This initializes the bot_creation_policy_values after the page
is loaded.
Previously we initialize these values in `settings.js` when settings page
is loaded at least once, so if we open two tabs, one(1) in which we
haven't opened the settings page yet and if in another tab (2) we
update the `bot_creation_policy` value, then because of the event
which calls `settings_bots.update_bot_permissions_ui` causes exception
in (1) because `bot_creation_policy_values` isn't initialized yet.
Fixes: #8852.
This fixes a minor bug in which the value of `input` element of
`realm_waiting_period_threshold` don't get updated because in
`set_create_stream_permission_dropdwon` we don't change the
value of the input.
So, this minor refactor handles this more carefully.
This moves `sync_realm_settings` function out of `_setup` so that
we can call `settings_org.sync_realm_settings` without opening
settings page at least once.
This also fixes a minor bug in which if we have two tabs opened and
in one we haven't opened settings page at least once and in
another we change an org setting, then we get an exception in
the former tab because of the event as `sync_realm_settings`
isn't defined yet.
Changing the selected value of dropdown by `val` has more advantage
over `attr` especially in the case when dropdown value is chnaged
multiple times like due to events and discarding changes.
Though it is applicable to other elements but in this commit it is just
used for `id_realm_create_stream_permission` dropdown.
There are many question about this at stackoverflow:
https://stackoverflow.com/a/22093618/7418550https://stackoverflow.com/a/4837162/7418550
Since we don't have any string needed to be translated in
property_types we can move it outside `_setup` function to
get to the safe side if they needed to get accessed before
`_setup` is called.
Usually, to debug a small change, you have to remove some tests from JSON
because of lack of support for comments in JSON. This commit allows to
ignore some tests by setting `"ignore" : true` in the bugdown fixtures.
Also, since this is only for while developing, the complete test suite will
throw an error if we leave an 'ignored' test in a commit.
This is a preliminary commit which includes settings' (checkboxes)
label as a context for rendering template.
The reason we did this in JS code because of translation issue when
passed (as a context in `partial` handlebars helper) directly within
template.
Currently this is done for notifications' settings.
(There will be no UI change)
This is basically a simple fix, where we consistently set
`flags` to an empty array when we pass it around. The history
here is that we had kind of a nasty bug from setting it to
`None`, which only showed up in the somewhat obscure circumstance
of somebody subscribing to all stream events in our API.
Fixes#7921
This is the analog of 7b2c9223e7 for the
emoji cache; the only difference is that the existing code was working
correctly. It's still worth changing for improved robustness.
We saw issues with /srv/zulip_npm_cache being cleaned incorrectly by
this tool in production (more correctly, we noticed broken symlinks to
those directories, even from the current deployment). Print-debugging
showed that indeed older deployments were being ignored, because the
logic for `get_caches_in_use` was totally broken (this was sorta
masked because we also keep the last week's deployments).
The specific bug here turned out to be that we weren't passing the
`production` argument to generate_sha1sum_node_modules, but the
broader problem is that this logic isn't robust to changes in the
hashing algorithm.
Fix this by replacing the broken logic for trying to compute the
correct hash for that deployment with just checking the symlink inside
the deployment to let it self-report.
We can't easily do this same change for clean-venv-cache, because we
use multiple virtualenvs there. But a similar change could be useful
for the emoji cache as well.
Fixes#8116.
Note from tabbott: This is a somewhat surprising feature to be adding
this late in Zulip's development, but the model we've had of what
narrows are easy to access via clicking around has meant that it was
fairly difficult to get into a narrow that didn't include the very
latest messages in that narrow.
Fixes#3465.
If individual messages arrive before we get the latest
messages from the server, they can create gaps in rendering,
and would often be offscreen anyway, so we just ignore them.
This wraps each subsection in notification settings in a parent div.
This is done just to make the code more readable and clean.
There will be no UI change.
Also switches the default behaviour of the code to not translate the
emoticons. Earlier, the code was testing-aware, and used to translate
when there was no user profile data available(assuming that as a testing
environment).
The main testing of the translate emoticons code is in the
node_tests/emoji.js file. This code just checks if the setting
to enable/disable the emoticon translation is being honored.
Earlier, we used to convert all occurrences of an emoticon on the
frontend. That behavior has been altered to do conversions only
when the emoticon has some terminal symbols around them, and not
any alphabet or number. Also adds tests for emoji conversions for
the above logic.
Fixes#8585.
With this we have the same way to save changes done in org profile
subsection, i.e. show "Save" button beside header of subsection,
add "Discard changes" button for org profile subsection and
show "Save" and "Discard" button only when needed.
Also, there is so much code which become obsolete which is removed
in this commit.
Based on extensive manual testing with print-debugg (the exact
situation here was highly reproducible), in the absence of this line
here or slightly above here, Chrome 64 will consistently trigger an
extra scroll-forward-by-12000-pixels size downward scrolling event
immediately after it finishes rendering the 5th batch of ~100 messages
one gets from hitting the End key in `near:1` narrows.
I don't understand clearly why this change would protect against such
a Chrome bug, but my best guess is that Chrome was doing some sort of
incorrect optimization, and querying the scrollTop was forcing it to
come to a clear conclusion about the scrolling position before
appending more content.
But runs with the scrollTop() line not present in that function show a
scrollTop of around 25K in `append()` just before the call to
`render()`, and 37K at the end; while runs with this scrollTop line
always show 25K both before and after, so it does seem to work.
This number is way too high, because of a recent regression. Adding a
test here lets us prevent similar regressions in the future and
provides an easy way to be sure if we've fixed the issue.