This commit prepares the frontend code to be consumed by webpack.
It is a hack: In theory, modules should be declaring and importing the
modules they depend on and the globals they expose directly.
However, that requires significant per-module work, which we don't
really want to block moving our toolchain to webpack on.
So we expose the modules by setting window.varName = varName; as
needed in the js files.
There are several ways we open help for keyboard shortcuts,
markdown help, and search operators.
- from the gear menu
- from the compose box
- from the search box
- hitting ? for keyboard help
- arrowing/clicking through the tabs
This just moves the relevant code into a module and changes a
bunch of one-line calls in various places.
Update perfect-scrollbar to fix stutter space-scrolling in #8544. Also
reworked deprecated `element.perfectScrollbar` to `new
PerfectScrollbar(element)`. Lastly, updated provision version and
changed node module path to new path.
This also refactors perfect-scrollbar in help.js to work with updated
version of perfect-scrollbar. Because the update also changed
perfect-scrollbar's css selectors for all scrollbars in zulip, we
update those too.
Fixes#8544.
This mostly moves code from ui.js.
We change the arguments to `message_fetch.load_more_messages()`
to be `opts` with callbacks for `show_loading` and `hide_loading`.
We also defer starting the scroll handler until `message_fetch.js`
has been initialized.
There is a bug on MacOS on Zulip where the categories are all
duplicated due to faulty looping logic, while also changing the Map to
an Array since maps have less cross-browser support.
We now do all of the main logic for starring/unstarring
a message in `message_flags.toggle_starred`:
* mark the message as read (just in case)
* update the UI (i.e. the green star in the message)
* update the server
The calling code in both the click handler and the hotkey
handler remains simple--they just handle minor details like
finding the message and clearing popovers.
For updating the server, we now call the new
`send_flag_update` helper.
And we continue to delegate some of the logic to
`ui.update_starred`, but we remove some code there that's
now pushed up to `message_flags.toggle_starred`.
This change should be mostly transparent to users, but it
does remove some inconsistent behaviors between the click
handler and the hotkey handler. Before this change, the
click handler was more aggressive about updating the UI
and marking the message as read. For people using the "*"
key to star/unstar, they probably would only have noticed
different behavior on a slow connection or in an edge
case scenario where only half of the message was onscreen.
More importantly, by simplifying how we talk to the server,
this eliminated up to a one-second lag due to the debounce
logic in the batch_updater code. The complicated debounce
logic is only really needed for batch-updating "read"
messages, and it was overkill and sluggish for starring
messages.
Last but not least, we add defensive code for the local
echo case. (Users have to wait till the message gets acked
to star it.)
This adds custom CSS through JavaScript for things that do not
scope well and will override other inherited styles.
This should ONLY be used for problematic CSS that has no obvious
or easy CSS-only solution.
(Specifically, we need this for the "default link" styling, which is
hard to override because we don't want to start winning ties due to
specificity that we would not have won in the light theme).
The `have_scrolled_away_from_top` logic goes way back
to November 2012.
Now we unconditionally load older messages when we scroll
to the top of the feed. Before this bug, you could get
"stuck." It was a bit difficult to reproduce, but with
the right combination of render window sizes and batch
sizes, you would hit the home key quickly and hit the top
of the feed in a way that the flag got in the way of
going back in history.
Fixes#6628
This commit switches to use sprite sheets for rendering emojis
in all the remaining places, i.e., message bodies and composebox
typeahead. This commit also includes some changes to notifications.py
file so that the spans used for rendering emojis can be converted
to corresponding image tags so that we don't break the emoji rendering
in missed message emails since we can't use sprite sheets there.
As part of switching the bugdown system to use sprite sheets, we need
to switch the name_to_codepoint mappings to match the new sprite
sheets. This has the side effect of fixing a bunch of emoji like
numbers and flag emoji in the emoji pickers.
Fixes: #3895.
Fixes: #3972.
Our old optimizations to prevent re-rendering of locally echoed
messages created a lot of code complexity. This commit is an
experiment to simplify the code, which it clearly does. The
danger of re-rendering messages is flicker, but our message
view has changed since the original local echo code was written.
Checking for window.bridge !== undefined is how the old desktop app
had always been tested for in the JS codebase.
Also, "Zulip Desktop" is how this should have been spelled in the first place.
Tweaked by tabbott to provide a proper commit message.
Fixes#6580.
This displays an error at the top of the screen on page load that
will inform any user with the userAgent string "ZulipDesktop" that
they should upgrade to our newer electron app
Fixes: #6551.
These are some strings I spotted in English when playing around a bit
with the UI set to German, where our translations are near complete.
It'd be great to have a more systematic way of spotting this kind of
omission. Probably a fairly simple linter could catch a lot of cases.
This makes it possible for Zulip administrators to delete messages.
This is primarily intended for use in deleting early test messages,
but it can solve other problems as well.
Later we'll want to play with the permissions model for this, but for
now, the goal is just to integrate the feature.
Note that it saves the deleted messages for some time using the same
approach as Zulip's message retention policy feature.
Fixes#135.
This focuses the body content of the informational overlay after
going to it from "?" so that you can use up and down arrows to then
scroll the content easily.
Fixes: #4480.
This commit forces the files that create modals to create their own
modal closing function instead of creating all of them in the modals
file. These functions are then passed to the modals.close object. This
is intended to remove modals.js's dependencies on these other files.
When a message update comes back from the server and replaces an
old message, it should fade in. There are two components to the fade:
1. The message fades in from opacity: 0 => 1.
2. The "edited" text will transform from X: -10 => X: 0.
This moves the implementations of error/report/message from
ui.js to ui_report.js. They had been shimmed before, so calling
modules still use the same names to call the functions, but we
no longer need the shims.
This fixes the a call being made in ui.js that prevents all scroll
events from occurring while a modal is displayed.
This used to be necessary back in 2012 as modals didn't require
scrolling and would affect background scrolling, however it isn't
required anymore.
All open modals now should have the selector ".overlay.show",
so checking if a modal is open is as simple as checking the length
of the selection ".overlay.show".
Fixes#3655.
This consolidates all actions to close modals into modals.js and
triggers the correct cleaning/collapsing function dependent on what the
data-overlay attribute is labeled as.
It also ensures these all have an e.stopPropagation().
Fixes#4029.
This fixes the mobile web experience for Chrome on iOS.
Apparently, Chrome-on-iOS silently has a `viewport` module that
overrides and user-defined module by that name, causing all of our
code that accesses the viewport module to not work on that platform.
We fix this by renaming it.
This refactors the .message_controls to stop relying on absolute
positioning and strange CSS, and throws them inline.
This also restyles so they hang to the right of the time which is now
always present.
Fixes: #3761.
Apparently, the updated version of this has a serious scrolling
performance problem in the left sidebar that basically makes scrolling
in that area unusable.
This reverts commit b683b2d3c3.
Previously, if one starred very old messages (or ones in a stream
you're not subscribed to), your other open browsers would likely throw
an exception syncing the message flag.
- Remove `jquery-mousewheel` from `static/third` and fetch it from npm.
- Upgrade `jquery-mousewheel` to 3.1.6.
- Bump up the `PROVISION_VERSION` to 4.5.
- Change some js code to comply with this `jquery-mousewheel` version.
Part of #1709.
Previously, the emoji reactions popovers were keyed off the
edit_content area, which is problematic because that area was
created/deleted on hover, resulting in orphaned popovers (which
wouldn't close properly normally). That had been hackishly addressed
in the original PR with the overbroad `$('.popover').remove();`. To
remove that, we fix the actions popover to always be based on an
element that exists in the page.
There probably more to do here, but this is good enough to merge emoji
reactions and iterate from here.
This commit replaces the placeholder "clipboard" button with a reaction button.
This is done on any message that can't be edited. Also, on messages sent by
the user the actions popover (toggled by the down chevron icon) contains
an option to add a reaction.
When clicked, a popover with a search bar and a list of emojis is displayed.
If the right sidebar is collapsed (the viewport is small), the popover is placed
to the left of the button.
Focus is set to the search bar. Typing in the search bar filters emojis.
Emojis with which the user has reacted to this message are highlighted.
Clicking them sends an API request to remove that reaction.
Clicking on non-highlighted emojis sends an API request to add a reaction.
When the popover loses focus it is closed.
The frontend listens for reaction events. When an add-reaction event is
received, the emoji is displayed at the bottom of the message with a
count initialized to 1. If there was an existing reaction to the message with
the same emoji, the count is incremented.
Old messages fetched from the server contain reactions.
They are displayed (along with title and count) at the bottom
of each message.
When clicking the emoji reaction at the bottom of the message, if the
user has already reacted with that emoji to this message, the reaction
is removed and the count is decremented. Otherwise, a reaction is added
and the count is incremented.
Hovering over the emoji reaction at the bottom of the message displays
a list of users who have reacted with this emoji along with the
emoji name.
Hovering over the emoji reactions at the bottom of the message displays
a button to add a reaction.
Fixes#541.
This restyles the message_controls options to center them horizontally
while fixing them closer to the right side of the edge, along with just
replacing the edit button with a preview source button once editing is
disabled.
This moves the edit button to underneath the timestamp such that when
you hover over a message now the timestamp hides itself and the edit
button appears (if editing is allowed).
Fixes#1733 and other annoying issues with this field.
This fixes the following issues:
1. Photos are no longer resized larger than their native resolution.
2. Photos with transparency now have a checkerboard behind them to
signal an alpha of less than one.
We compute the editability of messages in several places around the
frontend; standardize the definitions and store in
message_edit.get_editability. This commit should not change app behavior.
The lightbox will now distinguish between whether or not something is a
photo and a YouTube video by the class name of the message inline
preview. It embeds the YouTube video in the lightbox as an iFrame
rather than previewing the video screenshot.
- Expand a box full of emojis into the
compose window for users to graphically select emojis.
- Append an emoji to the end of the message when a user
clicks the emoji in the emoji box.
- Trap the escape key to always close the emoji box
before closing anything else if the box is open.
- Fixes: #147.
This adds an event listener (by way of delegation) to the
.message_inline_image elements that pops up the overlay and hides it
when the overlay exit is clicked.
Fixes#654.
There are no modern browsers that do not have built in JSON parsing
abilities. We do not need $.parseJSON as it now just serves as a call
to JSON.parse.
This is controlled through the admin tab and a new field in the Realms table.
Notes:
* The admin tab setting takes a value in minutes, whereas the backend stores it
in seconds.
* This setting is unused when allow_message_editing is false.
* There is some generosity in how the limit is enforced. For instance, if the
user sees the hovering edit button, we ensure they have at least 5 seconds to
click it, and if the user gets to the message edit form, we ensure they have
at least 10 seconds to make the edit, by relaxing the limit.
* This commit also includes a countdown timer in the message edit form.
Resolves#903.
This is controlled through the admin tab and a new field in the Realms
table. This mirrors the behavior of the old hardcoded setting
feature_flags.disable_message_editing. Partially resolves#903.
Assigns hotkey 'w' to search streams.
Only show search box when active. Activate with hotkey or by clicking
STREAMS.
Filter matches at the beginning of words in stream name.
Behaviour is otherwise almost identical to user search.
Casper tests.
Apparently, there are like 5 independently developed jquery-caret
plugins, none of which are great. The previous one we were using was
last modified in 2010. This new one comes from
https://github.com/acdvorak/jquery.caret and at least doesn't use
deprecated jQuery syntax and has a repository on GitHub.
This plugin is way larger than it needs to be for what it does, but we
can deal with that later.