed.
This commit fixes currupted yarn lockfile, which generated this warning:
```
warning Lockfile has incorrect entry for "d3-queue@2". Ignoring it.
warning Lockfile has incorrect entry for "inherits@2". Ignoring it.
warning Lockfile has incorrect entry for "request@2". Ignoring it.
warning Lockfile has incorrect entry for "rimraf@2". Ignoring it.
```
This will reset the changes done in a subsection to the current ones
in page_params.
It will only appear when there are some user-provided changes to be reset.
With this "Save" button is only shown when there are changes in a
subsection. This means if we changed a setting and reverted it back to
original ones, then, "Save" button will get disappear. Hence, we're shown
"Save" when there are some property changes to send to the server.
This makes each subsection(like "Message feed") independent of changes
done in any other subsection and the save button of each subsection
saves the changes done in that subsection only.
If another user subscribed to or unsubscribed from a stream while the
current user was not subscribed, we previously would attempt to
rerender the subscriber counts for that stream, even though they
weren't rendered at all in the first place; this would trigger
blueslip errors from the expectOne() check in this function.
Fixes#8720.
In stream settings, if user add subscriber to unsubscribed public
stream from `Add` input widget it gives lots of blueslip warnings,
cause user isn't subscribed to public stream.
Fix this by changing condition to `sub.can_access_subscriber` from
`sub.subscribed` in blueslip warning, cause user can access
subscribers in such cases even if not subscribed to stream.
Tweaked by tabbott to make the node tests pass.
This checks for whether local storage is enabled and if it
is not enabled, then it will skip checking the value of
"dontAskForNotifications" key in the local storage.
This should eliminate an occasional JavaScript traceback we were
seeing in production.
Fixes#8721.
For a personal build, the teamcity webhook still sends a private
message using check_send_private_message since a personal build
should never trigger a public notification.
For a non-personal build, check_send_webhook_message is used,
which can either send a PM or a stream message based on whether
a stream is specified in the webhook URL or not.
We now only give users two options, to specify a stream and receive
public notifications for their goals, or to leave it out and receive
PMs and thus, keep their goals private. This simplifies the docs!
The original code featured a broken selector for .message-count. Instead
of using the right selector, the color selectors are removed altogether
for better contrast in dark mode.
This closes all the hotspots which aren't included in the event.hotspots.
This means we treat all the hotspots in event.hotspots as the hotspot
which need to be shown.
Fixes: #8690.
This applies only on a server open for anyone to create a realm.
Moreover, if the server admins have granted any given realm a
max_invites greater than the default, that realm is exempt too.
This makes this value much easier for a server admin to change than it
was when embedded directly in the code. (Note this entire mechanism
already only applies on a server open for anyone to create a realm.)
Doing this also means getting the default out of the database.
Instead, we make the column nullable, and when it's NULL in the
database, treat that as whatever the current default is. This better
matches anyway the likely model where there are a few realms with
specially-set values, and everything else should be treated uniformly.
The migration contains a `RenameField` step, which sounds scary
operationally -- but it really does mean just the *field*, in
the model within the Python code. The underlying column's name
doesn't change.